Import Aliens vs Predator - Gold (Build 116)
Source code release, imported from: https://www.gamefront.com/games/aliens-vs-predator-3/file/avp-gold-complete-source-code All text files were converted to Unix format.
This commit is contained in:
commit
218ca90543
572 changed files with 434587 additions and 0 deletions
134
3dc/KSHAPE.H
Normal file
134
3dc/KSHAPE.H
Normal file
|
@ -0,0 +1,134 @@
|
|||
#ifndef _kshape_h_ /* Is this your first time? */
|
||||
#define _kshape_h_ 1
|
||||
|
||||
#include "particle.h"
|
||||
|
||||
#define SOFTWARE_RENDERER 0
|
||||
|
||||
#if SOFTWARE_RENDERER
|
||||
#include "SoftwareRender.hpp"
|
||||
#endif
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
/* base coords */
|
||||
int X;
|
||||
int Y;
|
||||
int Z;
|
||||
|
||||
/* texels and intensity */
|
||||
int U;
|
||||
int V;
|
||||
|
||||
/* coloured components */
|
||||
unsigned char R;
|
||||
unsigned char G;
|
||||
unsigned char B;
|
||||
|
||||
/* alpha component */
|
||||
unsigned char A;
|
||||
|
||||
/* specular colour */
|
||||
unsigned char SpecularR;
|
||||
unsigned char SpecularG;
|
||||
unsigned char SpecularB;
|
||||
|
||||
/* fog component */
|
||||
unsigned char Fog;
|
||||
|
||||
|
||||
} RENDERVERTEX;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
/* stamp used for lazy evaluation */
|
||||
int Stamp;
|
||||
|
||||
/* colour scalings */
|
||||
unsigned char R;
|
||||
unsigned char G;
|
||||
unsigned char B;
|
||||
|
||||
/* specular colour */
|
||||
unsigned char SpecularR;
|
||||
unsigned char SpecularG;
|
||||
unsigned char SpecularB;
|
||||
|
||||
/* fog component */
|
||||
unsigned char Fog;
|
||||
|
||||
} COLOURINTENSITIES;
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
RENDERVERTEX Vertices[maxpolypts];
|
||||
|
||||
unsigned int NumberOfVertices;
|
||||
|
||||
unsigned int MinZ;
|
||||
unsigned int MaxZ;
|
||||
|
||||
int ImageIndex;
|
||||
|
||||
unsigned char IsTextured :1;
|
||||
unsigned char IsLit :1;
|
||||
unsigned char IsSpecularLit :1;
|
||||
enum TRANSLUCENCY_TYPE TranslucencyMode;
|
||||
|
||||
} RENDERPOLYGON;
|
||||
|
||||
extern RENDERVERTEX VerticesBuffer[9];
|
||||
extern RENDERPOLYGON RenderPolygon;
|
||||
|
||||
|
||||
|
||||
|
||||
enum LIGHTING_MODEL_ID
|
||||
{
|
||||
LIGHTING_MODEL_STANDARD,
|
||||
LIGHTING_MODEL_HIERARCHICAL,
|
||||
LIGHTING_MODEL_PRELIT,
|
||||
};
|
||||
|
||||
|
||||
|
||||
extern void InitialiseLightIntensityStamps(void);
|
||||
|
||||
extern int FindHeatSourcesInHModel(DISPLAYBLOCK *dispPtr);
|
||||
|
||||
|
||||
extern void TranslationSetup(void);
|
||||
extern void TranslatePointIntoViewspace(VECTORCH *pointPtr);
|
||||
|
||||
|
||||
extern void CheckRenderStatesForModule(MODULE *modulePtr);
|
||||
|
||||
|
||||
|
||||
extern void RenderDecal(DECAL *decalPtr);
|
||||
extern void RenderParticle(PARTICLE *particlePtr);
|
||||
|
||||
/* KJL 10:25:44 7/23/97 - this offset is used to push back the normal game gfx,
|
||||
so that the HUD can be drawn over the top without sinking into walls, etc. */
|
||||
extern int HeadUpDisplayZOffset;
|
||||
|
||||
/* KJL 16:17:13 11/02/98 - heat source containment */
|
||||
typedef struct
|
||||
{
|
||||
VECTORCH Position;
|
||||
} HEATSOURCE;
|
||||
|
||||
#define MAX_NUMBER_OF_HEAT_SOURCES 10
|
||||
extern HEATSOURCE HeatSourceList[];
|
||||
extern int NumberOfHeatSources;
|
||||
|
||||
#define MIRRORING_ON 1
|
||||
|
||||
#if MIRRORING_ON
|
||||
extern int MirroringActive;
|
||||
extern int MirroringAxis;
|
||||
#endif
|
||||
|
||||
#endif
|
Loading…
Add table
Add a link
Reference in a new issue