'Undid' stubbing of IndexedFont::IndexedFont and IndexedFont::GetFont().

Initialized ScreenDescriptorBlock to some default values.

Now AvP runs and exits with no errors with current main()
This commit is contained in:
Steven Fuller 2001-08-06 04:07:44 +00:00 committed by Patryk Obara
parent d0582ff279
commit 12c6a39177
4 changed files with 38 additions and 39 deletions

View file

@ -14,10 +14,10 @@
#include "avp_envinfo.h"
#include "cdtrackselection.h"
char LevelName[] = {"predbit6\0QuiteALongNameActually"};
static ELO ELOLevelToLoad = {&LevelName};
char LevelName[] = {"predbit6\0QuiteALongNameActually"}; /* the real way to load levels */
extern int ScanDrawMode; /* to fix image loading */
extern SCREENDESCRIPTORBLOCK ScreenDescriptorBlock; /* this should be put in a header file */
PROCESSORTYPES ReadProcessorType()
{
@ -38,8 +38,6 @@ int ExitWindowsSystem()
int main(int argc, char *argv[])
{
int level_to_load = I_Num_Environments;
LoadCDTrackList();
SetFastRandom();
@ -57,8 +55,9 @@ int main(int argc, char *argv[])
InitialVideoMode();
Env_List[0] = &(ELOLevelToLoad);
level_to_load = 0;
/* Env_List can probably be removed */
// Env_List[0]->main = &(ELOLevelToLoad); /* overwrite the first entry of crappy env_list with LevelName */
Env_List[0]->main = LevelName;
InitialiseSystem();
InitialiseRenderer();
@ -78,7 +77,7 @@ int main(int argc, char *argv[])
AvP.LevelCompleted = 0;
LoadSounds("PLAYER");
AvP.CurrentEnv = AvP.StartingEnv = 0; /* ??? */
AvP.CurrentEnv = AvP.StartingEnv = 0; /* are these even used? */
SetLevelToLoad(AVP_ENVIRONMENT_INVASION); /* because the menus aren't implemented */
// while(AvP_MainMenus()) {
@ -86,6 +85,18 @@ int main(int argc, char *argv[])
d3d_light_ctrl.ctrl = LCCM_NORMAL;
d3d_overlay_ctrl.ctrl = OCCM_NORMAL;
/* this was in windows SetGameVideoMode: */
ScreenDescriptorBlock.SDB_Width = 640;
ScreenDescriptorBlock.SDB_Height = 480;
ScreenDescriptorBlock.SDB_CentreX = 640/2;
ScreenDescriptorBlock.SDB_CentreY = 480/2;
ScreenDescriptorBlock.SDB_ProjX = 640/2;
ScreenDescriptorBlock.SDB_ProjY = 480/2;
ScreenDescriptorBlock.SDB_ClipLeft = 0;
ScreenDescriptorBlock.SDB_ClipRight = 640;
ScreenDescriptorBlock.SDB_ClipUp = 0;
ScreenDescriptorBlock.SDB_ClipDown = 480;
// GetCorrectDirectDrawObject();
start_of_loaded_shapes = load_precompiled_shapes();
@ -130,6 +141,9 @@ int main(int argc, char *argv[])
break; /* TODO -- remove when loop works */
}
// }
// }
fprintf(stderr, "Now exiting Aliens vs Predator! At least it didn't crash!\n");
return 0;
}