Import icculus.org release (2015-02-14)

This commit is contained in:
Steven Fuller 2015-02-14 12:00:00 +01:00 committed by Patryk Obara
parent 22475d6d94
commit 0de664d0a8
24 changed files with 1874 additions and 1400 deletions

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@ -12,6 +12,8 @@ ENDIF(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
PROJECT(avp) PROJECT(avp)
# required dependencies # required dependencies
INCLUDE(FindOpenGLES.cmake)
INCLUDE(FindOpenGLES2.cmake)
INCLUDE(FindSDL2.cmake) INCLUDE(FindSDL2.cmake)
INCLUDE(FindSDL) INCLUDE(FindSDL)
INCLUDE(FindOpenGL) INCLUDE(FindOpenGL)
@ -27,6 +29,18 @@ IF(NOT SDL_TYPE STREQUAL "AUTO" AND NOT SDL_TYPE STREQUAL "SDL" AND NOT SDL_TYPE
MESSAGE(FATAL_ERROR "Invalid SDL_TYPE setting ${SDL_TYPE}; must be one of AUTO SDL SDL2") MESSAGE(FATAL_ERROR "Invalid SDL_TYPE setting ${SDL_TYPE}; must be one of AUTO SDL SDL2")
ENDIF(NOT SDL_TYPE STREQUAL "AUTO" AND NOT SDL_TYPE STREQUAL "SDL" AND NOT SDL_TYPE STREQUAL "SDL2") ENDIF(NOT SDL_TYPE STREQUAL "AUTO" AND NOT SDL_TYPE STREQUAL "SDL" AND NOT SDL_TYPE STREQUAL "SDL2")
IF(SDL_FOUND)
IF(SDL_VERSION_STRING VERSION_LESS "1.2.0")
MESSAGE(WARNING "SDL 1.2 was claimed to be found with version ${SDL_VERSION_STRING}, ignoring...")
UNSET(SDL_FOUND)
ENDIF(SDL_VERSION_STRING VERSION_LESS "1.2.0")
IF(SDL_VERSION_STRING VERSION_GREATER "1.2.99")
MESSAGE(WARNING "SDL 1.2 was claimed to be found with version ${SDL_VERSION_STRING}, ignoring...")
UNSET(SDL_FOUND)
ENDIF(SDL_VERSION_STRING VERSION_GREATER "1.2.99")
ENDIF(SDL_FOUND)
IF(SDL_TYPE STREQUAL "AUTO") IF(SDL_TYPE STREQUAL "AUTO")
IF(SDL_FOUND) IF(SDL_FOUND)
MESSAGE(STATUS "SDL 1.2 found; using that.") MESSAGE(STATUS "SDL 1.2 found; using that.")
@ -58,12 +72,49 @@ IF(SDL_TYPE STREQUAL "SDL2")
MESSAGE(WARNING "SDL 2.0 support is EXPERIMENTAL and INCOMPLETE.") MESSAGE(WARNING "SDL 2.0 support is EXPERIMENTAL and INCOMPLETE.")
ENDIF(SDL_TYPE STREQUAL "SDL2") ENDIF(SDL_TYPE STREQUAL "SDL2")
IF(NOT OPENGL_FOUND) # Use Desktop OpenGL if it is available, else try OpenGL ES.
MESSAGE(FATAL_ERROR "OpenGL is required but CMake couldn't find it") IF(NOT OPENGL_TYPE)
ENDIF(NOT OPENGL_FOUND) SET(OPENGL_TYPE AUTO CACHE STRING "OpenGL Version; one of: AUTO OPENGL OPENGLES")
SET_PROPERTY(CACHE OPENGL_TYPE PROPERTY STRINGS "AUTO" "OPENGL" "OPENGLES")
ENDIF(NOT OPENGL_TYPE)
IF(NOT OPENGL_TYPE STREQUAL "AUTO" AND NOT OPENGL_TYPE STREQUAL "OPENGL" AND NOT OPENGL_TYPE STREQUAL "OPENGLES")
MESSAGE(FATAL_ERROR "Invalid OPENGL_TYPE setting ${OPENGL_TYPE}; must be one of AUTO OPENGL OPENGLES")
ENDIF(NOT OPENGL_TYPE STREQUAL "AUTO" AND NOT OPENGL_TYPE STREQUAL "OPENGL" AND NOT OPENGL_TYPE STREQUAL "OPENGLES")
IF(OPENGL_TYPE STREQUAL "AUTO")
IF(OPENGL_FOUND)
MESSAGE(STATUS "OpenGL found; using that.")
SET(OPENGL_TYPE "OPENGL")
ENDIF(OPENGL_FOUND)
ENDIF(OPENGL_TYPE STREQUAL "AUTO")
IF(OPENGL_TYPE STREQUAL "AUTO")
IF(OPENGLES_FOUND)
MESSAGE(STATUS "OpenGL ES found; using that.")
SET(OPENGL_TYPE "OPENGLES")
ENDIF(OPENGLES_FOUND)
ENDIF(OPENGL_TYPE STREQUAL "AUTO")
IF(OPENGL_TYPE STREQUAL "AUTO")
MESSAGE(FATAL_ERROR "OpenGL is required but CMake couldn't find it.")
ENDIF(OPENGL_TYPE STREQUAL "AUTO")
IF(OPENGL_TYPE STREQUAL "OPENGL")
IF(NOT OPENGL_FOUND)
MESAGE(FATAL_ERROR "OpenGL was requested but CMake couldn't find it.")
ENDIF(NOT OPENGL_FOUND)
ENDIF(OPENGL_TYPE STREQUAL "OPENGL")
IF(OPENGL_TYPE STREQUAL "OPENGLES")
IF(NOT OPENGLES_FOUND)
MESSAGE(FATAL_ERROR "OpenGL ES was requested but CMake couldn't find it.")
ENDIF(NOT OPENGLES_FOUND)
ENDIF(OPENGL_TYPE STREQUAL "OPENGLES")
# OpenAL
IF(NOT OPENAL_FOUND) IF(NOT OPENAL_FOUND)
MESSAGE(FATAL_ERROR "OpenAL is required but CMake couldn't find it") MESSAGE(FATAL_ERROR "OpenAL is required but CMake couldn't find it.")
ENDIF(NOT OPENAL_FOUND) ENDIF(NOT OPENAL_FOUND)
# required source files # required source files
@ -307,7 +358,7 @@ ENDIF(SDL_TYPE STREQUAL "SDL2")
# auto-include directories with source files # auto-include directories with source files
FOREACH(sourcefile IN LISTS source) FOREACH(sourcefile IN LISTS source)
GET_FILENAME_COMPONENT(includedir ${sourcefile} DIRECTORY) GET_FILENAME_COMPONENT(includedir ${sourcefile} PATH) # newer CMake uses DIRECTORY
LIST(APPEND include ${includedir}) LIST(APPEND include ${includedir})
ENDFOREACH(sourcefile) ENDFOREACH(sourcefile)
INCLUDE_DIRECTORIES(${include}) INCLUDE_DIRECTORIES(${include})
@ -326,7 +377,16 @@ IF(SDL_TYPE STREQUAL "SDL2")
INCLUDE_DIRECTORIES(${SDL2_INCLUDE_DIR}) INCLUDE_DIRECTORIES(${SDL2_INCLUDE_DIR})
ENDIF(SDL_TYPE STREQUAL "SDL2") ENDIF(SDL_TYPE STREQUAL "SDL2")
INCLUDE_DIRECTORIES(${OPENGL_INCLUDE_DIR}) IF(OPENGL_TYPE STREQUAL "OPENGL")
INCLUDE_DIRECTORIES(${OPENGL_INCLUDE_DIR})
ENDIF(OPENGL_TYPE STREQUAL "OPENGL")
IF(OPENGL_TYPE STREQUAL "OPENGLES")
ADD_DEFINITIONS(-DUSE_OPENGL_ES=1)
INCLUDE_DIRECTORIES(${OPENGLES_INCLUDE_DIR})
INCLUDE_DIRECTORIES(${EGL_INCLUDE_DIR})
ENDIF(OPENGL_TYPE STREQUAL "OPENGLES")
INCLUDE_DIRECTORIES(${OPENAL_INCLUDE_DIR}) INCLUDE_DIRECTORIES(${OPENAL_INCLUDE_DIR})
IF(SDL_TYPE STREQUAL "SDL") IF(SDL_TYPE STREQUAL "SDL")
@ -337,5 +397,13 @@ IF(SDL_TYPE STREQUAL "SDL2")
TARGET_LINK_LIBRARIES(avp ${SDL2_LIBRARY}) TARGET_LINK_LIBRARIES(avp ${SDL2_LIBRARY})
ENDIF(SDL_TYPE STREQUAL "SDL2") ENDIF(SDL_TYPE STREQUAL "SDL2")
TARGET_LINK_LIBRARIES(avp ${OPENGL_gl_LIBRARY}) IF(OPENGL_TYPE STREQUAL "OPENGL")
TARGET_LINK_LIBRARIES(avp ${OPENGL_gl_LIBRARY})
ENDIF(OPENGL_TYPE STREQUAL "OPENGL")
IF(OPENGL_TYPE STREQUAL "OPENGLES")
TARGET_LINK_LIBRARIES(avp ${OPENGLES_gl_LIBRARY})
TARGET_LINK_LIBRARIES(avp ${EGL_LIBRARIES})
ENDIF(OPENGL_TYPE STREQUAL "OPENGLES")
TARGET_LINK_LIBRARIES(avp ${OPENAL_LIBRARY}) TARGET_LINK_LIBRARIES(avp ${OPENAL_LIBRARY})

94
FindOpenGLES.cmake Normal file
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@ -0,0 +1,94 @@
#-------------------------------------------------------------------
# This file is part of the CMake build system for OGRE
# (Object-oriented Graphics Rendering Engine)
# For the latest info, see http://www.ogre3d.org/
#
# The contents of this file are placed in the public domain. Feel
# free to make use of it in any way you like.
#-------------------------------------------------------------------
# - Try to find OpenGLES
# Once done this will define
#
# OPENGLES_FOUND - system has OpenGLES
# OPENGLES_INCLUDE_DIR - the GL include directory
# OPENGLES_LIBRARIES - Link these to use OpenGLES
IF (WIN32)
IF (CYGWIN)
FIND_PATH(OPENGLES_INCLUDE_DIR GLES/gl.h )
FIND_LIBRARY(OPENGLES_gl_LIBRARY libgles_cm )
ELSE (CYGWIN)
IF(BORLAND)
SET (OPENGLES_gl_LIBRARY import32 CACHE STRING "OpenGL ES 1.x library for win32")
ELSE(BORLAND)
#MS compiler - todo - fix the following line:
SET (OPENGLES_gl_LIBRARY ${OGRE_SOURCE_DIR}/Dependencies/lib/release/libgles_cm.lib CACHE STRING "OpenGL ES 1.x library for win32")
ENDIF(BORLAND)
ENDIF (CYGWIN)
ELSE (WIN32)
IF (APPLE)
#create_search_paths(/Developer/Platforms)
#findpkg_framework(OpenGLES)
#set(OPENGLES_gl_LIBRARY "-framework OpenGLES")
ELSE(APPLE)
FIND_PATH(OPENGLES_INCLUDE_DIR GLES/gl.h
/opt/vc/include
/opt/graphics/OpenGL/include
/usr/openwin/share/include
/usr/X11R6/include
/usr/include
)
FIND_LIBRARY(OPENGLES_gl_LIBRARY
NAMES GLES_CM GLESv1_CM
PATHS /opt/vc/lib
/opt/graphics/OpenGL/lib
/usr/openwin/lib
/usr/shlib /usr/X11R6/lib
/usr/lib
)
# On Unix OpenGL most certainly always requires X11.
# Feel free to tighten up these conditions if you don't
# think this is always true.
#IF (OPENGLES_gl_LIBRARY)
# IF(NOT X11_FOUND)
# INCLUDE(FindX11)
# ENDIF(NOT X11_FOUND)
# IF (X11_FOUND)
# SET (OPENGLES_LIBRARIES ${X11_LIBRARIES})
# ENDIF (X11_FOUND)
#ENDIF (OPENGLES_gl_LIBRARY)
ENDIF(APPLE)
ENDIF (WIN32)
SET( OPENGLES_FOUND "NO" )
IF(OPENGLES_gl_LIBRARY)
SET( OPENGLES_LIBRARIES ${OPENGLES_gl_LIBRARY} ${OPENGLES_LIBRARIES})
SET( OPENGLES_FOUND "YES" )
ENDIF(OPENGLES_gl_LIBRARY)
MARK_AS_ADVANCED(
OPENGLES_INCLUDE_DIR
OPENGLES_gl_LIBRARY
)
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OPENGLES REQUIRED_VARS OPENGLES_LIBRARIES OPENGLES_INCLUDE_DIR)

