Import Aliens vs Predator - Gold (Build 116)
Source code release, imported from: https://www.gamefront.com/games/aliens-vs-predator-3/file/avp-gold-complete-source-code All text files were converted to Unix format.
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3dc/win95/CD_player.h
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3dc/win95/CD_player.h
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/* KJL 12:40:35 07/05/98 - This is code derived from Patrick's original stuff &
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moved into it's own file. */
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/* Patrick 10/6/97 --------------------------------------------------------------
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SUPPORT FOR CDDA SYSTEM
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-----------------------------------------------------------------------------*/
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/* Patrick 10/6/97 --------------------------------------------------------------
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Some Volume defines
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-----------------------------------------------------------------------------*/
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#define CDDA_VOLUME_MAX (127)
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#define CDDA_VOLUME_MIN (0)
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#define CDDA_VOLUME_DEFAULT (127)
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#define CDDA_VOLUME_RESTOREPREGAMEVALUE (-100)
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/* Patrick 10/6/97 --------------------------------------------------------------
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Enumeration of CD player states
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-----------------------------------------------------------------------------*/
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typedef enum cdoperationstates
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{
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CDOp_Idle,
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CDOp_Playing,
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}
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CDOPERATIONSTATES;
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/* Patrick 10/6/97 --------------------------------------------------------------
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CDDA_Start/End are used to initialise and de-initialise the CDDA system.
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No CDDA operations have any effect until the system has been initialised.
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-----------------------------------------------------------------------------*/
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extern void CDDA_Start(void);
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extern void CDDA_End(void);
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/* Patrick 10/6/97 --------------------------------------------------------------
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This is provided to allow platform specific polling/management of the CD device
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whilst playing. It should be called during the main game loop.
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-----------------------------------------------------------------------------*/
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extern void CDDA_Management(void);
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/* Patrick 10/6/97 --------------------------------------------------------------
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Play , change volume, and stop are the basic CDDA operations provided. An
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enumeration of tracks should be provided in the platform header.
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-----------------------------------------------------------------------------*/
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extern void CDDA_Play(int CDDATrack);
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extern void CDDA_PlayLoop(int CDDATrack);
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extern void CDDA_ChangeVolume(int volume);
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extern void CDDA_Stop(void);
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extern int CDDA_CheckNumberOfTracks(void);
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/* Patrick 23/6/97 --------------------------------------------------------------
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Returns the current CDDA volume setting. NB if the cd player has not been
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initialised the volume setting can still be obtained by calling this function,
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though it may not be changed using CDDA_ChangeVolume().
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-----------------------------------------------------------------------------*/
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extern int CDDA_GetCurrentVolumeSetting(void);
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/* Patrick 10/6/97 --------------------------------------------------------------
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Switch on and switch off may be used to stop and start the CDDA system after
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initialisation. They are provided to allow the user to stop and start CDDA
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during a game.
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-----------------------------------------------------------------------------*/
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extern void CDDA_SwitchOn(void);
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extern void CDDA_SwitchOff(void);
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/* Patrick 10/6/97 --------------------------------------------------------------
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These are provided to interrogate the state of the CDDA system.
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-----------------------------------------------------------------------------*/
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extern int CDDA_IsOn(void);
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extern int CDDA_IsPlaying(void);
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enum CDCOMMANDID
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{
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CDCOMMANDID_Start,
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CDCOMMANDID_End,
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CDCOMMANDID_Play,
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CDCOMMANDID_PlayLoop,
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CDCOMMANDID_ChangeVolume,
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CDCOMMANDID_Stop,
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};
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/* CDDA SUPPORT */
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#define VOLUME_CDDA_MAXPLAT (65535)
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#define VOLUME_CDDA_MINPLAT (0)
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/* Patrick 10/6/97 -------------------------------------------------------------
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Start and end functions provide any platform specific initialisation for
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the CD player. The start function returns SOUND_PLATFORM error if unsucessful,
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or zero otherwise.
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----------------------------------------------------------------------------*/
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extern int PlatStartCDDA(void);
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extern void PlatEndCDDA(void);
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/* Patrick 10/6/97 -------------------------------------------------------------
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Platform specific play, stop, and change volume functions. NB the volume
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is scaled to the platform limits defined above.
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These functions return SOUND_PLATFORM error if unsucessful, or 0 otherwise.
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----------------------------------------------------------------------------*/
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extern int PlatPlayCDDA(int track);
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extern int PlatStopCDDA(void);
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extern int PlatChangeCDDAVolume(int volume);
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int PlatGetNumberOfCDTracks(int* numTracks);
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/* Patrick 10/6/97 -------------------------------------------------------------
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Management functions are provided for platform specific detection of changes
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in the cd player state (ie finishing a track, or an error). The basic
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management function is provided for consoles, who need to poll the device,
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whilst the call back is provided for intercepting WIN95 MCI call backs.
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----------------------------------------------------------------------------*/
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extern void PlatCDDAManagement(void);
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extern void PlatCDDAManagementCallBack(WPARAM flags, LONG deviceId);
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extern int CDPlayerVolume;
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