Import Aliens vs Predator - Gold (Build 116)
Source code release, imported from: https://www.gamefront.com/games/aliens-vs-predator-3/file/avp-gold-complete-source-code All text files were converted to Unix format.
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175
3dc/win95/Sprchunk.hpp
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175
3dc/win95/Sprchunk.hpp
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#ifndef _sprchunk_hpp
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#define _sprchunk_hpp
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#include "chunk.hpp"
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#include "Chnktype.hpp"
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//#include "stdafx.h"
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struct Frame
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{
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int Texture;
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int CentreX;
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int CentreY;
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int UVCoords[4][2];
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#if cencon
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int OldTexNum;
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#endif
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};
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class Sprite_Header_Chunk : public Chunk_With_Children
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{
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public:
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Sprite_Header_Chunk(Chunk_With_Children* const parent,const char*,size_t const);
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Sprite_Header_Chunk(const char* file_name, Chunk_With_Children * parent = NULL);
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Sprite_Header_Chunk()
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: Chunk_With_Children(0,"SPRIHEAD"){}
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Sprite_Header_Chunk(Chunk_With_Children* parent)
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: Chunk_With_Children(parent,"SPRIHEAD"){}
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write_file(const char* fname);
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virtual BOOL output_chunk(HANDLE &hand);
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#if cencon
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virtual void post_input_processing();
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#endif
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};
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class PC_Sprite_Chunk : public Chunk_With_Children
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{
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public:
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PC_Sprite_Chunk(Sprite_Header_Chunk* parent,const char*,size_t);
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PC_Sprite_Chunk(Sprite_Header_Chunk* parent)
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: Chunk_With_Children(parent,"SPRITEPC"){}
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};
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class Saturn_Sprite_Chunk : public Chunk_With_Children
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{
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public:
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Saturn_Sprite_Chunk(Sprite_Header_Chunk* parent,const char*,size_t);
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Saturn_Sprite_Chunk(Sprite_Header_Chunk* parent)
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: Chunk_With_Children(parent,"SPRITESA"){}
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};
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class Playstation_Sprite_Chunk : public Chunk_With_Children
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{
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public:
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Playstation_Sprite_Chunk(Sprite_Header_Chunk* parent,const char*,size_t);
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Playstation_Sprite_Chunk(Sprite_Header_Chunk* parent)
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: Chunk_With_Children(parent,"SPRITEPS"){}
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};
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#define SpriteActionFlag_FlipSecondSide 0x00000001 //for actions where only right facing views are available
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class Sprite_Action_Chunk : public Chunk
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{
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public:
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Sprite_Action_Chunk(Chunk_With_Children* parent,const char*,size_t);
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Sprite_Action_Chunk(Chunk_With_Children* parent);
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~Sprite_Action_Chunk();
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virtual BOOL output_chunk (HANDLE &hand);
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virtual size_t size_chunk();
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virtual void fill_data_block(char* data_start);
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public:
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int Action;
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int NumYaw;
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int NumPitch;
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int NumFrames;
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Frame*** FrameList;
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int Flags;
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int FrameTime;
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};
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#define SpriteFlag_NoLight 0x00000001
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#define SpriteFlag_SemiTrans 0x00000002 //for playstation
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class Sprite_Size_Chunk : public Chunk
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{
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public:
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Sprite_Size_Chunk(Chunk_With_Children* parent,const char*,size_t);
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Sprite_Size_Chunk(Chunk_With_Children* parent);
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virtual BOOL output_chunk (HANDLE &hand);
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virtual size_t size_chunk();
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virtual void fill_data_block(char* data_start);
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public:
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double scale;
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double maxy;
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double maxx;
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int radius;
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int Flags ;
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};
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class Sprite_Extent_Chunk : public Chunk
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{
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public:
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Sprite_Extent_Chunk(Chunk_With_Children* parent,const char*,size_t);
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Sprite_Extent_Chunk(Chunk_With_Children* parent);
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virtual size_t size_chunk();
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virtual void fill_data_block(char* data_start);
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public:
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double minx;
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double maxx;
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double miny;
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double maxy;
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int spare1,spare2;
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};
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class Sprite_Version_Number_Chunk : public Chunk
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{
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public:
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Sprite_Version_Number_Chunk(Chunk_With_Children* parent,const char*,size_t);
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Sprite_Version_Number_Chunk(Chunk_With_Children* parent);
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virtual BOOL output_chunk (HANDLE &hand);
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virtual size_t size_chunk();
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virtual void fill_data_block(char* data_start);
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public:
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int version_num;
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};
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class Sprite_Bitmap_Scale_Chunk : public Chunk
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{
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public :
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Sprite_Bitmap_Scale_Chunk(Chunk_With_Children* parent,const char*,size_t);
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Sprite_Bitmap_Scale_Chunk(Chunk_With_Children* parent);
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~Sprite_Bitmap_Scale_Chunk();
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virtual size_t size_chunk();
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virtual void fill_data_block(char* data_start);
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int NumBitmaps;
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float* Scale;
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};
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class Sprite_Bitmap_Centre_Chunk : public Chunk
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{
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public :
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Sprite_Bitmap_Centre_Chunk(Chunk_With_Children* parent,const char*,size_t);
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Sprite_Bitmap_Centre_Chunk(Chunk_With_Children* parent);
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~Sprite_Bitmap_Centre_Chunk();
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virtual size_t size_chunk();
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virtual void fill_data_block(char* data_start);
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int NumBitmaps;
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int* CentreX;
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int* CentreY;
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int* OffsetX;
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int* OffsetY;
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int spare;
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};
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#endif
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