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134
3dc/KSHAPE.H
134
3dc/KSHAPE.H
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#ifndef _kshape_h_ /* Is this your first time? */
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#define _kshape_h_ 1
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#include "particle.h"
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#define SOFTWARE_RENDERER 0
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#if SOFTWARE_RENDERER
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#include "SoftwareRender.hpp"
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#endif
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typedef struct
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{
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/* base coords */
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int X;
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int Y;
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int Z;
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/* texels and intensity */
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int U;
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int V;
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/* coloured components */
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unsigned char R;
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unsigned char G;
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unsigned char B;
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/* alpha component */
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unsigned char A;
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/* specular colour */
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unsigned char SpecularR;
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unsigned char SpecularG;
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unsigned char SpecularB;
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/* fog component */
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unsigned char Fog;
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} RENDERVERTEX;
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typedef struct
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{
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/* stamp used for lazy evaluation */
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int Stamp;
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/* colour scalings */
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unsigned char R;
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unsigned char G;
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unsigned char B;
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/* specular colour */
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unsigned char SpecularR;
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unsigned char SpecularG;
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unsigned char SpecularB;
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/* fog component */
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unsigned char Fog;
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} COLOURINTENSITIES;
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typedef struct
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{
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RENDERVERTEX Vertices[maxpolypts];
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unsigned int NumberOfVertices;
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unsigned int MinZ;
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unsigned int MaxZ;
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int ImageIndex;
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unsigned char IsTextured :1;
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unsigned char IsLit :1;
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unsigned char IsSpecularLit :1;
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enum TRANSLUCENCY_TYPE TranslucencyMode;
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} RENDERPOLYGON;
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extern RENDERVERTEX VerticesBuffer[9];
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extern RENDERPOLYGON RenderPolygon;
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enum LIGHTING_MODEL_ID
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{
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LIGHTING_MODEL_STANDARD,
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LIGHTING_MODEL_HIERARCHICAL,
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LIGHTING_MODEL_PRELIT,
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};
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extern void InitialiseLightIntensityStamps(void);
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extern int FindHeatSourcesInHModel(DISPLAYBLOCK *dispPtr);
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extern void TranslationSetup(void);
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extern void TranslatePointIntoViewspace(VECTORCH *pointPtr);
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extern void CheckRenderStatesForModule(MODULE *modulePtr);
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extern void RenderDecal(DECAL *decalPtr);
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extern void RenderParticle(PARTICLE *particlePtr);
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/* KJL 10:25:44 7/23/97 - this offset is used to push back the normal game gfx,
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so that the HUD can be drawn over the top without sinking into walls, etc. */
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extern int HeadUpDisplayZOffset;
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/* KJL 16:17:13 11/02/98 - heat source containment */
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typedef struct
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{
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VECTORCH Position;
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} HEATSOURCE;
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#define MAX_NUMBER_OF_HEAT_SOURCES 10
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extern HEATSOURCE HeatSourceList[];
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extern int NumberOfHeatSources;
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#define MIRRORING_ON 1
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#if MIRRORING_ON
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extern int MirroringActive;
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extern int MirroringAxis;
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#endif
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#endif
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