Import Aliens vs Predator - Gold (Build 116)
Source code release, imported from: https://www.gamefront.com/games/aliens-vs-predator-3/file/avp-gold-complete-source-code All text files were converted to Unix format.
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41
3dc/win95/TOOLCHNK.CPP
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3dc/win95/TOOLCHNK.CPP
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#include "toolchnk.hpp"
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#ifdef cencon
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#define new my_new
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#endif
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//macro for helping to force inclusion of chunks when using libraries
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FORCE_CHUNK_INCLUDE_IMPLEMENT(toolchnk)
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RIF_IMPLEMENT_DYNCREATE("CAMORIGN",Camera_Origin_Chunk)
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Camera_Origin_Chunk::Camera_Origin_Chunk(Chunk_With_Children* parent)
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:Chunk(parent,"CAMORIGN")
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{
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location.x=0;
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location.y=0;
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location.z=0;
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ChunkMatrix identity={1,0,0,0,1,0,0,0,1};
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orientation=identity;
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}
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Camera_Origin_Chunk::Camera_Origin_Chunk(Chunk_With_Children* parent,const char* data,size_t )
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:Chunk(parent,"CAMORIGN")
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{
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location=*(ChunkVector*)data;
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data+=sizeof(ChunkVector);
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orientation=*(ChunkMatrix*)data;
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}
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void Camera_Origin_Chunk::fill_data_block(char * data_start)
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{
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strncpy (data_start, identifier, 8);
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data_start += 8;
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*((int *) data_start) = chunk_size;
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data_start += 4;
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*(ChunkVector*)data_start=location;
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data_start+=sizeof(ChunkVector);
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*(ChunkMatrix*)data_start=orientation;
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}
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