170
FindOpenGLES2.cmake Normal file
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@ -0,0 +1,170 @@
#-------------------------------------------------------------------
# This file is part of the CMake build system for OGRE
# (Object-oriented Graphics Rendering Engine)
# For the latest info, see http://www.ogre3d.org/
#
# The contents of this file are placed in the public domain. Feel
# free to make use of it in any way you like.
#-------------------------------------------------------------------
# - Try to find OpenGLES and EGL
# If using ARM Mali emulation you can specify the parent directory that contains the bin and include directories by
# setting the MALI_SDK_ROOT variable in the environment.
#
# For AMD emulation use the AMD_SDK_ROOT variable
#
# Once done this will define
#
# OPENGLES2_FOUND - system has OpenGLES
# OPENGLES2_INCLUDE_DIR - the GL include directory
# OPENGLES2_LIBRARIES - Link these to use OpenGLES
#
# EGL_FOUND - system has EGL
# EGL_INCLUDE_DIR - the EGL include directory
# EGL_LIBRARIES - Link these to use EGL
#include(FindPkgMacros)
IF (WIN32)
IF (CYGWIN)
FIND_PATH(OPENGLES2_INCLUDE_DIR GLES2/gl2.h )
FIND_LIBRARY(OPENGLES2_gl_LIBRARY libGLESv2 )
ELSE (CYGWIN)
IF(BORLAND)
SET (OPENGLES2_gl_LIBRARY import32 CACHE STRING "OpenGL ES 2.x library for win32")
ELSE(BORLAND)
#getenv_path(AMD_SDK_ROOT)
#getenv_path(MALI_SDK_ROOT)
SET(POWERVR_SDK_PATH "C:/Imagination/PowerVR/GraphicsSDK/SDK_3.1/Builds")
FIND_PATH(OPENGLES2_INCLUDE_DIR GLES2/gl2.h
${ENV_AMD_SDK_ROOT}/include
${ENV_MALI_SDK_ROOT}/include
${POWERVR_SDK_PATH}/Include
"C:/Imagination Technologies/PowerVR Insider SDK/OGLES2_WINDOWS_X86EMULATION_2.10/Builds/OGLES2/Include"
)
FIND_PATH(EGL_INCLUDE_DIR EGL/egl.h
${ENV_AMD_SDK_ROOT}/include
${ENV_MALI_SDK_ROOT}/include
${POWERVR_SDK_PATH}/Include
"C:/Imagination Technologies/PowerVR Insider SDK/OGLES2_WINDOWS_X86EMULATION_2.10/Builds/OGLES2/Include"
)
FIND_LIBRARY(OPENGLES2_gl_LIBRARY
NAMES libGLESv2
PATHS ${ENV_AMD_SDK_ROOT}/x86
${ENV_MALI_SDK_ROOT}/bin
${POWERVR_SDK_PATH}/Windows/x86_32/Lib
"C:/Imagination Technologies/PowerVR Insider SDK/OGLES2_WINDOWS_X86EMULATION_2.10/Builds/OGLES2/WindowsX86/Lib"
)
FIND_LIBRARY(EGL_egl_LIBRARY
NAMES libEGL
PATHS ${ENV_AMD_SDK_ROOT}/x86
${ENV_MALI_SDK_ROOT}/bin
${POWERVR_SDK_PATH}/Windows/x86_32/Lib
"C:/Imagination Technologies/PowerVR Insider SDK/OGLES2_WINDOWS_X86EMULATION_2.10/Builds/OGLES2/WindowsX86/Lib"
)
ENDIF(BORLAND)
ENDIF (CYGWIN)
ELSE (WIN32)
IF (APPLE)
#create_search_paths(/Developer/Platforms)
#findpkg_framework(OpenGLES2)
#set(OPENGLES2_gl_LIBRARY "-framework OpenGLES")
ELSE(APPLE)
#getenv_path(AMD_SDK_ROOT)
#getenv_path(MALI_SDK_ROOT)
FIND_PATH(OPENGLES2_INCLUDE_DIR GLES2/gl2.h
${ENV_AMD_SDK_ROOT}/include
${ENV_MALI_SDK_ROOT}/include
/opt/Imagination/PowerVR/GraphicsSDK/SDK_3.1/Builds/Include
/opt/vc/include
/usr/openwin/share/include
/opt/graphics/OpenGL/include /usr/X11R6/include
/usr/include
)
FIND_LIBRARY(OPENGLES2_gl_LIBRARY
NAMES GLESv2
PATHS ${ENV_AMD_SDK_ROOT}/x86
${ENV_MALI_SDK_ROOT}/bin
/opt/Imagination/PowerVR/GraphicsSDK/SDK_3.1/Builds/Linux/x86_32/Lib
/opt/vc/lib
/opt/graphics/OpenGL/lib
/usr/openwin/lib
/usr/shlib /usr/X11R6/lib
/usr/lib
)
FIND_PATH(EGL_INCLUDE_DIR EGL/egl.h
${ENV_AMD_SDK_ROOT}/include
${ENV_MALI_SDK_ROOT}/include
/opt/Imagination/PowerVR/GraphicsSDK/SDK_3.1/Builds/Include
/opt/vc/include
/usr/openwin/share/include
/opt/graphics/OpenGL/include /usr/X11R6/include
/usr/include
)
FIND_LIBRARY(EGL_egl_LIBRARY
NAMES EGL
PATHS ${ENV_AMD_SDK_ROOT}/x86
${ENV_MALI_SDK_ROOT}/bin
/opt/Imagination/PowerVR/GraphicsSDK/SDK_3.1/Builds/Linux/x86_32/Lib
/opt/vc/lib
/opt/graphics/OpenGL/lib
/usr/openwin/lib
/usr/shlib /usr/X11R6/lib
/usr/lib
)
# On Unix OpenGL most certainly always requires X11.
# Feel free to tighten up these conditions if you don't
# think this is always true.
# It's not true on OSX.
#IF (OPENGLES2_gl_LIBRARY)
# IF(NOT X11_FOUND)
# INCLUDE(FindX11)
# ENDIF(NOT X11_FOUND)
# IF (X11_FOUND)
# IF (NOT APPLE)
# SET (OPENGLES2_LIBRARIES ${X11_LIBRARIES})
# ENDIF (NOT APPLE)
# ENDIF (X11_FOUND)
#ENDIF (OPENGLES2_gl_LIBRARY)
ENDIF(APPLE)
ENDIF (WIN32)
SET( OPENGLES2_FOUND "YES" )
IF(OPENGLES2_gl_LIBRARY AND EGL_egl_LIBRARY)
SET( OPENGLES2_LIBRARIES ${OPENGLES2_gl_LIBRARY} ${OPENGLES2_LIBRARIES})
SET( EGL_LIBRARIES ${EGL_egl_LIBRARY} ${EGL_LIBRARIES})
SET( OPENGLES2_FOUND "YES" )
ENDIF(OPENGLES2_gl_LIBRARY AND EGL_egl_LIBRARY)
MARK_AS_ADVANCED(
OPENGLES2_INCLUDE_DIR
OPENGLES2_gl_LIBRARY
EGL_INCLUDE_DIR
EGL_egl_LIBRARY
)
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OPENGLES2 REQUIRED_VARS OPENGLES2_LIBRARIES OPENGLES2_INCLUDE_DIR)

17
README
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@ -7,7 +7,8 @@ Table of Contents:
3. Compilation 3. Compilation
4. Installation 4. Installation
5. Credits 5. Credits
a. Gold edition MD5s a. Change History
b. Gold edition MD5s
Part 1: Introduction Part 1: Introduction
@ -71,8 +72,20 @@ Chuck Mason, initial OpenAL implementation
For everything else, there's http://community.ioquake.org/c/avp For everything else, there's http://community.ioquake.org/c/avp
Appendix A: Change History
--------------------------
Appendix A: Gold edition MD5s 20150214:
OpenGL ES 1.1 compatibility
SDL2 support progress
20141225:
CMake build system
x86_64 support
Beginnings of SDL2 support
Appendix B: Gold edition MD5s
----------------------------- -----------------------------
A proper install of the Gold edition should look similar to this: A proper install of the Gold edition should look similar to this:

View file

@ -130,6 +130,7 @@ void LoadCDTrackList()
//copy the file contents into a buffer //copy the file contents into a buffer
buffer=new char[file_size+1]; buffer=new char[file_size+1];
fread(buffer, 1, file_size, file); fread(buffer, 1, file_size, file);
buffer[file_size]='\0';
fclose(file); fclose(file);
char* bufferptr=buffer; char* bufferptr=buffer;

View file

@ -2121,12 +2121,7 @@ int Fast3dMagnitude(VECTORCH *v)
} }
} }
#define ZOOM_SCALE_0 1.0f static const float ZoomLevels[] = {1.0f,0.4f,0.1f,0.02f};
#define ZOOM_SCALE_1 0.4f
#define ZOOM_SCALE_2 0.1f
#define ZOOM_SCALE_3 0.02f
static float ZoomLevels[] = {1.0f,0.4f,0.1f,0.02f};
void MaintainZoomingLevel(void) void MaintainZoomingLevel(void)
{ {
@ -2173,18 +2168,3 @@ void MaintainZoomingLevel(void)
} }

View file

@ -1362,7 +1362,15 @@ enum TEXTSTRING_ID
TEXTSTRING_CUSTOM_LEVEL, TEXTSTRING_CUSTOM_LEVEL,
TEXTSTRING_MULTIPLAYER_OPERATETORESPAWN, TEXTSTRING_MULTIPLAYER_OPERATETORESPAWN,
TEXTSTRING_MULTIPLAYER_OPERATETOOBSERVE, TEXTSTRING_MULTIPLAYER_OPERATETOOBSERVE,
MAX_NO_OF_TEXTSTRINGS MAX_NO_OF_TEXTSTRINGS,
// Not good.
// These strings do not exist in data.
MIN_NEW_TEXTSTRINGS,
TEXTSTRING_MAINMENU_EXITGAME_HELP_NEW,
TEXTSTRING_MAINMENU_CREDITS_NEW,
TEXTSTRING_MAINMENU_CREDITS_HELP_NEW,
MAX_NEW_TEXTSTRINGS
}; };
#endif #endif

View file

@ -78,8 +78,13 @@ void InitTextStrings(void)
for (i=1; i<MAX_NO_OF_TEXTSTRINGS; i++) for (i=1; i<MAX_NO_OF_TEXTSTRINGS; i++)
{ {
/* scan for a quote mark */ /* scan for a quote mark */
while (*textPtr++ != '"') while (*textPtr++ != '"') {
if (*textPtr == '@') return; /* '@' should be EOF */ if (*textPtr == '@') {
// should be an error as this language file
// doesn't match the game.
return; /* '@' should be EOF */
}
}
/* now pointing to a text string after quote mark*/ /* now pointing to a text string after quote mark*/
TextStringPtr[i] = textPtr; TextStringPtr[i] = textPtr;
@ -107,9 +112,20 @@ void KillTextStrings(void)
char *GetTextString(enum TEXTSTRING_ID stringID) char *GetTextString(enum TEXTSTRING_ID stringID)
{ {
// Not good.
// These strings do not exist in data.
if (stringID > MIN_NEW_TEXTSTRINGS && stringID < MAX_NEW_TEXTSTRINGS) {
switch (stringID) {
case TEXTSTRING_MAINMENU_EXITGAME_HELP_NEW: return "Exit the game.";
case TEXTSTRING_MAINMENU_CREDITS_NEW: return "Credits";
case TEXTSTRING_MAINMENU_CREDITS_HELP_NEW: return "View the credits.";
default: break;
}
}
LOCALASSERT(stringID<MAX_NO_OF_TEXTSTRINGS); LOCALASSERT(stringID<MAX_NO_OF_TEXTSTRINGS);
if (stringID < MAX_NO_OF_TEXTSTRINGS) {
return TextStringPtr[stringID]; return TextStringPtr[stringID];
}
return EmptyString;
} }

View file

@ -5,8 +5,8 @@
#if USE_LEVEL_MEMORY_POOL #if USE_LEVEL_MEMORY_POOL
#define MAX_NUM_MEMORY_BLOCK 40 #define MAX_NUM_MEMORY_BLOCK 64
#define MEMORY_BLOCK_SIZE (1024*1024) #define MEMORY_BLOCK_SIZE (8192*1024)
static char* MemoryBlocks[MAX_NUM_MEMORY_BLOCK]; static char* MemoryBlocks[MAX_NUM_MEMORY_BLOCK];
static int CurrentMemoryBlock =-1; static int CurrentMemoryBlock =-1;
@ -14,6 +14,10 @@ static int CurrentMemoryBlock =-1;
static char* MemoryPoolPtr=0; static char* MemoryPoolPtr=0;
static unsigned int MemoryLeft=0; static unsigned int MemoryLeft=0;
static size_t AllocationCount=0;
static size_t LargestRequest=0;
static size_t MemoryRequested=0;
static size_t MemoryWasted=0;
void* PoolAllocateMem(unsigned int amount) void* PoolAllocateMem(unsigned int amount)
{ {
@ -31,6 +35,8 @@ void* PoolAllocateMem(unsigned int amount)
if(amount>MemoryLeft) if(amount>MemoryLeft)
{ {
MemoryWasted += MemoryLeft;
CurrentMemoryBlock++; CurrentMemoryBlock++;
GLOBALASSERT(CurrentMemoryBlock<MAX_NUM_MEMORY_BLOCK); GLOBALASSERT(CurrentMemoryBlock<MAX_NUM_MEMORY_BLOCK);
if (CurrentMemoryBlock >= MAX_NUM_MEMORY_BLOCK) if (CurrentMemoryBlock >= MAX_NUM_MEMORY_BLOCK)
@ -50,6 +56,13 @@ void* PoolAllocateMem(unsigned int amount)
MemoryPoolPtr=MemoryBlocks[CurrentMemoryBlock]; MemoryPoolPtr=MemoryBlocks[CurrentMemoryBlock];
} }
if (amount > LargestRequest) {
LargestRequest = amount;
}
MemoryRequested+=amount;
AllocationCount++;
retval=MemoryPoolPtr; retval=MemoryPoolPtr;
MemoryLeft-=amount; MemoryLeft-=amount;
MemoryPoolPtr+=amount; MemoryPoolPtr+=amount;
@ -62,6 +75,11 @@ void ClearMemoryPool()
{ {
int i; int i;
#if !defined(NDEBUG)
printf("%d blocks in use, %u bytes left in current block\n", CurrentMemoryBlock + 1, MemoryLeft);
printf("%zu requests, %zu bytes requested, %zu bytes wasted, %zu largest request\n", AllocationCount, MemoryRequested, MemoryWasted, LargestRequest);
#endif
for(i=0;i<=CurrentMemoryBlock;i++) for(i=0;i<=CurrentMemoryBlock;i++)
{ {
DeallocateMem(MemoryBlocks[i]); DeallocateMem(MemoryBlocks[i]);
@ -70,8 +88,11 @@ void ClearMemoryPool()
CurrentMemoryBlock=-1; CurrentMemoryBlock=-1;
MemoryPoolPtr=0; MemoryPoolPtr=0;
MemoryLeft=0; MemoryLeft=0;
MemoryRequested = 0;
MemoryWasted = 0;
LargestRequest = 0;
AllocationCount = 0;
} }
#endif #endif

