'Undid' stubbing of IndexedFont::IndexedFont and IndexedFont::GetFont().
Initialized ScreenDescriptorBlock to some default values. Now AvP runs and exits with no errors with current main()
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parent
d0582ff279
commit
12c6a39177
4 changed files with 38 additions and 39 deletions
30
src/main.c
30
src/main.c
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@ -14,10 +14,10 @@
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#include "avp_envinfo.h"
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#include "cdtrackselection.h"
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char LevelName[] = {"predbit6\0QuiteALongNameActually"};
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static ELO ELOLevelToLoad = {&LevelName};
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char LevelName[] = {"predbit6\0QuiteALongNameActually"}; /* the real way to load levels */
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extern int ScanDrawMode; /* to fix image loading */
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extern SCREENDESCRIPTORBLOCK ScreenDescriptorBlock; /* this should be put in a header file */
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PROCESSORTYPES ReadProcessorType()
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{
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@ -38,8 +38,6 @@ int ExitWindowsSystem()
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int main(int argc, char *argv[])
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{
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int level_to_load = I_Num_Environments;
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LoadCDTrackList();
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SetFastRandom();
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@ -57,8 +55,9 @@ int main(int argc, char *argv[])
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InitialVideoMode();
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Env_List[0] = &(ELOLevelToLoad);
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level_to_load = 0;
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/* Env_List can probably be removed */
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// Env_List[0]->main = &(ELOLevelToLoad); /* overwrite the first entry of crappy env_list with LevelName */
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Env_List[0]->main = LevelName;
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InitialiseSystem();
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InitialiseRenderer();
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@ -78,7 +77,7 @@ int main(int argc, char *argv[])
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AvP.LevelCompleted = 0;
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LoadSounds("PLAYER");
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AvP.CurrentEnv = AvP.StartingEnv = 0; /* ??? */
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AvP.CurrentEnv = AvP.StartingEnv = 0; /* are these even used? */
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SetLevelToLoad(AVP_ENVIRONMENT_INVASION); /* because the menus aren't implemented */
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// while(AvP_MainMenus()) {
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@ -86,6 +85,18 @@ int main(int argc, char *argv[])
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d3d_light_ctrl.ctrl = LCCM_NORMAL;
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d3d_overlay_ctrl.ctrl = OCCM_NORMAL;
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/* this was in windows SetGameVideoMode: */
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ScreenDescriptorBlock.SDB_Width = 640;
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ScreenDescriptorBlock.SDB_Height = 480;
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ScreenDescriptorBlock.SDB_CentreX = 640/2;
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ScreenDescriptorBlock.SDB_CentreY = 480/2;
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ScreenDescriptorBlock.SDB_ProjX = 640/2;
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ScreenDescriptorBlock.SDB_ProjY = 480/2;
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ScreenDescriptorBlock.SDB_ClipLeft = 0;
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ScreenDescriptorBlock.SDB_ClipRight = 640;
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ScreenDescriptorBlock.SDB_ClipUp = 0;
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ScreenDescriptorBlock.SDB_ClipDown = 480;
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// GetCorrectDirectDrawObject();
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start_of_loaded_shapes = load_precompiled_shapes();
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@ -130,6 +141,9 @@ int main(int argc, char *argv[])
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break; /* TODO -- remove when loop works */
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}
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// }
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// }
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fprintf(stderr, "Now exiting Aliens vs Predator! At least it didn't crash!\n");
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return 0;
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}
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