Import Aliens vs Predator - Gold (Build 116)
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3dc/AvP_Marine_Readme.txt
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284
3dc/AvP_Marine_Readme.txt
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***********************************************************************
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ALIENS VERSUS PREDATOR
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Marine Demo
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Version 1.0
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Readme File
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Nov 23rd 1998
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***********************************************************************
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CONTENTS
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***********************************************************************
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1. MINIMUM REQUIREMENTS
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2. DEMO OBJECTIVES
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3. INSTALLATION
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4. GAME CONTROLS
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5. MARINE EQUIPMENT
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6. MARINE WEAPONRY
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7. CONTACT & LEGAL INFORMATION
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***********************************************************************
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1. MINIMUM REQUIREMENTS
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***********************************************************************
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Intel Pentium 200 MMX PC (or 100% compatible CPU)
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DirectX supported 3D Accelerator Card
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DirectX v.6 (Included on Installation CD)
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32Mb RAM (64Mb recommended)
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64Mb free Hard Drive
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Windows 95
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The ALIENS VERSUS PREDATOR Demo is a work in-progress. Thus it is not
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fully optimised and configured for lower spec machines. These issues
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will be corrected for the full retail version, giving the end user
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control over engine and special effect variables ensuring smooth
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gameplay over a wide variety of CPUs, accelerator cards and RAM.
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Due to the complexity of the ALIENS VERSUS PREDATOR models, users with
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32Mb of RAM may experience some memory paging, especially when exiting
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the game and returning to Windows. These problems will be fixed for the
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release version of the game.
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KNOWN ISSUE WITH SOUNDBLASTER LIVE! CARDS:
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Currently with SoundBlaster Live! cards, the EAX environmental
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extensions are applied to all the audio being played from the CD.
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While this does not necessarily interfere with the game; to stop
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it from happening, follow these steps:
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1. Access your Creative AudioHQ, usually found in
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Start Menu --> Programs --> Creative--> Soundblaster Live! --> AudioHQ
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2. Access the 'Environmental Audio' control applet
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3. Click on the 'Options' tab within the Environmental Audio window.
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4. Check the 'Always Save Changes Automatically' preference box.
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5. Click the 'Source' tab.
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6. Select the CD Digital source and set the Reverb & Chorus amounts
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to 0%. Leave the Original Sound source at 100%.
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7. Do the same with the CD Audio source. (Reverb & Chorus at 0%)
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8. Click on 'Close' and you will be prompted to input a name for your
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new settings. We suggest 'No CD effects' or similar.
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9. You are now ready to play ALIENS VERSUS PREDATOR with normal CD
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music. This issue should be resolved for the full release of the game.
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***********************************************************************
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2. DEMO OBJECTIVES
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***********************************************************************
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As the Marine, you are the last surviving member of your squad. Your
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mission was to explore and investigate the Atmosphere Processor, then
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destroy it. You were to remain as guard inside the APC... until your
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squad were brutally massacred by forces unknown. Your mission is now
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to survive and follow the instructions beamed down to you from your
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mission commander from his support ship in low orbit.
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***********************************************************************
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3. INSTALLATION
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***********************************************************************
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ALIENS VERSUS PREDATOR requires DirectX 6. This can be found within the
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game's installation directory and you will be prompted to install it if
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it is not on your system when you install the Demo.
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To install the ALIENS VERSUS PREDATOR Demo, double click on Setup.exe
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Follow the onscreen instructions.
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ALIENS VERSUS PREDATOR dynamically streams FMV from your machine's
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local hard-drive. This playback is greatly enhanced if the FMV files
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are installed on a defragmented directory. We STRONGLY recommend
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de-fragging your hard drive before installing ALIENS VERSUS PREDATOR.
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To de-fragment your drive, either use the Windows95 accessory
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'Disk Defragmenter' or any other 3rd party defragmentation utility.
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Although the ALIENS VERSUS PREDATOR Demo will work with other
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applications running in the background, for the best results it is
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recommended that you run the game as a stand-alone application
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(with no other applications running).
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As well as avoiding possible conflicts from other applications, this
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will also help prevent Windows from accessing the hard drive Virtual
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Memory swap file, and affecting the speed and sound effects of the
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game.
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***********************************************************************
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4. GAME CONTROLS
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***********************************************************************
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ALIENS VERSUS PREDATOR supports all DirectX compatible controllers. You
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must install and set up these controllers before entering the game.
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Other keys and mouse configurations can be defined either from the main
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menu screen or from the in-game menus.