View file

@ -100,7 +100,7 @@ static AVPMENU_ELEMENT AvPMenu_MainMenu[] =
{AVPMENU_ELEMENT_GOTOMENU, {TEXTSTRING_MAINMENU_GAMEPLAYOPTIONS}, {AVPMENU_OPTIONS},{0},{0}, TEXTSTRING_MAINMENU_GAMEPLAYOPTIONS_HELP}, {AVPMENU_ELEMENT_GOTOMENU, {TEXTSTRING_MAINMENU_GAMEPLAYOPTIONS}, {AVPMENU_OPTIONS},{0},{0}, TEXTSTRING_MAINMENU_GAMEPLAYOPTIONS_HELP},
{AVPMENU_ELEMENT_GOTOMENU, {TEXTSTRING_AVOPTIONS_TITLE}, {AVPMENU_MAINMENUAVOPTIONS},{0},{0}, TEXTSTRING_AVOPTIONS_TITLE_HELP}, {AVPMENU_ELEMENT_GOTOMENU, {TEXTSTRING_AVOPTIONS_TITLE}, {AVPMENU_MAINMENUAVOPTIONS},{0},{0}, TEXTSTRING_AVOPTIONS_TITLE_HELP},
{AVPMENU_ELEMENT_GOTOMENU, {TEXTSTRING_MAINMENU_CHANGEUSERPROFILE}, {AVPMENU_USERPROFILESELECT},{0},{0}, TEXTSTRING_MAINMENU_CHANGEUSERPROFILE_HELP}, {AVPMENU_ELEMENT_GOTOMENU, {TEXTSTRING_MAINMENU_CHANGEUSERPROFILE}, {AVPMENU_USERPROFILESELECT},{0},{0}, TEXTSTRING_MAINMENU_CHANGEUSERPROFILE_HELP},
{AVPMENU_ELEMENT_QUITGAME, {TEXTSTRING_MAINMENU_EXITGAME}, {0}, {0}, {0}, TEXTSTRING_MAINMENU_EXITGAME_HELP}, {AVPMENU_ELEMENT_QUITGAME, {TEXTSTRING_MAINMENU_EXITGAME}, {0}, {0}, {0}, TEXTSTRING_MAINMENU_EXITGAME_HELP_NEW},
{AVPMENU_ELEMENT_ENDOFMENU} {AVPMENU_ELEMENT_ENDOFMENU}
}; };
#endif #endif
@ -116,7 +116,7 @@ static AVPMENU_ELEMENT AvPMenu_MainMenu_WithCheats[] =
{AVPMENU_ELEMENT_GOTOMENU, {TEXTSTRING_AVOPTIONS_TITLE}, {AVPMENU_MAINMENUAVOPTIONS},{0},{0}, TEXTSTRING_AVOPTIONS_TITLE_HELP}, {AVPMENU_ELEMENT_GOTOMENU, {TEXTSTRING_AVOPTIONS_TITLE}, {AVPMENU_MAINMENUAVOPTIONS},{0},{0}, TEXTSTRING_AVOPTIONS_TITLE_HELP},
{AVPMENU_ELEMENT_GOTOMENU, {TEXTSTRING_MAINMENU_CHANGEUSERPROFILE}, {AVPMENU_USERPROFILESELECT},{0},{0}, TEXTSTRING_MAINMENU_CHANGEUSERPROFILE_HELP}, {AVPMENU_ELEMENT_GOTOMENU, {TEXTSTRING_MAINMENU_CHANGEUSERPROFILE}, {AVPMENU_USERPROFILESELECT},{0},{0}, TEXTSTRING_MAINMENU_CHANGEUSERPROFILE_HELP},
{AVPMENU_ELEMENT_GOTOMENU, {TEXTSTRING_MAINMENU_CHEATOPTIONS}, {AVPMENU_CHEATOPTIONS},{0},{0}, TEXTSTRING_MAINMENU_CHEATOPTIONS_HELP}, {AVPMENU_ELEMENT_GOTOMENU, {TEXTSTRING_MAINMENU_CHEATOPTIONS}, {AVPMENU_CHEATOPTIONS},{0},{0}, TEXTSTRING_MAINMENU_CHEATOPTIONS_HELP},
{AVPMENU_ELEMENT_QUITGAME, {TEXTSTRING_MAINMENU_EXITGAME}, {0}, {0}, {0}, TEXTSTRING_MAINMENU_EXITGAME_HELP}, {AVPMENU_ELEMENT_QUITGAME, {TEXTSTRING_MAINMENU_EXITGAME}, {0}, {0}, {0}, TEXTSTRING_MAINMENU_EXITGAME_HELP_NEW},
{AVPMENU_ELEMENT_ENDOFMENU} {AVPMENU_ELEMENT_ENDOFMENU}
}; };
static AVPMENU_ELEMENT AvPMenu_Debug_MainMenu[] = static AVPMENU_ELEMENT AvPMenu_Debug_MainMenu[] =
@ -129,7 +129,7 @@ static AVPMENU_ELEMENT AvPMenu_Debug_MainMenu[] =
{AVPMENU_ELEMENT_GOTOMENU, {TEXTSTRING_MAINMENU_GAMEPLAYOPTIONS}, {AVPMENU_OPTIONS},{0},{0}, TEXTSTRING_MAINMENU_GAMEPLAYOPTIONS_HELP}, {AVPMENU_ELEMENT_GOTOMENU, {TEXTSTRING_MAINMENU_GAMEPLAYOPTIONS}, {AVPMENU_OPTIONS},{0},{0}, TEXTSTRING_MAINMENU_GAMEPLAYOPTIONS_HELP},
{AVPMENU_ELEMENT_GOTOMENU, {TEXTSTRING_AVOPTIONS_TITLE}, {AVPMENU_MAINMENUAVOPTIONS},{0},{0}, TEXTSTRING_AVOPTIONS_TITLE_HELP}, {AVPMENU_ELEMENT_GOTOMENU, {TEXTSTRING_AVOPTIONS_TITLE}, {AVPMENU_MAINMENUAVOPTIONS},{0},{0}, TEXTSTRING_AVOPTIONS_TITLE_HELP},
{AVPMENU_ELEMENT_GOTOMENU, {TEXTSTRING_MAINMENU_CHANGEUSERPROFILE}, {AVPMENU_USERPROFILESELECT},{0},{0}, TEXTSTRING_MAINMENU_CHANGEUSERPROFILE_HELP}, {AVPMENU_ELEMENT_GOTOMENU, {TEXTSTRING_MAINMENU_CHANGEUSERPROFILE}, {AVPMENU_USERPROFILESELECT},{0},{0}, TEXTSTRING_MAINMENU_CHANGEUSERPROFILE_HELP},
{AVPMENU_ELEMENT_QUITGAME, {TEXTSTRING_MAINMENU_EXITGAME}, {0}, {0}, {0}, TEXTSTRING_MAINMENU_EXITGAME_HELP}, {AVPMENU_ELEMENT_QUITGAME, {TEXTSTRING_MAINMENU_EXITGAME}, {0}, {0}, {0}, TEXTSTRING_MAINMENU_EXITGAME_HELP_NEW},
{AVPMENU_ELEMENT_ENDOFMENU} {AVPMENU_ELEMENT_ENDOFMENU}
}; };
static AVPMENU_ELEMENT AvPMenu_Debug_MainMenu_WithCheats[] = static AVPMENU_ELEMENT AvPMenu_Debug_MainMenu_WithCheats[] =
@ -143,7 +143,7 @@ static AVPMENU_ELEMENT AvPMenu_Debug_MainMenu_WithCheats[] =
{AVPMENU_ELEMENT_GOTOMENU, {TEXTSTRING_AVOPTIONS_TITLE}, {AVPMENU_MAINMENUAVOPTIONS},{0},{0}, TEXTSTRING_AVOPTIONS_TITLE_HELP}, {AVPMENU_ELEMENT_GOTOMENU, {TEXTSTRING_AVOPTIONS_TITLE}, {AVPMENU_MAINMENUAVOPTIONS},{0},{0}, TEXTSTRING_AVOPTIONS_TITLE_HELP},
{AVPMENU_ELEMENT_GOTOMENU, {TEXTSTRING_MAINMENU_CHANGEUSERPROFILE}, {AVPMENU_USERPROFILESELECT},{0},{0}, TEXTSTRING_MAINMENU_CHANGEUSERPROFILE_HELP}, {AVPMENU_ELEMENT_GOTOMENU, {TEXTSTRING_MAINMENU_CHANGEUSERPROFILE}, {AVPMENU_USERPROFILESELECT},{0},{0}, TEXTSTRING_MAINMENU_CHANGEUSERPROFILE_HELP},
{AVPMENU_ELEMENT_GOTOMENU, {TEXTSTRING_MAINMENU_CHEATOPTIONS}, {AVPMENU_CHEATOPTIONS},{0},{0}, TEXTSTRING_MAINMENU_CHEATOPTIONS_HELP}, {AVPMENU_ELEMENT_GOTOMENU, {TEXTSTRING_MAINMENU_CHEATOPTIONS}, {AVPMENU_CHEATOPTIONS},{0},{0}, TEXTSTRING_MAINMENU_CHEATOPTIONS_HELP},
{AVPMENU_ELEMENT_QUITGAME, {TEXTSTRING_MAINMENU_EXITGAME}, {0}, {0}, {0}, TEXTSTRING_MAINMENU_EXITGAME_HELP}, {AVPMENU_ELEMENT_QUITGAME, {TEXTSTRING_MAINMENU_EXITGAME}, {0}, {0}, {0}, TEXTSTRING_MAINMENU_EXITGAME_HELP_NEW},
{AVPMENU_ELEMENT_ENDOFMENU} {AVPMENU_ELEMENT_ENDOFMENU}
}; };

