Import Aliens vs Predator - Gold (Build 116)

Source code release, imported from:
https://www.gamefront.com/games/aliens-vs-predator-3/file/avp-gold-complete-source-code

All text files were converted to Unix format.
This commit is contained in:
Rebellion Developments 2000-03-16 11:25:00 +01:00 committed by Patryk Obara
commit 218ca90543
572 changed files with 434587 additions and 0 deletions

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#ifndef _DummyObjectChunk_hpp
#define _DummyObjectChunk_hpp 1
#include "chunk.hpp"
#include "list_tem.hpp"
#include "chnktype.hpp"
class Dummy_Object_Data_Chunk;
class Dummy_Object_Chunk : public Chunk_With_Children
{
public:
Dummy_Object_Chunk(Chunk_With_Children* parent,const char* _name ,ChunkVectorInt& _location,ChunkVectorInt& min ,ChunkVectorInt& max ,ChunkQuat& orient);
// constructor from buffer
Dummy_Object_Chunk (Chunk_With_Children * const parent,const char *, size_t const);
Dummy_Object_Data_Chunk * get_data_chunk();//gets data chunk (name and location)
const char* get_text(); //get text attached to a dummy object
void set_text(const char* text); //change the text attached to a dummy object
};
//chunk containing name and location of dummy object
class Dummy_Object_Data_Chunk : public Chunk
{
public :
Dummy_Object_Data_Chunk(Dummy_Object_Chunk* parent,const char* _name ,ChunkVectorInt& _location,ChunkVectorInt& min ,ChunkVectorInt& max ,ChunkQuat& orient);
Dummy_Object_Data_Chunk (Chunk_With_Children * parent, const char * data, size_t );
~Dummy_Object_Data_Chunk();
/*------------------------**
** Main dummy object data **
**------------------------*/
char* name;
ChunkVectorInt location;
ChunkQuat orientation;
ChunkVectorInt min_extents;
ChunkVectorInt max_extents;
/*------------------------**
** Main dummy object data **
**------------------------*/
size_t size_chunk();
void fill_data_block (char * data);
private :
friend class Dummy_Object_Chunk;
};
//contains the 'user text' from 3dsmax
class Dummy_Object_Text_Chunk : public Chunk
{
public :
Dummy_Object_Text_Chunk(Dummy_Object_Chunk* parent,const char* _text);
Dummy_Object_Text_Chunk(Chunk_With_Children * parent, const char * data, size_t );
~Dummy_Object_Text_Chunk();
size_t size_chunk();
void fill_data_block (char * data);
const char* get_text() {return text;}
void set_text(const char* _text);
private :
char* text;
};
#endif