Import Aliens vs Predator - Gold (Build 116)

Source code release, imported from:
https://www.gamefront.com/games/aliens-vs-predator-3/file/avp-gold-complete-source-code

All text files were converted to Unix format.
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Rebellion Developments 2000-03-16 11:25:00 +01:00 committed by Patryk Obara
commit 218ca90543
572 changed files with 434587 additions and 0 deletions

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3dc/win95/wpchunk.hpp Normal file
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#ifndef wpchunk_hpp
#define wpchunk_hpp 1
#include "chunk.hpp"
#include "chnktype.hpp"
#include "obchunk.hpp"
struct WaypointLink
{
int index;
int flags;
};
struct ModuleLink
{
~ModuleLink();
char* module_name;
int flags;
};
#define WaypointFlag_CentreDefinedByUser 0x80000000
#define WaypointFlag_FirstGroundWaypoint 0x40000000
struct ChunkWaypoint
{
ChunkWaypoint();
~ChunkWaypoint();
int index;
ChunkVectorInt min,max; //relative to centre
ChunkVectorInt centre; //relative to world
int NumWPLinks;
WaypointLink* WayLinks;
int NumModLinks;
ModuleLink* ModLinks;
int flags,spare2;
};
class Module_Waypoint_Chunk : public Chunk
{
public :
Module_Waypoint_Chunk(Chunk_With_Children*,const char *,size_t);
Module_Waypoint_Chunk(Chunk_With_Children*);
~Module_Waypoint_Chunk();
virtual size_t size_chunk();
virtual void fill_data_block(char* data_start);
//Copies waypoint data and deletes the old waypoint_chunk
void TransferWaypointData(Module_Waypoint_Chunk*);
int NumWaypoints;
ChunkWaypoint* Waypoints;
ChunkWaypoint* AlienWaypoints;
ChunkWaypoint* GroundWaypoints;
short NumAlienWaypoints;
short NumGroundWaypoints;
int spare1;
int spare2;
};
class AI_Module_Master_Chunk : public Chunk
{
public :
AI_Module_Master_Chunk(Chunk_With_Children*,const char*,size_t);
AI_Module_Master_Chunk(Object_Module_Data_Chunk*);
virtual size_t size_chunk();
virtual void fill_data_block(char* data_start);
void AddModule(Object_Chunk*);
Object_Chunk* get_my_object_chunk();
List<Object_Chunk*> ModuleList;
};
class AI_Module_Slave_Chunk : public Chunk
{
public :
AI_Module_Slave_Chunk(Chunk_With_Children*,const char*,size_t);
AI_Module_Slave_Chunk(Object_Module_Data_Chunk*,Object_Chunk*);
~AI_Module_Slave_Chunk();
virtual size_t size_chunk();
virtual void fill_data_block(char* data_start);
virtual void post_input_processing();
Object_Chunk* get_my_object_chunk();
Object_Chunk* MasterModule;
#if UseOldChunkLoader
char* MasterModuleName;
#endif
int MasterModuleIndex;
};
#endif