View file

@ -14,12 +14,10 @@ extern "C"
#include "language.h" #include "language.h"
#include "avp_menus.h" #include "avp_menus.h"
extern SCREENDESCRIPTORBLOCK ScreenDescriptorBlock; extern SCREENDESCRIPTORBLOCK ScreenDescriptorBlock;
//extern LPDIRECTDRAWSURFACE lpDDSBack; // DirectDraw back surface
extern int DebouncedGotAnyKey; extern int DebouncedGotAnyKey;
extern void MinimalNetCollectMessages(void); extern void MinimalNetCollectMessages(void);
extern void NetSendMessages(void); extern void NetSendMessages(void);
extern void RenderGrabbedScreen(void);
extern void ThisFramesRenderingHasBegun(void); extern void ThisFramesRenderingHasBegun(void);
extern void ThisFramesRenderingHasFinished(void); extern void ThisFramesRenderingHasFinished(void);
@ -29,28 +27,58 @@ extern int FadingGameInAfterLoading;
extern void InGameFlipBuffers(); extern void InGameFlipBuffers();
extern void RenderStringCentred(char *stringPtr, int centreX, int y, int colour);
extern void BltImage(RECT *dest, DDSurface *image, RECT *src); extern void BltImage(RECT *dest, DDSurface *image, RECT *src);
extern int CreateOGLTexture(D3DTexture *, unsigned char *);
extern int CreateIMGSurface(D3DTexture *, unsigned char *);
}; };
static int CurrentPosition=0;
static int BarLeft;
static int BarRight;
static int BarTop;
static int BarBottom;
static const char* Loading_Image_Name="Menus\\Loading.rim";
static const char* Loading_Bar_Empty_Image_Name="Menus\\Loadingbar_empty.rim"; static const char* Loading_Bar_Empty_Image_Name="Menus\\Loadingbar_empty.rim";
static const char* Loading_Bar_Full_Image_Name="Menus\\Loadingbar_full.rim"; static const char* Loading_Bar_Full_Image_Name="Menus\\Loadingbar_full.rim";
DDSurface *LoadingBarEmpty; static DDSurface* LoadingBarEmpty;
DDSurface *LoadingBarFull; static DDSurface* LoadingBarFull;
RECT LoadingBarEmpty_DestRect; static RECT LoadingBarEmpty_DestRect;
RECT LoadingBarEmpty_SrcRect; static RECT LoadingBarEmpty_SrcRect;
RECT LoadingBarFull_DestRect; static RECT LoadingBarFull_DestRect;
RECT LoadingBarFull_SrcRect; static RECT LoadingBarFull_SrcRect;
static int CurrentPosition=0;
static int LoadingInProgress=0;
static void Draw_Progress_Bar(void) {
ThisFramesRenderingHasBegun();
ColourFillBackBuffer(0);
if (LoadingInProgress != 0 && LoadingBarEmpty != NULL) {
BltImage(&LoadingBarEmpty_DestRect,LoadingBarEmpty,&LoadingBarEmpty_SrcRect);
}
if (LoadingBarFull != NULL) {
BltImage(&LoadingBarFull_DestRect,LoadingBarFull,&LoadingBarFull_SrcRect);
}
FlushD3DZBuffer();
RenderBriefingText(ScreenDescriptorBlock.SDB_Height/2, ONE_FIXED);
if (LoadingInProgress == 0) {
RenderStringCentred(GetTextString(TEXTSTRING_INGAME_PRESSANYKEYTOCONTINUE), ScreenDescriptorBlock.SDB_Width/2, (ScreenDescriptorBlock.SDB_Height*23)/24-9, 0xffffffff);
}
ThisFramesRenderingHasFinished();
InGameFlipBuffers();
}
void Start_Progress_Bar() void Start_Progress_Bar()
{ {
LoadingBarEmpty = NULL;
LoadingBarFull = NULL;
AAFontImageNumber = CL_LoadImageOnce("Common\\aa_font.RIM",LIO_D3DTEXTURE|LIO_RELATIVEPATH|LIO_RESTORABLE); AAFontImageNumber = CL_LoadImageOnce("Common\\aa_font.RIM",LIO_D3DTEXTURE|LIO_RELATIVEPATH|LIO_RESTORABLE);
/* load other graphics */ /* load other graphics */
@ -114,47 +142,11 @@ void Start_Progress_Bar()
); );
} }
} }
DDSurface* image=0;
//set progress bar dimensions CreateOGLTexture(LoadingBarEmpty, NULL);
BarLeft=ScreenDescriptorBlock.SDB_Width/6; CreateOGLTexture(LoadingBarFull, NULL);
BarRight=(ScreenDescriptorBlock.SDB_Width*5)/6;
BarTop=(ScreenDescriptorBlock.SDB_Height*19)/22;
BarBottom=(ScreenDescriptorBlock.SDB_Height*21)/22;
//load background image for bar
char buffer[100];
CL_GetImageFileName(buffer, 100,Loading_Image_Name, LIO_RELATIVEPATH);
//see if graphic can be found in fast file
size_t fastFileLength;
void const * pFastFileData = ffreadbuf(buffer,&fastFileLength);
if(pFastFileData)
{
//load from fast file
image = AwCreateSurface
(
"pxf",
pFastFileData,
fastFileLength,
0
);
}
else
{
//load graphic from rim file
image = AwCreateSurface
(
"sf",
buffer,
0
);
}
//draw initial progress bar //draw initial progress bar
LoadingBarEmpty_SrcRect.left=0; LoadingBarEmpty_SrcRect.left=0;
LoadingBarEmpty_SrcRect.right=639; LoadingBarEmpty_SrcRect.right=639;
LoadingBarEmpty_SrcRect.top=0; LoadingBarEmpty_SrcRect.top=0;
@ -164,46 +156,27 @@ void Start_Progress_Bar()
LoadingBarEmpty_DestRect.top=(ScreenDescriptorBlock.SDB_Height *11)/12; LoadingBarEmpty_DestRect.top=(ScreenDescriptorBlock.SDB_Height *11)/12;
LoadingBarEmpty_DestRect.bottom=ScreenDescriptorBlock.SDB_Height-1; LoadingBarEmpty_DestRect.bottom=ScreenDescriptorBlock.SDB_Height-1;
LoadingBarFull_SrcRect.left=0;
for (int i=0; i<2; i++) LoadingBarFull_SrcRect.right=0;
{ LoadingBarFull_SrcRect.top=0;
ColourFillBackBuffer(0); LoadingBarFull_SrcRect.bottom=39;
if (LoadingBarEmpty) BltImage(&LoadingBarEmpty_DestRect,LoadingBarEmpty,&LoadingBarEmpty_SrcRect); LoadingBarFull_DestRect.left=0;
LoadingBarFull_DestRect.right=0;
FlushD3DZBuffer(); LoadingBarFull_DestRect.top=(ScreenDescriptorBlock.SDB_Height *11)/12;
LoadingBarFull_DestRect.bottom=ScreenDescriptorBlock.SDB_Height-1;
ThisFramesRenderingHasBegun();
RenderBriefingText(ScreenDescriptorBlock.SDB_Height/2, ONE_FIXED);
ThisFramesRenderingHasFinished();
/* FlipBuffers(); */
InGameFlipBuffers();
}
if(image)
{
ReleaseDDSurface(image);
}
if (LoadingBarEmpty)
{
ReleaseDDSurface(LoadingBarEmpty);
}
CurrentPosition=0; CurrentPosition=0;
LoadingInProgress=1;
Draw_Progress_Bar();
} }
void Set_Progress_Bar_Position(int pos) void Set_Progress_Bar_Position(int pos)
{ {
// int NewPosition=((BarRight-BarLeft)*pos)/PBAR_LENGTH;
int NewPosition = DIV_FIXED(pos,PBAR_LENGTH); int NewPosition = DIV_FIXED(pos,PBAR_LENGTH);
if(NewPosition>CurrentPosition) if(NewPosition>CurrentPosition)
{ {
CurrentPosition=NewPosition; CurrentPosition=NewPosition;
// ColourFillBackBufferQuad(GetSingleColourForPrimary(0xff0000),BarLeft,BarTop,BarLeft+CurrentPosition,BarBottom);
LoadingBarFull_SrcRect.left=0; LoadingBarFull_SrcRect.left=0;
LoadingBarFull_SrcRect.right=MUL_FIXED(639,NewPosition); LoadingBarFull_SrcRect.right=MUL_FIXED(639,NewPosition);
LoadingBarFull_SrcRect.top=0; LoadingBarFull_SrcRect.top=0;
@ -213,10 +186,7 @@ void Set_Progress_Bar_Position(int pos)
LoadingBarFull_DestRect.top=(ScreenDescriptorBlock.SDB_Height *11)/12; LoadingBarFull_DestRect.top=(ScreenDescriptorBlock.SDB_Height *11)/12;
LoadingBarFull_DestRect.bottom=ScreenDescriptorBlock.SDB_Height-1; LoadingBarFull_DestRect.bottom=ScreenDescriptorBlock.SDB_Height-1;
if (LoadingBarFull) BltImage(&LoadingBarFull_DestRect,LoadingBarFull,&LoadingBarFull_SrcRect); Draw_Progress_Bar();
/* FlipBuffers(); */
InGameFlipBuffers();
/* /*
If this is a network game , then check the received network messages from If this is a network game , then check the received network messages from
@ -250,12 +220,12 @@ extern "C"
void Game_Has_Loaded(void) void Game_Has_Loaded(void)
{ {
extern int NormalFrameTime; extern int NormalFrameTime;
extern void RenderStringCentred(char *stringPtr, int centreX, int y, int colour);
SoundSys_StopAll(); SoundSys_StopAll();
SoundSys_Management(); SoundSys_Management();
LoadingInProgress = 0;
int f = 65536; int f = 65536;
ResetFrameCounter(); ResetFrameCounter();
do do
@ -285,28 +255,23 @@ void Game_Has_Loaded(void)
LoadingBarFull_DestRect.top=(ScreenDescriptorBlock.SDB_Height *11)/12+h; LoadingBarFull_DestRect.top=(ScreenDescriptorBlock.SDB_Height *11)/12+h;
LoadingBarFull_DestRect.bottom=ScreenDescriptorBlock.SDB_Height-1-h; LoadingBarFull_DestRect.bottom=ScreenDescriptorBlock.SDB_Height-1-h;
if (LoadingBarFull) BltImage(&LoadingBarFull_DestRect,LoadingBarFull,&LoadingBarFull_SrcRect);
f-=NormalFrameTime; f-=NormalFrameTime;
if (f<0) f=0; if (f<0) f=0;
} } else {
{ LoadingBarFull_SrcRect.left=0;
extern void ThisFramesRenderingHasBegun(void); LoadingBarFull_SrcRect.right=0;
ThisFramesRenderingHasBegun(); LoadingBarFull_SrcRect.top=0;
} LoadingBarFull_SrcRect.bottom=0;
RenderStringCentred(GetTextString(TEXTSTRING_INGAME_PRESSANYKEYTOCONTINUE), ScreenDescriptorBlock.SDB_Width/2, (ScreenDescriptorBlock.SDB_Height*23)/24-9, 0xffffffff); LoadingBarFull_DestRect.left=0;
{ LoadingBarFull_DestRect.right=0;
/* after this call, no more graphics can be drawn until the next frame */ LoadingBarFull_DestRect.top=0;
extern void ThisFramesRenderingHasFinished(void); LoadingBarFull_DestRect.bottom=0;
ThisFramesRenderingHasFinished();
} }
/* FlipBuffers(); */ Draw_Progress_Bar();
InGameFlipBuffers();
FrameCounterHandler(); FrameCounterHandler();
/* If in a network game then we may as well check the network messages while waiting*/ /* If in a network game then we may as well check the network messages while waiting*/
if(AvP.Network != I_No_Network) if(AvP.Network != I_No_Network)
{ {
@ -321,13 +286,16 @@ void Game_Has_Loaded(void)
} }
while(!DebouncedGotAnyKey); while(!DebouncedGotAnyKey);
while (0);
FadingGameInAfterLoading=ONE_FIXED; FadingGameInAfterLoading=ONE_FIXED;
if (LoadingBarFull) if (LoadingBarFull != NULL) {
{
ReleaseDDSurface(LoadingBarFull); ReleaseDDSurface(LoadingBarFull);
LoadingBarFull = NULL;
}
if (LoadingBarEmpty != NULL) {
ReleaseDDSurface(LoadingBarEmpty);
LoadingBarEmpty = NULL;
} }
} }

View file

@ -613,11 +613,6 @@ int SetOGLVideoMode(int Width, int Height)
pglViewport(0, 0, Width, Height); pglViewport(0, 0, Width, Height);
pglMatrixMode(GL_PROJECTION);
pglLoadIdentity();
pglMatrixMode(GL_MODELVIEW);
pglLoadIdentity();
pglEnable(GL_BLEND); pglEnable(GL_BLEND);
pglBlendFunc(GL_SRC_ALPHA, GL_ONE); pglBlendFunc(GL_SRC_ALPHA, GL_ONE);
@ -628,8 +623,6 @@ int SetOGLVideoMode(int Width, int Height)
pglEnable(GL_TEXTURE_2D); pglEnable(GL_TEXTURE_2D);
pglPolygonMode(GL_FRONT, GL_FILL);
pglPolygonMode(GL_BACK, GL_FILL);
pglDisable(GL_CULL_FACE); pglDisable(GL_CULL_FACE);
pglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); pglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

