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81
src/win95/dummyobjectchunk.hpp
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81
src/win95/dummyobjectchunk.hpp
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#ifndef _DummyObjectChunk_hpp
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#define _DummyObjectChunk_hpp 1
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#include "chunk.hpp"
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#include "list_tem.hpp"
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#include "chnktype.hpp"
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class Dummy_Object_Data_Chunk;
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class Dummy_Object_Chunk : public Chunk_With_Children
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{
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public:
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Dummy_Object_Chunk(Chunk_With_Children* parent,const char* _name ,ChunkVectorInt& _location,ChunkVectorInt& min ,ChunkVectorInt& max ,ChunkQuat& orient);
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// constructor from buffer
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Dummy_Object_Chunk (Chunk_With_Children * const parent,const char *, size_t const);
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Dummy_Object_Data_Chunk * get_data_chunk();//gets data chunk (name and location)
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const char* get_text(); //get text attached to a dummy object
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void set_text(const char* text); //change the text attached to a dummy object
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};
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//chunk containing name and location of dummy object
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class Dummy_Object_Data_Chunk : public Chunk
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{
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public :
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Dummy_Object_Data_Chunk(Dummy_Object_Chunk* parent,const char* _name ,ChunkVectorInt& _location,ChunkVectorInt& min ,ChunkVectorInt& max ,ChunkQuat& orient);
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Dummy_Object_Data_Chunk (Chunk_With_Children * parent, const char * data, size_t );
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~Dummy_Object_Data_Chunk();
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/*------------------------**
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** Main dummy object data **
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**------------------------*/
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char* name;
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ChunkVectorInt location;
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ChunkQuat orientation;
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ChunkVectorInt min_extents;
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ChunkVectorInt max_extents;
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/*------------------------**
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** Main dummy object data **
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**------------------------*/
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size_t size_chunk();
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void fill_data_block (char * data);
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private :
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friend class Dummy_Object_Chunk;
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};
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//contains the 'user text' from 3dsmax
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class Dummy_Object_Text_Chunk : public Chunk
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{
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public :
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Dummy_Object_Text_Chunk(Dummy_Object_Chunk* parent,const char* _text);
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Dummy_Object_Text_Chunk(Chunk_With_Children * parent, const char * data, size_t );
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~Dummy_Object_Text_Chunk();
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size_t size_chunk();
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void fill_data_block (char * data);
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const char* get_text() {return text;}
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void set_text(const char* _text);
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private :
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char* text;
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};
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#endif
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