Import Aliens vs Predator - Gold (Build 116)
Source code release, imported from: https://www.gamefront.com/games/aliens-vs-predator-3/file/avp-gold-complete-source-code All text files were converted to Unix format.
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64
3dc/win95/PENTIME.H
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64
3dc/win95/PENTIME.H
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/* pentime.h */
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extern unsigned long int rdtsc_lo(void);
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extern unsigned long int rdtsc_hi(void);
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extern unsigned long int rdtsc_mid(void);
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#define ProfileStart() \
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{ \
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int time = rdtsc_lo();
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#define ProfileStop(x) \
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textprint("%s %d\n",x,rdtsc_lo()-time); \
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}
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#pragma aux rdtsc_lo = \
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"db 0fh, 31h" \
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value [eax] \
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modify [edx];
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#pragma aux rdtsc_hi = \
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"db 0fh, 31h" \
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value [edx] \
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modify [eax];
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#pragma aux rdtsc_mid = \
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"db 0fh, 31h" \
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"shr eax, 10h" \
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"shl edx, 10h" \
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"add eax, edx" \
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value [eax] \
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modify [edx];
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/* Test to see if we have a Pentium or not. Note that this test is reliable
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* enough for a tools project (where we can put in an overide switch) but not
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* for a released product.
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*/
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extern unsigned char Pentium(void);
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#pragma aux Pentium = \
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"pushfd" \
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"pop eax" \
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"or eax, 00200000h" \
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"push eax" \
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"popfd" \
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"pushfd" \
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"pop eax" \
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"mov ecx, eax" \
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"and eax, 00200000h" \
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"cmp eax, 0" \
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"je not_Pentium" \
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"mov eax, ecx" \
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"and eax, 0ffdfffffh" \
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"push eax" \
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"popfd" \
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"pushfd" \
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"pop eax" \
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"and eax, 00200000h" \
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"cmp eax, 0" \
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"jne not_Pentium" \
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"is_Pentium: mov al, 1" \
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"jmp finish" \
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"not_Pentium: mov al, 0" \
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"finish: nop" \
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value [al] \
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modify [eax ecx]
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