View file

@ -45,9 +45,20 @@
#include "version.h" #include "version.h"
#include "fmv.h" #include "fmv.h"
#if defined(__IPHONEOS__) || defined(__ANDROID__)
#define FIXED_WINDOW_SIZE 1
#endif
#if defined(__IPHONEOS__) || defined(__ANDROID__)
#define USE_OPENGL_ES 1
#endif
void RE_ENTRANT_QUEUE_WinProc_AddMessage_WM_CHAR(char Ch); void RE_ENTRANT_QUEUE_WinProc_AddMessage_WM_CHAR(char Ch);
void RE_ENTRANT_QUEUE_WinProc_AddMessage_WM_KEYDOWN(int wParam); void RE_ENTRANT_QUEUE_WinProc_AddMessage_WM_KEYDOWN(int wParam);
static int SDLCALL SDLEventFilter(void* userData, SDL_Event* event);
char LevelName[] = {"predbit6\0QuiteALongNameActually"}; /* the real way to load levels */ char LevelName[] = {"predbit6\0QuiteALongNameActually"}; /* the real way to load levels */
int DebouncedGotAnyKey; int DebouncedGotAnyKey;
@ -72,15 +83,39 @@ SDL_Joystick *joy;
JOYINFOEX JoystickData; JOYINFOEX JoystickData;
JOYCAPS JoystickCaps; JOYCAPS JoystickCaps;
/* defaults */ // Window configuration and state
static int WindowWidth;
static int WindowHeight;
static int ViewportWidth;
static int ViewportHeight;
enum RENDERING_MODE {
RENDERING_MODE_SOFTWARE,
RENDERING_MODE_OPENGL
};
enum RENDERING_MODE RenderingMode;
#if defined(FIXED_WINDOW_SIZE)
static int WantFullscreen = 1;
static int WantFullscreenToggle = 0;
static int WantResolutionChange = 0;
static int WantMouseGrab = 1;
#else
static int WantFullscreen = 0; static int WantFullscreen = 0;
static int WantFullscreenToggle = 1;
static int WantResolutionChange = 1;
static int WantMouseGrab = 0; static int WantMouseGrab = 0;
#endif
// Additional configuration
int WantSound = 1; int WantSound = 1;
static int WantCDRom = 0; static int WantCDRom = 0;
static int WantJoystick = 0; static int WantJoystick = 0;
static int ViewportWidth; static GLuint FullscreenTexture;
static int ViewportHeight; static GLsizei FullscreenTextureWidth;
static GLsizei FullscreenTextureHeight;
/* originally was "/usr/lib/libGL.so.1:/usr/lib/tls/libGL.so.1:/usr/X11R6/lib/libGL.so" */ /* originally was "/usr/lib/libGL.so.1:/usr/lib/tls/libGL.so.1:/usr/X11R6/lib/libGL.so" */
static const char * opengl_library = NULL; static const char * opengl_library = NULL;
@ -171,21 +206,24 @@ void ReadJoysticks()
unsigned char *GetScreenShot24(int *width, int *height) unsigned char *GetScreenShot24(int *width, int *height)
{ {
#if 0//REVIEW
unsigned char *buf; unsigned char *buf;
// Uint16 redtable[256], greentable[256], bluetable[256];
if (surface == NULL) { if (surface == NULL) {
return NULL; return NULL;
} }
buf = (unsigned char *)malloc(surface->w * surface->h * 3); if (RenderingMode == RENDERING_MODE_OPENGL) {
buf = (unsigned char *)malloc(ViewportWidth * ViewportHeight * 3);
*width = ViewportWidth;
*height = ViewportHeight;
if (surface->flags & SDL_WINDOW_OPENGL) {
pglPixelStorei(GL_PACK_ALIGNMENT, 1); pglPixelStorei(GL_PACK_ALIGNMENT, 1);
pglPixelStorei(GL_UNPACK_ALIGNMENT, 1); pglPixelStorei(GL_UNPACK_ALIGNMENT, 1);
pglReadPixels(0, 0, surface->w, surface->h, GL_RGB, GL_UNSIGNED_BYTE, buf); pglReadPixels(0, 0, ViewportWidth, ViewportHeight, GL_RGB, GL_UNSIGNED_BYTE, buf);
} else { } else {
buf = (unsigned char *)malloc(surface->w * surface->h * 3);
unsigned char *ptrd; unsigned char *ptrd;
unsigned short int *ptrs; unsigned short int *ptrs;
int x, y; int x, y;
@ -213,15 +251,17 @@ unsigned char *GetScreenShot24(int *width, int *height)
} }
} }
*width = surface->w;
*height = surface->h;
if (SDL_MUSTLOCK(surface)) { if (SDL_MUSTLOCK(surface)) {
SDL_UnlockSurface(surface); SDL_UnlockSurface(surface);
} }
} }
*width = surface->w;
*height = surface->h;
#if 0 #if 0
Uint16 redtable[256], greentable[256], bluetable[256];
if (SDL_GetGammaRamp(redtable, greentable, bluetable) != -1) { if (SDL_GetGammaRamp(redtable, greentable, bluetable) != -1) {
unsigned char *ptr; unsigned char *ptr;
int i; int i;
@ -235,9 +275,8 @@ unsigned char *GetScreenShot24(int *width, int *height)
} }
} }
#endif #endif
return buf; return buf;
#endif
return NULL;
} }
/* ** */ /* ** */
@ -279,6 +318,16 @@ void LoadDeviceAndVideoModePreferences()
fp = OpenGameFile("AvP_TempVideo.cfg", FILEMODE_READONLY, FILETYPE_CONFIG); fp = OpenGameFile("AvP_TempVideo.cfg", FILEMODE_READONLY, FILETYPE_CONFIG);
if (fp != NULL) { if (fp != NULL) {
// fullscreen mode (0=window,1=fullscreen,2=fullscreen desktop)
// window width
// window height
// fullscreen width
// fullscreen height
// fullscreen desktop aspect ratio n
// fullscreen desktop aspect ratio d
// fullscreen desktop scale n
// fullscreen desktop scale d
// multisample number of samples (0/2/4)
if (fscanf(fp, "%d", &mode) == 1) { if (fscanf(fp, "%d", &mode) == 1) {
fclose(fp); fclose(fp);
@ -373,6 +422,8 @@ int InitSDL()
atexit(SDL_Quit); atexit(SDL_Quit);
SDL_AddEventWatch(SDLEventFilter, NULL);
#if 0 #if 0
SDL_Rect **SDL_AvailableVideoModes; SDL_Rect **SDL_AvailableVideoModes;
SDL_AvailableVideoModes = SDL_ListModes(NULL, SDL_WINDOW_FULLSCREEN | SDL_WINDOW_OPENGL); SDL_AvailableVideoModes = SDL_ListModes(NULL, SDL_WINDOW_FULLSCREEN | SDL_WINDOW_OPENGL);
@ -480,10 +531,128 @@ int InitSDL()
return 0; return 0;
} }
#if !defined(NDEBUG)
static void DumpVideoModeInfo(SDL_Window* w) {
int numVideoDisplays;
int displayIndex;
int numDisplayModes;
int modeIndex;
const char* displayName;
numVideoDisplays = SDL_GetNumVideoDisplays();
if (numVideoDisplays > 0) {
for (displayIndex = 0; displayIndex < numVideoDisplays; displayIndex++) {
displayName = SDL_GetDisplayName(displayIndex);
printf("%d: %s\n", displayIndex, displayName);
SDL_Rect bounds;
SDL_DisplayMode mode;
if (SDL_GetDisplayBounds(displayIndex, &bounds) == 0) {
printf("\tbounds: %4d,%4d,%4d,%4d\n",
bounds.x,
bounds.y,
bounds.w,
bounds.h);
}
if (SDL_GetDesktopDisplayMode(displayIndex, &mode) == 0) {
printf("\tdesktop: %08x,%4d,%4d,%d\n",
mode.format,
mode.w,
mode.h,
mode.refresh_rate);
}
if (SDL_GetCurrentDisplayMode(displayIndex, &mode) == 0) {
printf("\tcurrent: %08x,%4d,%4d,%d\n",
mode.format,
mode.w,
mode.h,
mode.refresh_rate);
}
numDisplayModes = SDL_GetNumDisplayModes(displayIndex);
for (modeIndex = 0; modeIndex < numDisplayModes; modeIndex++) {
if (SDL_GetDisplayMode(displayIndex, modeIndex, &mode) == 0) {
printf("\t%2d: %08x,%4d,%4d,%d\n",
modeIndex,
mode.format,
mode.w,
mode.h,
mode.refresh_rate);
}
}
}
}
if (w != NULL) {
int displayIndex;
SDL_DisplayMode mode;
displayIndex = SDL_GetWindowDisplayIndex(w);
printf("Window display index: %d\n", displayIndex);
if (SDL_GetWindowDisplayMode(w, &mode) == 0) {
printf("Window display mode: %08x,%4d,%4d,%d\n",
mode.format,
mode.w,
mode.h,
mode.refresh_rate);
}
}
}
#endif
static void SetWindowSize(int PhysicalWidth, int PhysicalHeight, int VirtualWidth, int VirtualHeight)
{
#if !defined(NDEBUG)
fprintf(stderr, "SetWindowSize(%d,%d,%d,%d); %d\n", PhysicalWidth, PhysicalHeight, VirtualWidth, VirtualHeight, CurrentVideoMode);
#endif
ViewportWidth = PhysicalWidth;
ViewportHeight = PhysicalHeight;
ScreenDescriptorBlock.SDB_Width = VirtualWidth;
ScreenDescriptorBlock.SDB_Height = VirtualHeight;
ScreenDescriptorBlock.SDB_CentreX = VirtualWidth/2;
ScreenDescriptorBlock.SDB_CentreY = VirtualHeight/2;
ScreenDescriptorBlock.SDB_ProjX = VirtualWidth/2;
ScreenDescriptorBlock.SDB_ProjY = VirtualHeight/2;
ScreenDescriptorBlock.SDB_ClipLeft = 0;
ScreenDescriptorBlock.SDB_ClipRight = VirtualWidth;
ScreenDescriptorBlock.SDB_ClipUp = 0;
ScreenDescriptorBlock.SDB_ClipDown = VirtualHeight;
if (window != NULL) {
SDL_SetWindowSize(window, PhysicalWidth, PhysicalHeight);
//pglViewport(0, 0, ViewportWidth, ViewportHeight);
}
#if !defined(NDEBUG)
DumpVideoModeInfo(window);
#endif
}
static int SetSoftVideoMode(int Width, int Height, int Depth)
{
//TODO: clear surface
RenderingMode = RENDERING_MODE_SOFTWARE;
ScanDrawMode = ScanDrawD3DHardwareRGB;
GotMouse = 1;
// reset input
IngameKeyboardInput_ClearBuffer();
SetWindowSize(ViewportWidth, ViewportHeight, Width, Height);
return 0;
}
/* ** */ /* ** */
static void load_opengl_library(const char *lib) static void load_opengl_library(const char *lib)
{ {
#if 0//REVIEW
char tmppath[PATH_MAX]; char tmppath[PATH_MAX];
size_t len, copylen; size_t len, copylen;
@ -516,33 +685,9 @@ static void load_opengl_library(const char *lib)
fprintf(stderr, "ERROR: unable to initialize opengl library: %s\n", SDL_GetError()); fprintf(stderr, "ERROR: unable to initialize opengl library: %s\n", SDL_GetError());
exit(EXIT_FAILURE); exit(EXIT_FAILURE);
#endif
}
int SetSoftVideoMode(int Width, int Height, int Depth)
{
//TODO: clear surface
ScanDrawMode = ScanDrawD3DHardwareRGB;
GotMouse = 1;
// reset input
IngameKeyboardInput_ClearBuffer();
ScreenDescriptorBlock.SDB_Width = Width;
ScreenDescriptorBlock.SDB_Height = Height;
ScreenDescriptorBlock.SDB_CentreX = Width/2;
ScreenDescriptorBlock.SDB_CentreY = Height/2;
ScreenDescriptorBlock.SDB_ProjX = Width/2;
ScreenDescriptorBlock.SDB_ProjY = Height/2;
ScreenDescriptorBlock.SDB_ClipLeft = 0;
ScreenDescriptorBlock.SDB_ClipRight = Width;
ScreenDescriptorBlock.SDB_ClipUp = 0;
ScreenDescriptorBlock.SDB_ClipDown = Height;
return 0;
} }
/* ** */
static int SDLCALL SDLEventFilter(void* userData, SDL_Event* event) { static int SDLCALL SDLEventFilter(void* userData, SDL_Event* event) {
(void) userData; (void) userData;
@ -557,30 +702,45 @@ static int SDLCALL SDLEventFilter(void* userData, SDL_Event* event) {
return 1; return 1;
} }
int SetOGLVideoMode(int Width, int Height) static int InitSDLVideo(void) {
return 0;
}
static int SetOGLVideoMode(int Width, int Height)
{ {
int oldflags; int oldflags;
int flags; int flags;
RenderingMode = RENDERING_MODE_OPENGL;
ScanDrawMode = ScanDrawD3DHardwareRGB; ScanDrawMode = ScanDrawD3DHardwareRGB;
GotMouse = 1; GotMouse = 1;
#if defined(FIXED_WINDOW_SIZE)
// force the game to use the full desktop
SDL_DisplayMode dm;
if (SDL_GetDesktopDisplayMode(0, &dm) == 0) {
Width = dm.w;
Height = dm.h;
}
#endif
if (window == NULL) { if (window == NULL) {
load_ogl_functions(0); load_ogl_functions(0);
/*
if (window != NULL) {
oldflags = SDL_GetWindowFlags(window);
SDL_DestroyWindow(window);
}
*/
flags = SDL_WINDOW_OPENGL; flags = SDL_WINDOW_OPENGL;
#if defined(FIXED_WINDOW_SIZE)
flags |= SDL_WINDOW_BORDERLESS;
flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
#else
if (WantFullscreen) { if (WantFullscreen) {
flags |= SDL_WINDOW_FULLSCREEN; flags |= (WantResolutionChange != 0 ? SDL_WINDOW_FULLSCREEN : SDL_WINDOW_FULLSCREEN_DESKTOP);
} }
// the game doesn't properly support window resizing
//flags |= SDL_WINDOW_RESIZABLE;
#endif
// reset input // reset input
IngameKeyboardInput_ClearBuffer(); IngameKeyboardInput_ClearBuffer();
@ -588,27 +748,35 @@ int SetOGLVideoMode(int Width, int Height)
SDL_QuitSubSystem(SDL_INIT_VIDEO); SDL_QuitSubSystem(SDL_INIT_VIDEO);
SDL_InitSubSystem(SDL_INIT_VIDEO); SDL_InitSubSystem(SDL_INIT_VIDEO);
load_opengl_library(opengl_library); // set OpenGL attributes first
#if defined(USE_OPENGL_ES)
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
#else
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
#endif
// These should be configurable video options.
// If user requests 8bpp, try that, else fall back to 5.
// Same with depth. Try 32, 24, 16.
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
load_opengl_library(opengl_library);
// These should be configurable video options. // These should be configurable video options.
//SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); //SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
//SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4); //SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
SDL_GL_SetSwapInterval(1);
window = SDL_CreateWindow("Aliens vs Predator", window = SDL_CreateWindow("Aliens vs Predator",
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
Width, WindowWidth,
Height, WindowHeight,
flags); flags);
if (window == NULL) { if (window == NULL) {
fprintf(stderr, "(OpenGL) SDL SDL_CreateWindow failed: %s\n", SDL_GetError()); fprintf(stderr, "(OpenGL) SDL SDL_CreateWindow failed: %s\n", SDL_GetError());
@ -622,27 +790,41 @@ int SetOGLVideoMode(int Width, int Height)
} }
SDL_GL_MakeCurrent(window, context); SDL_GL_MakeCurrent(window, context);
SDL_AddEventWatch(SDLEventFilter, NULL); //TODO move this to startup? // These should be configurable video options.
SDL_GL_SetSwapInterval(1);
load_ogl_functions(1); load_ogl_functions(1);
///* this is for supporting keyboard input processing with little hassle */ SDL_GetWindowSize(window, &Width, &Height);
//SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
//SDL_SetRelativeMouseMode(isgrab);
}
ViewportWidth = Width;
ViewportHeight = Height;
SDL_SetWindowSize(window, Width, Height);
pglViewport(0, 0, Width, Height); pglViewport(0, 0, Width, Height);
pglMatrixMode(GL_PROJECTION); // create fullscreen window texture
pglLoadIdentity(); pglGenTextures(1, &FullscreenTexture);
pglMatrixMode(GL_MODELVIEW);
pglLoadIdentity(); pglBindTexture(GL_TEXTURE_2D, FullscreenTexture);
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
FullscreenTextureWidth = 1024;
FullscreenTextureHeight = 512;
pglTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, FullscreenTextureWidth, FullscreenTextureHeight, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, NULL);
}
SDL_GetWindowSize(window, &Width, &Height);
SetWindowSize(Width, Height, Width, Height);
int NewWidth, NewHeight;
SDL_GetWindowSize(window, &Width, &Height);
if (Width != NewWidth || Height != NewHeight) {
//printf("Failed to change size: %d,%d vs. %d,%d\n", Width, Height, NewWidth, NewHeight);
//Width = NewWidth;
//Height = NewHeight;
//SetWindowSize(Width, Height, Width, Height);
}
pglEnable(GL_BLEND); pglEnable(GL_BLEND);
pglBlendFunc(GL_SRC_ALPHA, GL_ONE); pglBlendFunc(GL_SRC_ALPHA, GL_ONE);
@ -654,23 +836,10 @@ int SetOGLVideoMode(int Width, int Height)
pglEnable(GL_TEXTURE_2D); pglEnable(GL_TEXTURE_2D);
pglPolygonMode(GL_FRONT, GL_FILL);
pglPolygonMode(GL_BACK, GL_FILL);
pglDisable(GL_CULL_FACE); pglDisable(GL_CULL_FACE);
pglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); pglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
ScreenDescriptorBlock.SDB_Width = Width;
ScreenDescriptorBlock.SDB_Height = Height;
ScreenDescriptorBlock.SDB_CentreX = Width/2;
ScreenDescriptorBlock.SDB_CentreY = Height/2;
ScreenDescriptorBlock.SDB_ProjX = Width/2;
ScreenDescriptorBlock.SDB_ProjY = Height/2;
ScreenDescriptorBlock.SDB_ClipLeft = 0;
ScreenDescriptorBlock.SDB_ClipRight = Width;
ScreenDescriptorBlock.SDB_ClipUp = 0;
ScreenDescriptorBlock.SDB_ClipDown = Height;
InitOpenGL(); InitOpenGL();
return 0; return 0;
@ -687,6 +856,11 @@ int ExitWindowsSystem()
SDL_JoystickClose(joy); SDL_JoystickClose(joy);
} }
if (FullscreenTexture != 0) {
pglDeleteTextures(1, &FullscreenTexture);
}
FullscreenTexture = 0;
load_ogl_functions(0); load_ogl_functions(0);
if (surface != NULL) { if (surface != NULL) {
@ -941,6 +1115,9 @@ static void handle_keypress(int key, int unicode, int press)
if (press) { if (press) {
switch(key) { switch(key) {
case KEY_CR:
RE_ENTRANT_QUEUE_WinProc_AddMessage_WM_CHAR('\r');
break;
case KEY_BACKSPACE: case KEY_BACKSPACE:
RE_ENTRANT_QUEUE_WinProc_AddMessage_WM_KEYDOWN(VK_BACK); RE_ENTRANT_QUEUE_WinProc_AddMessage_WM_KEYDOWN(VK_BACK);
break; break;
@ -986,33 +1163,6 @@ static void handle_keypress(int key, int unicode, int press)
KeyboardInput[key] = press; KeyboardInput[key] = press;
} }
static void handle_buttonpress(int button, int press)
{
int key;
switch(button) {
case 4: /* mouse wheel up */
key = KEY_MOUSEWHEELUP;
break;
case 5: /* mouse wheel down */
key = KEY_MOUSEWHEELDOWN;
break;
default: /* other buttons are handled elsewhere */
return;
}
/* since this currently only handles wheel up/down */
if (press == 0)
return;
if (press && !KeyboardInput[key]) {
DebouncedKeyboardInput[key] = 1;
}
GotAnyKey = 1;
KeyboardInput[key] = press;
}
void CheckForWindowsMessages() void CheckForWindowsMessages()
{ {
SDL_Event event; SDL_Event event;
@ -1022,21 +1172,27 @@ void CheckForWindowsMessages()
DebouncedGotAnyKey = 0; DebouncedGotAnyKey = 0;
memset(DebouncedKeyboardInput, 0, sizeof(DebouncedKeyboardInput)); memset(DebouncedKeyboardInput, 0, sizeof(DebouncedKeyboardInput));
wantmouse = 0; //(surface->flags & SDL_FULLSCREEN) || wantmouse = (SDL_GetRelativeMouseMode() == SDL_TRUE);
//(SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON);
// "keyboard" events that don't have an up event
KeyboardInput[KEY_MOUSEWHEELUP] = 0; KeyboardInput[KEY_MOUSEWHEELUP] = 0;
KeyboardInput[KEY_MOUSEWHEELDOWN] = 0; KeyboardInput[KEY_MOUSEWHEELDOWN] = 0;
if (SDL_PollEvent(&event)) { while (SDL_PollEvent(&event)) {
do {
switch(event.type) { switch(event.type) {
case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONDOWN:
if (wantmouse)
handle_buttonpress(event.button.button, 1);
break; break;
case SDL_MOUSEBUTTONUP: case SDL_MOUSEBUTTONUP:
break; break;
case SDL_MOUSEWHEEL:
if (wantmouse) {
if (event.wheel.y < 0) {
handle_keypress(KEY_MOUSEWHEELDOWN, 0, 1);
} else if (event.wheel.y > 0) {
handle_keypress(KEY_MOUSEWHEELUP, 0, 1);
}
}
break;
case SDL_TEXTINPUT: { case SDL_TEXTINPUT: {
int unicode = event.text.text[0]; //TODO convert to utf-32 int unicode = event.text.text[0]; //TODO convert to utf-32
if (unicode && !(unicode & 0xFF80)) { if (unicode && !(unicode & 0xFF80)) {
@ -1062,12 +1218,31 @@ void CheckForWindowsMessages()
handle_keypress(KeySymToKey(event.key.keysym.sym), 0, 0); handle_keypress(KeySymToKey(event.key.keysym.sym), 0, 0);
} }
break; break;
case SDL_WINDOWEVENT:
switch (event.window.event) {
case SDL_WINDOWEVENT_FOCUS_LOST:
// disable mouse grab?
break;
case SDL_WINDOWEVENT_RESIZED:
//printf("test, %d,%d\n", event.window.data1, event.window.data2);
WindowWidth = event.window.data1;
WindowHeight = event.window.data2;
if (RenderingMode == RENDERING_MODE_SOFTWARE) {
SetWindowSize(WindowWidth, WindowHeight, 640, 480);
} else {
SetWindowSize(WindowWidth, WindowHeight, WindowWidth, WindowHeight);
}
if (pglViewport != NULL) {
pglViewport(0, 0, WindowWidth, WindowHeight);
}
break;
}
break;
case SDL_QUIT: case SDL_QUIT:
AvP.MainLoopRunning = 0; /* TODO */ AvP.MainLoopRunning = 0; /* TODO */
exit(0); //TODO exit(0); //TODO
break; break;
} }
} while (SDL_PollEvent(&event));
} }
buttons = SDL_GetRelativeMouseState(&x, &y); buttons = SDL_GetRelativeMouseState(&x, &y);
@ -1117,30 +1292,46 @@ void CheckForWindowsMessages()
} }
} }
//#warning Redo WantX, need to split it out better so fullscreen can temporary set relative without clobbering user setting
if ((KeyboardInput[KEY_LEFTALT]||KeyboardInput[KEY_RIGHTALT]) && DebouncedKeyboardInput[KEY_CR]) { if ((KeyboardInput[KEY_LEFTALT]||KeyboardInput[KEY_RIGHTALT]) && DebouncedKeyboardInput[KEY_CR]) {
//SDL_GrabMode gm; if (WantFullscreenToggle != 0) {
// int displayMode = SDL_GetWindowFlags(window);
//SDL_WM_ToggleFullScreen(surface); //printf("Current window mode:%08x\n", displayMode);
// if ((displayMode & (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_FULLSCREEN_DESKTOP)) != 0) {
//gm = SDL_WM_GrabInput(SDL_GRAB_QUERY); SDL_SetWindowFullscreen(window, 0);
//if (gm == SDL_GRAB_OFF && !(surface->flags & SDL_FULLSCREEN)) } else {
// SDL_ShowCursor(1); SDL_SetWindowFullscreen(window, WantResolutionChange ? SDL_WINDOW_FULLSCREEN : SDL_WINDOW_FULLSCREEN_DESKTOP);
//else }
// SDL_ShowCursor(0);
displayMode = SDL_GetWindowFlags(window);
//printf("New window mode:%08x\n", displayMode);
if ((displayMode & (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_FULLSCREEN_DESKTOP)) != 0) {
SDL_SetRelativeMouseMode(SDL_TRUE);
WantFullscreen = 1;
} else {
SDL_SetRelativeMouseMode(WantMouseGrab ? SDL_TRUE : SDL_FALSE);
WantFullscreen = 0;
}
}
} }
if (KeyboardInput[KEY_LEFTCTRL] && DebouncedKeyboardInput[KEY_G]) { if (KeyboardInput[KEY_LEFTCTRL] && DebouncedKeyboardInput[KEY_G]) {
//SDL_GrabMode gm; int IsWindowed = (SDL_GetWindowFlags(window) & (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_FULLSCREEN_DESKTOP)) == 0;
//
//gm = SDL_WM_GrabInput(SDL_GRAB_QUERY); if (IsWindowed) {
//SDL_WM_GrabInput((gm == SDL_GRAB_ON) ? SDL_GRAB_OFF : SDL_GRAB_ON); WantMouseGrab = WantMouseGrab != 0 ? 0 : 1;
// if (WantMouseGrab != 0) {
//gm = SDL_WM_GrabInput(SDL_GRAB_QUERY); SDL_SetRelativeMouseMode(SDL_TRUE);
//if (gm == SDL_GRAB_OFF && !(surface->flags & SDL_FULLSCREEN)) } else {
// SDL_ShowCursor(1); SDL_SetRelativeMouseMode(SDL_FALSE);
//else
// SDL_ShowCursor(0);
} }
WantMouseGrab = (SDL_GetRelativeMouseMode() == SDL_TRUE);
}
}
// a second reset of relative mouse state because
// enabling relative mouse mode moves the mouse
SDL_GetRelativeMouseState(NULL, NULL);
if (GotPrintScn) { if (GotPrintScn) {
GotPrintScn = 0; GotPrintScn = 0;
@ -1151,45 +1342,24 @@ void CheckForWindowsMessages()
void InGameFlipBuffers() void InGameFlipBuffers()
{ {
if (window != NULL) { #if !defined(NDEBUG)
check_for_errors();
#endif
SDL_GL_SwapWindow(window); SDL_GL_SwapWindow(window);
}
} }
void FlipBuffers() void FlipBuffers()
{ {
// TODO: move this to init
static GLuint t;
if (t == 0) {
pglGenTextures(1, &t);
pglBindTexture(GL_TEXTURE_2D, t);
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
pglTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 640, 480, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, NULL);
}
pglDisableClientState(GL_VERTEX_ARRAY);
pglDisableClientState(GL_TEXTURE_COORD_ARRAY);
pglDisableClientState(GL_COLOR_ARRAY);
pglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); pglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
pglMatrixMode(GL_PROJECTION);
pglLoadIdentity();
pglMatrixMode(GL_MODELVIEW);
pglLoadIdentity();
pglDisable(GL_ALPHA_TEST); pglDisable(GL_ALPHA_TEST);
pglDisable(GL_BLEND); pglDisable(GL_BLEND);
pglDisable(GL_DEPTH_TEST); pglDisable(GL_DEPTH_TEST);
pglBindTexture(GL_TEXTURE_2D, t); pglBindTexture(GL_TEXTURE_2D, FullscreenTexture);
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
pglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); pglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
pglTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 640, 480, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, surface->pixels); pglTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 640, 480, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, surface->pixels);
@ -1197,6 +1367,10 @@ void FlipBuffers()
GLfloat x1; GLfloat x1;
GLfloat y0; GLfloat y0;
GLfloat y1; GLfloat y1;
GLfloat s0;
GLfloat s1;
GLfloat t0;
GLfloat t1;
// figure out the best way to fit the 640x480 virtual window // figure out the best way to fit the 640x480 virtual window
GLfloat a = ViewportHeight * 640.0f / 480.0f; GLfloat a = ViewportHeight * 640.0f / 480.0f;
@ -1218,24 +1392,55 @@ void FlipBuffers()
y0 = -y1; y0 = -y1;
} }
pglBegin(GL_QUADS); s0 = 0.0f;
s1 = 640.0f / (float) FullscreenTextureWidth;
t0 = 0.0f;
t1 = 480.0f / (float) FullscreenTextureHeight;
pglTexCoord2f(0.0, 1.0); GLfloat v[4*4];
pglVertex3f(x0, y0, -1.0); GLshort s[6];
pglTexCoord2f(1.0, 1.0); v[0+0*4] = x0;
pglVertex3f(x1, y0, -1.0); v[1+0*4] = y0;
v[2+0*4] = s0;
v[3+0*4] = t1;
v[0+1*4] = x1;
v[1+1*4] = y0;
v[2+1*4] = s1;
v[3+1*4] = t1;
v[0+2*4] = x1;
v[1+2*4] = y1;
v[2+2*4] = s1;
v[3+2*4] = t0;
v[0+3*4] = x0;
v[1+3*4] = y1;
v[2+3*4] = s0;
v[3+3*4] = t0;
pglTexCoord2f(1.0, 0.0); s[0] = 0;
pglVertex3f(x1, y1, -1.0); s[1] = 1;
s[2] = 2;
s[3] = 0;
s[4] = 2;
s[5] = 3;
pglTexCoord2f(0.0, 0.0); pglEnableClientState(GL_VERTEX_ARRAY);
pglVertex3f(x0, y1, -1.0); pglVertexPointer(2, GL_FLOAT, sizeof(GLfloat) * 4, &v[0]);
pglEnd(); pglEnableClientState(GL_TEXTURE_COORD_ARRAY);
pglTexCoordPointer(2, GL_FLOAT, sizeof(GLfloat) * 4, &v[2]);
pglDisableClientState(GL_COLOR_ARRAY);
pglColor4f(1.0f, 1.0f, 1.0f, 1.0f);
pglDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, s);
pglBindTexture(GL_TEXTURE_2D, 0); pglBindTexture(GL_TEXTURE_2D, 0);
#if !defined(NDEBUG)
check_for_errors();
#endif
SDL_GL_SwapWindow(window); SDL_GL_SwapWindow(window);
} }
@ -1339,10 +1544,9 @@ int main(int argc, char *argv[])
#endif #endif
InitGame(); InitGame();
//NEW WindowWidth = VideoModeList[CurrentVideoMode].w;
SetOGLVideoMode(VideoModeList[1].w, VideoModeList[1].h); WindowHeight = VideoModeList[CurrentVideoMode].h;
//NEW SetOGLVideoMode(0, 0);
SetSoftVideoMode(640, 480, 16); SetSoftVideoMode(640, 480, 16);
InitialVideoMode(); InitialVideoMode();
@ -1392,15 +1596,7 @@ if (AvP_MainMenus())
/* turn off any special effects */ /* turn off any special effects */
d3d_light_ctrl.ctrl = LCCM_NORMAL; d3d_light_ctrl.ctrl = LCCM_NORMAL;
//NEW SetOGLVideoMode(0, 0);
//TODO
// need to watch for CurrentVideoMode to change in all cases
// the menu will always render in a 640x480 virtual window
// game will render in a user-specified virtual window
// real window will be which ever size is available
//TODO
//NEW
SetOGLVideoMode(VideoModeList[CurrentVideoMode].w, VideoModeList[CurrentVideoMode].h);
InitialiseGammaSettings(RequestedGammaSetting); InitialiseGammaSettings(RequestedGammaSetting);

