Import Aliens vs Predator - Gold (Build 116)
Source code release, imported from: https://www.gamefront.com/games/aliens-vs-predator-3/file/avp-gold-complete-source-code All text files were converted to Unix format.
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3dc/win95/KRENDER.H
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3dc/win95/KRENDER.H
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/* If this define is set to a non-zero value then the new scandraws will be used */
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#define KRENDER_ON 1
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/* prototypes of the replacement scandraw functions */
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extern void KR_ScanDraw_Item_2dTexturePolygon_VideoModeType_8(int *itemptr);
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extern void KR_ScanDraw_Item_Gouraud2dTexturePolygon_VideoModeType_8(int *itemptr);
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extern void KR_ScanDraw_Item_Gouraud3dTexturePolygon_Linear_S_VideoModeType_8(int *itemptr);
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extern void MotionTrackerRotateBlit(void);
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extern void MotionTrackerRotateBlit8(void);
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/*KJL*****************************************************
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* Palette fading; a value of 65536 corresponds to normal *
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* palette, 0 is completely other (eg. all white). *
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*****************************************************KJL*/
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extern void SetPaletteFadeLevel(int fadeLevel);
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extern void FadeBetweenPalettes(unsigned char *palPtr, int fadeLevel);
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extern void FadePaletteToWhite(unsigned char *palPtr,int fadeLevel);
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/*KJL*********************************************
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* Fill the screen with black & flip then repeat. *
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*********************************************KJL*/
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extern void BlankScreen(void);
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/* KJL 16:06:24 04/04/97 - To choose between laced and full screen modes */
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extern int KRenderDrawMode;
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extern void KDraw_Item_GouraudPolygon(int *itemptr);
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extern void KDraw_Item_2dTexturePolygon(int *itemptr);
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extern void KDraw_Item_Gouraud2dTexturePolygon(int *itemptr);
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extern void KDraw_Item_Gouraud3dTexturePolygon(int *itemptr);
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extern void MakeViewingWindowSmaller(void);
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extern void MakeViewingWindowLarger(void);
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/* routines to draw a star filled sky */
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extern void CreateStarArray(void);
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extern void DrawStarfilledSky(void);
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