Import Aliens vs Predator - Gold (Build 116)
Source code release, imported from: https://www.gamefront.com/games/aliens-vs-predator-3/file/avp-gold-complete-source-code All text files were converted to Unix format.
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117
3dc/win95/ILBM_ext.hpp
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117
3dc/win95/ILBM_ext.hpp
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#ifndef _INCLUDED_ILBM_EXT_HPP_
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#define _INCLUDED_ILBM_EXT_HPP_
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#include "iff.hpp"
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#include "iff_ILBM.hpp"
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namespace IFF
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{
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class IlbmTranChunk : public Chunk
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{
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public:
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enum
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{
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TRANS_NONE = 0,
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TRANS_TOPLEFT = 1,
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TRANS_BOTTOMLEFT = 2,
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TRANS_TOPRIGHT = 3,
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TRANS_BOTTOMRIGHT = 4,
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TRANS_XY = 5,
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TRANS_RGB = 6
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};
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UBYTE eTransType;
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UINT16 xPos;
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UINT16 yPos;
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RGBTriple rgb;
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IlbmTranChunk() { m_idCk = "TRAN"; }
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protected:
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virtual void Serialize(Archive * pArchv);
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};
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class IlbmAlphChunk : public IlbmBodyChunk // uses same encoding methodology
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{
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public:
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UINT16 width;
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UINT16 height;
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UBYTE nBitPlanes;
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UBYTE eCompression;
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IlbmAlphChunk()
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{ m_idCk = "ALPH"; }
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protected:
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virtual void Serialize(Archive * pArchv);
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virtual bool GetHeaderInfo() const;
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};
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class IlbmS3tcChunk : public Chunk
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{
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public:
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IlbmS3tcChunk();
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virtual ~IlbmS3tcChunk();
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UINT32 flags; // none at the moment
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UINT32 fourCC; //the fourcc code 'DXT1' - 'DXT5'
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UINT16 redWeight; //weighting values used in compression
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UINT16 blueWeight;
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UINT16 greenWeight;
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UINT16 width;
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UINT16 height;
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UINT32 dataSize;
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UBYTE* pData; //the compressed texture itself
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protected:
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virtual void Serialize(Archive * pArchv);
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};
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class MipmContChunk : public Chunk
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{
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public:
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enum
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{
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FILTER_DEFAULT = 0,
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FILTER_BOX = 1,
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FILTER_TRIANGLE = 2,
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FILTER_BELL = 3,
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FILTER_BSPLINE = 4,
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FILTER_LANCZOS3 = 5,
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FILTER_MITCHELL = 6
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};
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UBYTE nMipMaps;
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UBYTE eFilter;
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MipmContChunk()
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{ m_idCk = "CONT"; }
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protected:
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virtual void Serialize(Archive * pArchv);
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};
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class MipmFlagChunk : public Chunk
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{
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public:
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enum
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{
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FLAG_MANUAL_MIPS = 0x00000001,//some of the mip maps have been set by hand
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};
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UINT32 flags;
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MipmFlagChunk()
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{ m_idCk = "FLAG"; flags = 0;}
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protected:
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virtual void Serialize(Archive * pArchv);
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};
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}
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#endif
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