View file

@ -1,6 +1,7 @@
#include <math.h> #include <math.h>
#include "3dc.h" #include "3dc.h"
#include "mathline.h"
void ADD_LL(LONGLONGCH *a, LONGLONGCH *b, LONGLONGCH *c); void ADD_LL(LONGLONGCH *a, LONGLONGCH *b, LONGLONGCH *c);
void ADD_LL_PP(LONGLONGCH *c, LONGLONGCH *a); void ADD_LL_PP(LONGLONGCH *c, LONGLONGCH *a);
@ -12,21 +13,13 @@ void EQUALS_LL(LONGLONGCH *a, LONGLONGCH *b);
void NEG_LL(LONGLONGCH *a); void NEG_LL(LONGLONGCH *a);
void ASR_LL(LONGLONGCH *a, int shift); void ASR_LL(LONGLONGCH *a, int shift);
void IntToLL(LONGLONGCH *a, int *b); void IntToLL(LONGLONGCH *a, int *b);
int MUL_FIXED(int a, int b);
int DIV_FIXED(int a, int b); int DIV_FIXED(int a, int b);
#define DIV_INT(a, b) ((a) / (b))
int NarrowDivide(LONGLONGCH *a, int b); int NarrowDivide(LONGLONGCH *a, int b);
int WideMulNarrowDiv(int a, int b, int c); int WideMulNarrowDiv(int a, int b, int c);
void RotateVector_ASM(VECTORCH *v, MATRIXCH *m); void RotateVector_ASM(VECTORCH *v, MATRIXCH *m);
void RotateAndCopyVector_ASM(VECTORCH *v1, VECTORCH *v2, MATRIXCH *m); void RotateAndCopyVector_ASM(VECTORCH *v1, VECTORCH *v2, MATRIXCH *m);
#if 0
int FloatToInt(float);
#define f2i(a, b) { a = FloatToInt(b); }
#endif
#undef ASM386 #undef ASM386
#if !defined(ASM386) #if !defined(ASM386)
@ -450,63 +443,10 @@ __asm__("movl 0(%%esi), %%eax \n\t"
#endif #endif
} }
/* //
// Fixed Point Multiply - MUL_FIXED
Fixed Point Multiply. // See mathline.h
//
16.16 * 16.16 -> 16.16
or
16.16 * 0.32 -> 0.32
A proper version of this function ought to read
16.16 * 16.16 -> 32.16
but this would require a __int64 result
Algorithm:
Take the mid 32 bits of the 64 bit result
*/
/*
These functions have been checked for suitability for
a Pentium and look as if they would work adequately.
Might be worth a more detailed look at optimising
them though.
*/
int MUL_FIXED(int a, int b)
{
/*
int retval;
_asm
{
mov eax,a
imul b
shrd eax,edx,16
mov retval,eax
}
*/
#if defined(ASM386)
int retval;
__asm__("imull %2 \n\t"
"shrdl $16, %%edx, %%eax \n\t"
: "=a" (retval)
: "0" (a), "m" (b)
: "%edx", "cc"
);
return retval;
#else
__int64 aa = (__int64) a;
__int64 bb = (__int64) b;
__int64 cc = aa * bb;
return (int) ((cc >> 16) & 0xffffffff);
#endif
}
/* /*
@ -561,17 +501,6 @@ __asm__("cdq \n\t"
*/ */
/*
32/32 division
This macro is a function on some other platforms
*/
#define DIV_INT(a, b) ((a) / (b))
/* /*
A Narrowing 64/32 Division A Narrowing 64/32 Division
@ -687,31 +616,7 @@ __asm__ volatile
return sqrt_temp; return sqrt_temp;
#else #else
return (int) sqrt( (float)A ); float fA = A;
#endif return lrintf(sqrtf(fA));
}
/*
This may look ugly (it is) but it is a MUCH faster way to convert "float" into "int" than
the function call "CHP" used by the WATCOM compiler.
*/
volatile float fti_fptmp;
volatile int fti_itmp;
void FloatToInt()
{
#if defined(ASM386)
__asm__ volatile
("flds fti_fptmp \n\t"
"fistpl fti_itmp \n\t"
:
:
: "memory", "cc"
);
#else
fti_itmp = (int)fti_fptmp;
#endif #endif
} }

66
src/mathline.h Normal file
View file

@ -0,0 +1,66 @@
#ifndef MATHLINE_H
#define MATHLINE_H
#include <math.h>
#define f2i(a, b) a = lrintf(b)
/*
Fixed Point Multiply.
16.16 * 16.16 -> 16.16
or
16.16 * 0.32 -> 0.32
A proper version of this function ought to read
16.16 * 16.16 -> 32.16
but this would require a __int64 result
Algorithm:
Take the mid 32 bits of the 64 bit result
*/
/*
These functions have been checked for suitability for
a Pentium and look as if they would work adequately.
Might be worth a more detailed look at optimising
them though.
*/
static inline int MUL_FIXED(int a, int b)
{
/*
int retval;
_asm
{
mov eax,a
imul b
shrd eax,edx,16
mov retval,eax
}
*/
#if defined(ASM386)
int retval;
__asm__("imull %2 \n\t"
"shrdl $16, %%edx, %%eax \n\t"
: "=a" (retval)
: "0" (a), "m" (b)
: "%edx", "cc"
);
return retval;
#else
__int64 aa = (__int64) a;
__int64 bb = (__int64) b;
__int64 cc = aa * bb;
return (int) ((cc >> 16) & 0xffffffff);
#endif
}
#endif

View file

@ -115,13 +115,6 @@ AVPMENUGFX AvPMenuGfxStorage[MAX_NO_OF_AVPMENUGFXS] =
#endif #endif
}; };
int CreateIMGSurface(D3DTexture *tex, unsigned char *buf)
{
tex->id = 0;
return 0;
}
static void DrawAvPMenuGlowyBar(int topleftX, int topleftY, int alpha, int length) static void DrawAvPMenuGlowyBar(int topleftX, int topleftY, int alpha, int length)
{ {
enum AVPMENUGFX_ID menuGfxID = AVPMENUGFX_GLOWY_MIDDLE; enum AVPMENUGFX_ID menuGfxID = AVPMENUGFX_GLOWY_MIDDLE;
@ -449,17 +442,25 @@ int RenderMenuText(const char *textPtr, int sx, int sy, int alpha, enum AVPMENUF
char c = *textPtr++; char c = *textPtr++;
if (c>=' ') { if (c>=' ') {
int topLeftU = 1; unsigned int topLeftU = 0;
int topLeftV = 1+(c-32)*33; unsigned int topLeftV = 1+(c-32)*33;
int x, y; unsigned int x, y;
int width = IntroFont_Light.FontWidth[(unsigned int) c]; unsigned int width = IntroFont_Light.FontWidth[(unsigned int) c];
unsigned int remainder = 0;
unsigned int stride = width;
if (image->w > width) {
remainder = image->w - width;
} else {
stride = image->w;
}
srcPtr = &image->buf[(topLeftU+topLeftV*image->w)*4]; srcPtr = &image->buf[(topLeftU+topLeftV*image->w)*4];
for (y=sy; y<33+sy; y++) { for (y=sy; y<33+sy; y++) {
destPtr = (unsigned short *)(((unsigned char *)surface->pixels)+y*surface->pitch) + sx; destPtr = (unsigned short *)(((unsigned char *)surface->pixels)+y*surface->pitch) + sx;
for (x=width; x>0; x--) { for (x=stride; x>0; x--) {
if (srcPtr[0] || srcPtr[1] || srcPtr[2]) { if (srcPtr[0] || srcPtr[1] || srcPtr[2]) {
unsigned int destR, destG, destB; unsigned int destR, destG, destB;
@ -484,7 +485,7 @@ int RenderMenuText(const char *textPtr, int sx, int sy, int alpha, enum AVPMENUF
srcPtr += 4; srcPtr += 4;
destPtr++; destPtr++;
} }
srcPtr += (image->w - width) * 4; srcPtr += remainder * 4;
} }
sx += width; sx += width;
} }
@ -546,10 +547,18 @@ int RenderMenuText_Clipped(char *textPtr, int sx, int sy, int alpha, enum AVPMEN
char c = *textPtr++; char c = *textPtr++;
if (c>=' ') { if (c>=' ') {
int topLeftU = 1; unsigned int topLeftU = 0;
int topLeftV = 1+(c-32)*33; unsigned int topLeftV = 1+(c-32)*33;
int x, y; unsigned int x, y;
int width = IntroFont_Light.FontWidth[(unsigned int) c]; unsigned int width = IntroFont_Light.FontWidth[(unsigned int) c];
unsigned int remainder = 0;
unsigned int stride = width;
if (image->w > width) {
remainder = image->w - width;
} else {
stride = image->w;
}
srcPtr = &image->buf[(topLeftU+topLeftV*image->w)*4]; srcPtr = &image->buf[(topLeftU+topLeftV*image->w)*4];
@ -557,7 +566,7 @@ int RenderMenuText_Clipped(char *textPtr, int sx, int sy, int alpha, enum AVPMEN
if(y>=topY && y<=bottomY) { if(y>=topY && y<=bottomY) {
destPtr = (unsigned short *)(((unsigned char *)surface->pixels)+y*surface->pitch) + sx; destPtr = (unsigned short *)(((unsigned char *)surface->pixels)+y*surface->pitch) + sx;
for (x=width; x>0; x--) { for (x=stride; x>0; x--) {
if (srcPtr[0] || srcPtr[1] || srcPtr[2]) { if (srcPtr[0] || srcPtr[1] || srcPtr[2]) {
unsigned int destR, destG, destB; unsigned int destR, destG, destB;
@ -582,7 +591,7 @@ int RenderMenuText_Clipped(char *textPtr, int sx, int sy, int alpha, enum AVPMEN
srcPtr += 4; srcPtr += 4;
destPtr++; destPtr++;
} }
srcPtr += (image->w - width) * 4; srcPtr += remainder * 4;
} else { } else {
srcPtr += image->w * 4; srcPtr += image->w * 4;
} }

