Import Aliens vs Predator - Gold (Build 116)
Source code release, imported from: https://www.gamefront.com/games/aliens-vs-predator-3/file/avp-gold-complete-source-code All text files were converted to Unix format.
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107
3dc/win95/Zsp.hpp
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107
3dc/win95/Zsp.hpp
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#ifndef _zsp_hpp
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#define _zsp_hpp 1
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#include "shpchunk.hpp"
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#define rsp_oc_x0 0x00000001
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#define rsp_oc_x1 0x00000002
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#define rsp_oc_y0 0x00000004
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#define rsp_oc_y1 0x00000008
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#define rsp_oc_z0 0x00000010
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#define rsp_oc_z1 0x00000020
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// this file should be included from chunk.hpp
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struct ChunkShape;
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struct ZSP_zone
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{
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#if (cencon || shpedit)
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ZSP_zone (const ChunkShape &, double, double, double, double);
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#endif
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ZSP_zone ();
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~ZSP_zone();
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ZSP_zone (const ZSP_zone &);
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ZSP_zone & operator=(const ZSP_zone &);
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int num_z_polys;
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int * z_poly_list;
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int num_z_verts;
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int * z_vert_list;
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friend unsigned char operator==(const ZSP_zone &, const ZSP_zone &);
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friend unsigned char operator!=(const ZSP_zone &, const ZSP_zone &);
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};
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class ZSP_Data
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{
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public:
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#if (cencon || shpedit)
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ZSP_Data (const ChunkShape &, int);
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#endif
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ZSP_Data (const char * zdata, size_t zsize);
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~ZSP_Data ();
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double cube_size;
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double cube_radius;
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int num_x_cubes, num_y_cubes, num_z_cubes;
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List<ZSP_zone> zone_array;
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};
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/////////////////////////////////////////
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class Shape_ZSP_Data_Chunk : public Chunk
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{
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public:
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#if cencon || shpedit
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Shape_ZSP_Data_Chunk (Shape_Sub_Shape_Chunk * parent, ZSP_Data zspin)
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: Chunk(parent, "SHPZSPDT"), zspdata (zspin)
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{}
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Shape_ZSP_Data_Chunk (Shape_Chunk * parent, ZSP_Data zspin)
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: Chunk(parent, "SHPZSPDT"), zspdata (zspin)
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{}
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#endif
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const ZSP_Data zspdata;
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size_t size_chunk ();
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void fill_data_block (char *);
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Shape_ZSP_Data_Chunk (Shape_Sub_Shape_Chunk * parent, const char * zdata, size_t zsize)
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: Chunk (parent, "SHPZSPDT"), zspdata (zdata, zsize)
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{}
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Shape_ZSP_Data_Chunk (Shape_Chunk * parent, const char * zdata, size_t zsize)
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: Chunk (parent, "SHPZSPDT"), zspdata (zdata, zsize)
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{}
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};
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#endif
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