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The default keys are:
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UPARROW Forward
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DOWNARROW Backward
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LEFTARROW Strafe Left
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RIGHTARROW Strafe Right
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NUMPAD 4 Turn Left
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NUMPAD 6 Turn Right
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RIGHT_ALT Strafe
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A Look Up
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Z Look Down
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S Centre View
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LEFTSHIFT Walk
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RIGHTSHIFT Jump
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SPACE Operate
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I Toggle Image Intensifier
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Q Next Weapon
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W Previous Weapon
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L Throw Flare
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BACKSPACE Flashback weapon (switches to previous held)
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The default mouse settings are full MouseLook.
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The default mouse buttons are fire primary and fire secondary.
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***********************************************************************
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5. MARINE EQUIPMENT
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***********************************************************************
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HEALTH
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Health is displayed as green numerals in the top right of your screen.
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When you are damaged, your screen will flash red from the sides. Your
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health can be replenished from healthpacks your comrades have dropped
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in various levels of the Atmosphere Processor.
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ARMOR
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Armor protects you from both acid blood and other forms of damage. It
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is displayed beneath the health numerals as a percentage. You may don
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extra armor if you find it.
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IMAGE INTENSIFIER
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All Colonial Marines are equipped with image intensification optics.
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Once activated your vision is augmented for low light conditions, thus
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allowing you to see even in pitch darkness. You may use the Intensifier
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at will, although it does temporarily burn-out if you are near a strong
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light source (such as your weapon firing).
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FLARES
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You come equipped with small phosphorus flares that you may throw to
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light your way. These will stick to any surface and provide a strong
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yet temporary light, as well as a deal of smoke. Flares and your
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Image Intensifier naturally do not mix well.
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***********************************************************************
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6. MARINE WEAPONS
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***********************************************************************
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PULSERIFLE (slot 1)
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A Colonial Marine's standard weapon, combining a powerful assault rifle
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with an under and over grenade launcher. It carries 99 rounds in the
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magazine - watch for reloads! The number of grenades it can carry are
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limited - look for your companion's old pulserifles for reloads.
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The PulseRifle is less accurate if you are moving whilst firing.
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SMARTGUN (slot 2)
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A mobile Colonial Marine's most powerful weapon, the SmartGun is a
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masterpiece of technology. Mounted on a gyroscopic harness, it literally
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aims itself, targeting the centre of mass. It is linked to the marine's
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Head Up Display - once it has acquired a target the recticle turns red
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and begins to track. To fully use a SmartGun, the operator must watch
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where the gun wishes to move and lead it manually - this drastically
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decreases aiming time. Smartguns are less useful against smaller, more
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agile targets. The smartgun is belt-fed from a large magazine mounted
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on the harness, so rarely runs out of ammunition. Care should be taken
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as the armour piercing bullets from the SmartGun will deal with most
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targets in an explosive manner - short bursts will be sufficient to
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deal with almost any foe.
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FLAMETHROWER (Slot 3)
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The Flamethrower is specifically designed as a close-combat weapon for
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the clearing of areas. It is somewhat inaccurate, but the jet of napalm
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will eventually kill anything it ignites. Keep the jet trained on a
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target to inflict more direct damage.
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The flamethrower runs out of fuel in a very short space of time - short
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controlled bursts are the most economical method of firing.
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WARNING! The napalm fired from the flamethrower is dangerous - do NOT
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run forwards whilst firing (walking is OK) else you will set yourself
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on fire. Additionally, it is possible that the napalm will 'bounce' off
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a surface and back onto the user. However, nothing is more effective
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than the flamethrower when exterminating vermin.
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***********************************************************************
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7. CONTACT & LEGAL INFORMATION
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***********************************************************************
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CONTACT INFORMATION
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For more information, or to communicate with us with regards to this or
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any Fox Interactive product, please consult our Worldwide Web site at:
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http://www.foxinteractive.com
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...or for questions/technical issues send us an email at:
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avp@fox.com
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LEGAL INFORMATION
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ALIENS VERSUS PREDATOR is published by Fox Interactive and developed
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by Rebellion Developments, Ltd.
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ALIENS TM & (c) 1986, 1998 Twentieth Century Fox Film Corporation.
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PREDATOR TM & (c) 1987, 1998 Twentieth Century Fox Film Corporation.
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ALIENS VERSUS PREDATOR TM & (c) 1998 Twentieth Century Fox Film
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Corporation. All Rights Reserved. "Aliens," "Predator," "Fox," and
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"Fox Interactive" and their associated logos are the property of
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Twentieth Century Fox Film Corporation. All Rights Reserved.
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***********************************************************************
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