Import Aliens vs Predator - Gold (Build 116)
Source code release, imported from: https://www.gamefront.com/games/aliens-vs-predator-3/file/avp-gold-complete-source-code All text files were converted to Unix format.
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91
3dc/win95/ENUMSCH.HPP
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91
3dc/win95/ENUMSCH.HPP
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#ifndef _included_enumsch_hpp_
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#define _included_enumsch_hpp_
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#include "chunk.hpp"
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class Enum_Constant
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{
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public:
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char * cname;
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int value;
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int reserved;
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Enum_Constant() : cname(0), value(0), reserved(0) {}
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~Enum_Constant()
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{
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if (cname) delete[] cname;
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}
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Enum_Constant(char const * const _cname, int const _value);
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Enum_Constant(Enum_Constant const & ec2);
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Enum_Constant & operator = (Enum_Constant const & ec2);
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BOOL operator == (Enum_Constant const & ec2) const;
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BOOL operator != (Enum_Constant const & ec2) const;
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BOOL operator < (Enum_Constant const & ec2) const;
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private:
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friend class BMP_Enums_Chunk;
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// constructor from buffer
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Enum_Constant(char const * sdata);
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size_t size_chunk() const;
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void fill_data_block(char * data_start);
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};
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class Enum_Const_List
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{
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public:
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List<Enum_Constant> enums;
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virtual ~Enum_Const_List(){}
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#if cencon
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int lowest_free_index(void);
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void Sort_By_Name(void);
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#endif
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};
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class BMP_Enums_Chunk : public Chunk, public Enum_Const_List
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{
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public:
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// constructor from buffer
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BMP_Enums_Chunk (Chunk_With_Children * const parent, char const * sdata, size_t const ssize);
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#if cencon
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// empty constructor
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BMP_Enums_Chunk (Chunk_With_Children * const parent)
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: Chunk(parent,"BMPENUMS")
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, ctype(0)
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, reserved1(0)
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, reserved2(0)
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{}
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#endif
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~BMP_Enums_Chunk ()
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{
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if (ctype) delete[] ctype;
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}
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virtual size_t size_chunk ();
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virtual void fill_data_block (char * data_start);
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char * ctype;
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int reserved1;
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int reserved2;
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// List<Enum_Constant> enums;
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private:
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friend class Enum_Chunk;
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};
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#endif // !_included_enumsch_hpp_
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