Import Aliens vs Predator - Gold (Build 116)
Source code release, imported from: https://www.gamefront.com/games/aliens-vs-predator-3/file/avp-gold-complete-source-code All text files were converted to Unix format.
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273
3dc/win95/LTCHUNK.HPP
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273
3dc/win95/LTCHUNK.HPP
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#ifndef _ltchunk_hpp
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#define _ltchunk_hpp 1
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#include "chunk.hpp"
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#include "chnktype.hpp"
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#if InterfaceEngine
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#include "strachnk.hpp"
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#endif
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#define LOFlag_On 0x00000001
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#define LOFlag_ShadowData 0x00000002
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#define LOFlag_Changed 0x00000004
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#define LOFlag_Calc_Data 0x00000008
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#define LOFlag_Runtime 0x00000010
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#define LOFlag_Invisible 0x00000020
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#define LOFlag_NoPreLight 0x00000040
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class Environment_Data_Chunk;
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class Light_Data
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{
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public:
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int light_number;
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ChunkVectorInt location;
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ChunkMatrix orientation;
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int brightness;
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int spread;
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int range;
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int colour;
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int engine_light_flags;
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int local_light_flags;
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int pad1;
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int pad2;
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};
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#define PlacedLightType_Standard 0
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#define PlacedLightType_Strobe 1
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#define PlacedLightType_Flicker 2
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#define PlacedLightOnOff_Standard 0
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#define PlacedLightOnOff_Fade 1
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#define PlacedLightOnOff_Flicker 2
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#define PlacedLightFlag_On 0x00000001
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#define PlacedLightFlag_SwapColourBright 0x00000002
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#define PlacedLightFlag_NoSpecular 0x00000004
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class Placed_Object_Light_Data
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{
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public:
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int brightness;
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int spread;
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int range;
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int up_colour;
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int down_colour;
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int engine_light_flags;
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int local_light_flags;
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int fade_up_time;
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int fade_down_time;
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int up_time;
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int down_time;
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int start_time;
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int light_type;
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int on_off_type;
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int flags;
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};
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class Light_Set_Chunk : public Chunk_With_Children
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{
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public:
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// for user
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Light_Set_Chunk (Chunk_With_Children * parent, char * light_set_name);
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Light_Set_Chunk (Chunk_With_Children * const parent,const char *, size_t const);
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private:
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friend class Environment_Data_Chunk;
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};
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class Light_Set_Header_Chunk : public Chunk
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{
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public:
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Light_Set_Header_Chunk (Light_Set_Chunk * parent, char l_set_name[8]);
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Light_Set_Header_Chunk (Chunk_With_Children * parent, const char *, size_t const);
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char light_set_name[8];
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int pad;
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size_t size_chunk()
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{
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return (chunk_size = 12 + 8 + 4);
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}
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void fill_data_block ( char * data_start);
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private:
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friend class Light_Set_Chunk;
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};
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class Light_Chunk : public Chunk
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{
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public:
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Light_Chunk (Light_Set_Chunk * parent, Light_Data & new_light)
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: Chunk (parent, "STDLIGHT"), light (new_light) {}
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Light_Chunk (Chunk_With_Children * parent, const char *, size_t const);
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Light_Data light;
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BOOL light_added_to_module;
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size_t size_chunk()
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{
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return (chunk_size = 12 + 9 * 4 + 3 * 4 + 9 * 4);
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}
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void fill_data_block ( char * data_start);
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#if InterfaceEngine
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AVP_Strategy_Chunk* GetStrategyChunk();
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AVP_Strategy_Chunk* CreateStrategyChunk();
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#endif
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private:
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friend class Light_Set_Chunk;
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};
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//should be a child of an object_chunk
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class Placed_Object_Light_Chunk : public Chunk
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{
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public :
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Placed_Object_Light_Chunk (Chunk_With_Children * parent, Placed_Object_Light_Data & new_light)
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: Chunk (parent, "PLOBJLIT"), light (new_light),num_extra_data(0),extra_data(0) {}
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Placed_Object_Light_Chunk (Chunk_With_Children * parent, const char *, size_t const);
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~Placed_Object_Light_Chunk();
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Placed_Object_Light_Data light;
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int* extra_data;
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int num_extra_data;
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size_t size_chunk()
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{
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return (chunk_size = 12 +sizeof(Placed_Object_Light_Data) +4 +4*num_extra_data);
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}
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void fill_data_block ( char * data_start);
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};
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class Shape_Vertex_Intensities_Chunk : public Chunk
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{
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public:
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Shape_Vertex_Intensities_Chunk(Chunk_With_Children *, char *, int, int *);
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Shape_Vertex_Intensities_Chunk(Chunk_With_Children *, const char *, size_t const);
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~Shape_Vertex_Intensities_Chunk();
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char light_set_name[8];
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int pad;
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int num_vertices;
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int * intensity_array;
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size_t size_chunk()
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{
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return (chunk_size = 12 + 8 + 4 + 4 + 4 * num_vertices);
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}
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void fill_data_block ( char * data_start);
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private:
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friend class Object_Chunk;
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};
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class Lighting_Ambience_Chunk : public Chunk
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{
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public:
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Lighting_Ambience_Chunk (Light_Set_Chunk * parent, int _ambience)
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: Chunk (parent, "AMBIENCE"), ambience (_ambience)
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{}
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Lighting_Ambience_Chunk (Chunk_With_Children * parent, const char * data, size_t const /*size*/)
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: Chunk (parent, "AMBIENCE"), ambience (*((int *)data))
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{}
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int ambience;
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size_t size_chunk()
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{
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return (chunk_size = 12 + 4);
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}
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void fill_data_block ( char * data_start);
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private:
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friend class Light_Set_Chunk;
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};
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#define PSXLightMode 0
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//details of how light data should be altered for different platforms.
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//currently just playstation
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class Light_Scale_Chunk : public Chunk
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{
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public :
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Light_Scale_Chunk(Light_Set_Chunk * parent,int mode);
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Light_Scale_Chunk(Chunk_With_Children* parent,const char* data,size_t);
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void fill_data_block ( char * data_start);
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size_t size_chunk()
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{
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return (chunk_size = 12 + 44);
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}
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int LightMode;
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float prelight_multiply;
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int prelight_multiply_above;
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int prelight_add;
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float runtime_multiply;
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int runtime_multiply_above;
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int runtime_add;
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int ApplyPrelightScale(int l);
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int ApplyRuntimeScale(int l);
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int spare1,spare2,spare3,spare4;
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};
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#endif
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