View file

@ -6,20 +6,11 @@
#include "oglfunc.h" #include "oglfunc.h"
PFNGLALPHAFUNCPROC pglAlphaFunc; PFNGLALPHAFUNCPROC pglAlphaFunc;
PFNGLARRAYELEMENTPROC pglArrayElement;
PFNGLBEGINPROC pglBegin;
PFNGLBINDTEXTUREPROC pglBindTexture; PFNGLBINDTEXTUREPROC pglBindTexture;
PFNGLBLENDFUNCPROC pglBlendFunc; PFNGLBLENDFUNCPROC pglBlendFunc;
PFNGLCLEARPROC pglClear; PFNGLCLEARPROC pglClear;
PFNGLCLEARCOLORPROC pglClearColor; PFNGLCLEARCOLORPROC pglClearColor;
PFNGLCOLOR3FPROC pglColor3f;
PFNGLCOLOR3FVPROC pglColor3fv;
PFNGLCOLOR3UBPROC pglColor3ub;
PFNGLCOLOR3UBVPROC pglColor3ubv;
PFNGLCOLOR4FPROC pglColor4f; PFNGLCOLOR4FPROC pglColor4f;
PFNGLCOLOR4FVPROC pglColor4fv;
PFNGLCOLOR4UBPROC pglColor4ub;
PFNGLCOLOR4UBVPROC pglColor4ubv;
PFNGLCOLORPOINTERPROC pglColorPointer; PFNGLCOLORPOINTERPROC pglColorPointer;
PFNGLCULLFACEPROC pglCullFace; PFNGLCULLFACEPROC pglCullFace;
PFNGLDELETETEXTURESPROC pglDeleteTextures; PFNGLDELETETEXTURESPROC pglDeleteTextures;
@ -28,15 +19,10 @@ PFNGLDEPTHMASKPROC pglDepthMask;
PFNGLDEPTHRANGEPROC pglDepthRange; PFNGLDEPTHRANGEPROC pglDepthRange;
PFNGLDISABLEPROC pglDisable; PFNGLDISABLEPROC pglDisable;
PFNGLDISABLECLIENTSTATEPROC pglDisableClientState; PFNGLDISABLECLIENTSTATEPROC pglDisableClientState;
PFNGLDRAWBUFFERPROC pglDrawBuffer;
PFNGLDRAWELEMENTSPROC pglDrawElements; PFNGLDRAWELEMENTSPROC pglDrawElements;
PFNGLDRAWPIXELSPROC pglDrawPixels;
PFNGLDRAWRANGEELEMENTSPROC pglDrawRangeElements;
PFNGLENABLEPROC pglEnable; PFNGLENABLEPROC pglEnable;
PFNGLENABLECLIENTSTATEPROC pglEnableClientState; PFNGLENABLECLIENTSTATEPROC pglEnableClientState;
PFNGLENDPROC pglEnd;
PFNGLFRONTFACEPROC pglFrontFace; PFNGLFRONTFACEPROC pglFrontFace;
PFNGLFRUSTUMPROC pglFrustum;
PFNGLGENTEXTURESPROC pglGenTextures; PFNGLGENTEXTURESPROC pglGenTextures;
PFNGLGETERRORPROC pglGetError; PFNGLGETERRORPROC pglGetError;
PFNGLGETFLOATVPROC pglGetFloatv; PFNGLGETFLOATVPROC pglGetFloatv;
@ -44,34 +30,10 @@ PFNGLGETINTEGERVPROC pglGetIntegerv;
PFNGLGETSTRINGPROC pglGetString; PFNGLGETSTRINGPROC pglGetString;
PFNGLGETTEXPARAMETERFVPROC pglGetTexParameterfv; PFNGLGETTEXPARAMETERFVPROC pglGetTexParameterfv;
PFNGLHINTPROC pglHint; PFNGLHINTPROC pglHint;
PFNGLLOADIDENTITYPROC pglLoadIdentity;
PFNGLLOADMATRIXFPROC pglLoadMatrixf;
PFNGLMATRIXMODEPROC pglMatrixMode;
PFNGLMULTMATRIXFPROC pglMultMatrixf;
PFNGLNORMALPOINTERPROC pglNormalPointer;
PFNGLORTHOPROC pglOrtho;
PFNGLPIXELSTOREIPROC pglPixelStorei; PFNGLPIXELSTOREIPROC pglPixelStorei;
PFNGLPIXELZOOMPROC pglPixelZoom;
PFNGLPOLYGONMODEPROC pglPolygonMode;
PFNGLPOLYGONOFFSETPROC pglPolygonOffset; PFNGLPOLYGONOFFSETPROC pglPolygonOffset;
PFNGLPOPATTRIBPROC pglPopAttrib;
PFNGLPOPCLIENTATTRIBPROC pglPopClientAttrib;
PFNGLPOPMATRIXPROC pglPopMatrix;
PFNGLPUSHATTRIBPROC pglPushAttrib;
PFNGLPUSHCLIENTATTRIBPROC pglPushClientAttrib;
PFNGLPUSHMATRIXPROC pglPushMatrix;
PFNGLRASTERPOS2IPROC pglRasterPos2i;
PFNGLREADBUFFERPROC pglReadBuffer;
PFNGLREADPIXELSPROC pglReadPixels; PFNGLREADPIXELSPROC pglReadPixels;
PFNGLROTATEFPROC pglRotatef;
PFNGLSCALEFPROC pglScalef;
PFNGLSHADEMODELPROC pglShadeModel; PFNGLSHADEMODELPROC pglShadeModel;
PFNGLTEXCOORD2FPROC pglTexCoord2f;
PFNGLTEXCOORD2FVPROC pglTexCoord2fv;
PFNGLTEXCOORD3FPROC pglTexCoord3f;
PFNGLTEXCOORD3FVPROC pglTexCoord3fv;
PFNGLTEXCOORD4FPROC pglTexCoord4f;
PFNGLTEXCOORD4FVPROC pglTexCoord4fv;
PFNGLTEXCOORDPOINTERPROC pglTexCoordPointer; PFNGLTEXCOORDPOINTERPROC pglTexCoordPointer;
PFNGLTEXENVFPROC pglTexEnvf; PFNGLTEXENVFPROC pglTexEnvf;
PFNGLTEXENVFVPROC pglTexEnvfv; PFNGLTEXENVFVPROC pglTexEnvfv;
@ -80,50 +42,37 @@ PFNGLTEXIMAGE2DPROC pglTexImage2D;
PFNGLTEXPARAMETERFPROC pglTexParameterf; PFNGLTEXPARAMETERFPROC pglTexParameterf;
PFNGLTEXPARAMETERIPROC pglTexParameteri; PFNGLTEXPARAMETERIPROC pglTexParameteri;
PFNGLTEXSUBIMAGE2DPROC pglTexSubImage2D; PFNGLTEXSUBIMAGE2DPROC pglTexSubImage2D;
PFNGLTRANSLATEFPROC pglTranslatef;
PFNGLVERTEX2FPROC pglVertex2f;
PFNGLVERTEX2FVPROC pglVertex2fv;
PFNGLVERTEX3FPROC pglVertex3f;
PFNGLVERTEX3FVPROC pglVertex3fv;
PFNGLVERTEX4FPROC pglVertex4f;
PFNGLVERTEX4FVPROC pglVertex4fv;
PFNGLVERTEXPOINTERPROC pglVertexPointer; PFNGLVERTEXPOINTERPROC pglVertexPointer;
PFNGLVIEWPORTPROC pglViewport; PFNGLVIEWPORTPROC pglViewport;
// GL_EXT_paletted_texture
PFNGLCOLORTABLEEXTPROC pglColorTableEXT;
PFNGLGETCOLORTABLEPARAMETERIVEXTPROC pglGetColorTableParameterivEXT;
// GL_EXT_secondary_color
PFNGLSECONDARYCOLOR3FEXTPROC pglSecondaryColor3fEXT;
PFNGLSECONDARYCOLOR3FVEXTPROC pglSecondaryColor3fvEXT;
PFNGLSECONDARYCOLOR3UBEXTPROC pglSecondaryColor3ubEXT;
PFNGLSECONDARYCOLOR3UBVEXTPROC pglSecondaryColor3ubvEXT;
PFNGLSECONDARYCOLORPOINTEREXTPROC pglSecondaryColorPointerEXT;
int ogl_have_multisample_filter_hint; int ogl_have_multisample_filter_hint;
int ogl_have_paletted_texture;
int ogl_have_secondary_color;
int ogl_have_texture_filter_anisotropic; int ogl_have_texture_filter_anisotropic;
int ogl_use_multisample_filter_hint; int ogl_use_multisample_filter_hint;
int ogl_use_paletted_texture;
int ogl_use_secondary_color;
int ogl_use_texture_filter_anisotropic; int ogl_use_texture_filter_anisotropic;
static void dummyfunc() static void dummyfunc()
{ {
} }
#define LoadOGLProc(type, func) \ #define LoadOGLProc_(type, func, name) { \
{ \
if (!mode) p##func = (type) dummyfunc; else \ if (!mode) p##func = (type) dummyfunc; else \
p##func = (type) SDL_GL_GetProcAddress(#func); \ p##func = (type) SDL_GL_GetProcAddress(#name); \
if (p##func == NULL) { \ if (p##func == NULL) { \
if (!ogl_missing_func) ogl_missing_func = #func; \ if (!ogl_missing_func) ogl_missing_func = #func; \
} \ } \
} }
#define LoadOGLProc(type, func) \
LoadOGLProc_(type, func, func)
#define LoadOGLProc2(type, func1, func2) \
LoadOGLProc_(type, func1, func1); \
if (p##func1 == NULL) { \
ogl_missing_func = NULL; \
LoadOGLProc_(type, func1, func2); \
}
static int check_token(const char *string, const char *token) static int check_token(const char *string, const char *token)
{ {
const char *s = string; const char *s = string;
@ -152,37 +101,23 @@ void load_ogl_functions(int mode)
ogl_missing_func = NULL; ogl_missing_func = NULL;
LoadOGLProc(PFNGLALPHAFUNCPROC, glAlphaFunc); LoadOGLProc(PFNGLALPHAFUNCPROC, glAlphaFunc);
LoadOGLProc(PFNGLARRAYELEMENTPROC, glArrayElement);
LoadOGLProc(PFNGLBEGINPROC, glBegin);
LoadOGLProc(PFNGLBINDTEXTUREPROC, glBindTexture); LoadOGLProc(PFNGLBINDTEXTUREPROC, glBindTexture);
LoadOGLProc(PFNGLBLENDFUNCPROC, glBlendFunc); LoadOGLProc(PFNGLBLENDFUNCPROC, glBlendFunc);
LoadOGLProc(PFNGLCLEARPROC, glClear); LoadOGLProc(PFNGLCLEARPROC, glClear);
LoadOGLProc(PFNGLCLEARCOLORPROC, glClearColor); LoadOGLProc(PFNGLCLEARCOLORPROC, glClearColor);
LoadOGLProc(PFNGLCOLOR3FPROC, glColor3f);
LoadOGLProc(PFNGLCOLOR3FVPROC, glColor3fv);
LoadOGLProc(PFNGLCOLOR3UBPROC, glColor3ub);
LoadOGLProc(PFNGLCOLOR3UBVPROC, glColor3ubv);
LoadOGLProc(PFNGLCOLOR4FPROC, glColor4f); LoadOGLProc(PFNGLCOLOR4FPROC, glColor4f);
LoadOGLProc(PFNGLCOLOR4FVPROC, glColor4fv);
LoadOGLProc(PFNGLCOLOR4UBPROC, glColor4ub);
LoadOGLProc(PFNGLCOLOR4UBVPROC, glColor4ubv);
LoadOGLProc(PFNGLCOLORPOINTERPROC, glColorPointer); LoadOGLProc(PFNGLCOLORPOINTERPROC, glColorPointer);
LoadOGLProc(PFNGLCULLFACEPROC, glCullFace); LoadOGLProc(PFNGLCULLFACEPROC, glCullFace);
LoadOGLProc(PFNGLDELETETEXTURESPROC, glDeleteTextures); LoadOGLProc(PFNGLDELETETEXTURESPROC, glDeleteTextures);
LoadOGLProc(PFNGLDEPTHFUNCPROC, glDepthFunc); LoadOGLProc(PFNGLDEPTHFUNCPROC, glDepthFunc);
LoadOGLProc(PFNGLDEPTHMASKPROC, glDepthMask); LoadOGLProc(PFNGLDEPTHMASKPROC, glDepthMask);
LoadOGLProc(PFNGLDEPTHRANGEPROC, glDepthRange); LoadOGLProc2(PFNGLDEPTHRANGEPROC, glDepthRange, glDepthRangef);
LoadOGLProc(PFNGLDISABLEPROC, glDisable); LoadOGLProc(PFNGLDISABLEPROC, glDisable);
LoadOGLProc(PFNGLDISABLECLIENTSTATEPROC, glDisableClientState); LoadOGLProc(PFNGLDISABLECLIENTSTATEPROC, glDisableClientState);
LoadOGLProc(PFNGLDRAWBUFFERPROC, glDrawBuffer);
LoadOGLProc(PFNGLDRAWELEMENTSPROC, glDrawElements); LoadOGLProc(PFNGLDRAWELEMENTSPROC, glDrawElements);
LoadOGLProc(PFNGLDRAWPIXELSPROC, glDrawPixels);
LoadOGLProc(PFNGLDRAWRANGEELEMENTSPROC, glDrawRangeElements);
LoadOGLProc(PFNGLENABLEPROC, glEnable); LoadOGLProc(PFNGLENABLEPROC, glEnable);
LoadOGLProc(PFNGLENABLECLIENTSTATEPROC, glEnableClientState); LoadOGLProc(PFNGLENABLECLIENTSTATEPROC, glEnableClientState);
LoadOGLProc(PFNGLENDPROC, glEnd);
LoadOGLProc(PFNGLFRONTFACEPROC, glFrontFace); LoadOGLProc(PFNGLFRONTFACEPROC, glFrontFace);
LoadOGLProc(PFNGLFRUSTUMPROC, glFrustum);
LoadOGLProc(PFNGLGENTEXTURESPROC, glGenTextures); LoadOGLProc(PFNGLGENTEXTURESPROC, glGenTextures);
LoadOGLProc(PFNGLGETERRORPROC, glGetError); LoadOGLProc(PFNGLGETERRORPROC, glGetError);
LoadOGLProc(PFNGLGETFLOATVPROC, glGetFloatv); LoadOGLProc(PFNGLGETFLOATVPROC, glGetFloatv);
@ -190,34 +125,10 @@ void load_ogl_functions(int mode)
LoadOGLProc(PFNGLGETSTRINGPROC, glGetString); LoadOGLProc(PFNGLGETSTRINGPROC, glGetString);
LoadOGLProc(PFNGLGETTEXPARAMETERFVPROC, glGetTexParameterfv); LoadOGLProc(PFNGLGETTEXPARAMETERFVPROC, glGetTexParameterfv);
LoadOGLProc(PFNGLHINTPROC, glHint); LoadOGLProc(PFNGLHINTPROC, glHint);
LoadOGLProc(PFNGLLOADIDENTITYPROC, glLoadIdentity);
LoadOGLProc(PFNGLLOADMATRIXFPROC, glLoadMatrixf);
LoadOGLProc(PFNGLMATRIXMODEPROC, glMatrixMode);
LoadOGLProc(PFNGLMULTMATRIXFPROC, glMultMatrixf);
LoadOGLProc(PFNGLNORMALPOINTERPROC, glNormalPointer);
LoadOGLProc(PFNGLORTHOPROC, glOrtho);
LoadOGLProc(PFNGLPIXELSTOREIPROC, glPixelStorei); LoadOGLProc(PFNGLPIXELSTOREIPROC, glPixelStorei);
LoadOGLProc(PFNGLPIXELZOOMPROC, glPixelZoom);
LoadOGLProc(PFNGLPOLYGONMODEPROC, glPolygonMode);
LoadOGLProc(PFNGLPOLYGONOFFSETPROC, glPolygonOffset); LoadOGLProc(PFNGLPOLYGONOFFSETPROC, glPolygonOffset);
LoadOGLProc(PFNGLPOPATTRIBPROC, glPopAttrib);
LoadOGLProc(PFNGLPOPCLIENTATTRIBPROC, glPopClientAttrib);
LoadOGLProc(PFNGLPOPMATRIXPROC, glPopMatrix);
LoadOGLProc(PFNGLPUSHATTRIBPROC, glPushAttrib);
LoadOGLProc(PFNGLPUSHCLIENTATTRIBPROC, glPushClientAttrib);
LoadOGLProc(PFNGLPUSHMATRIXPROC, glPushMatrix);
LoadOGLProc(PFNGLRASTERPOS2IPROC, glRasterPos2i);
LoadOGLProc(PFNGLREADBUFFERPROC, glReadBuffer);
LoadOGLProc(PFNGLREADPIXELSPROC, glReadPixels); LoadOGLProc(PFNGLREADPIXELSPROC, glReadPixels);
LoadOGLProc(PFNGLROTATEFPROC, glRotatef);
LoadOGLProc(PFNGLSCALEFPROC, glScalef);
LoadOGLProc(PFNGLSHADEMODELPROC, glShadeModel); LoadOGLProc(PFNGLSHADEMODELPROC, glShadeModel);
LoadOGLProc(PFNGLTEXCOORD2FPROC, glTexCoord2f);
LoadOGLProc(PFNGLTEXCOORD2FVPROC, glTexCoord2fv);
LoadOGLProc(PFNGLTEXCOORD3FPROC, glTexCoord3f);
LoadOGLProc(PFNGLTEXCOORD3FVPROC, glTexCoord3fv);
LoadOGLProc(PFNGLTEXCOORD4FPROC, glTexCoord4f);
LoadOGLProc(PFNGLTEXCOORD4FVPROC, glTexCoord4fv);
LoadOGLProc(PFNGLTEXCOORDPOINTERPROC, glTexCoordPointer); LoadOGLProc(PFNGLTEXCOORDPOINTERPROC, glTexCoordPointer);
LoadOGLProc(PFNGLTEXENVFPROC, glTexEnvf); LoadOGLProc(PFNGLTEXENVFPROC, glTexEnvf);
LoadOGLProc(PFNGLTEXENVFVPROC, glTexEnvfv); LoadOGLProc(PFNGLTEXENVFVPROC, glTexEnvfv);
@ -226,23 +137,10 @@ void load_ogl_functions(int mode)
LoadOGLProc(PFNGLTEXPARAMETERFPROC, glTexParameterf); LoadOGLProc(PFNGLTEXPARAMETERFPROC, glTexParameterf);
LoadOGLProc(PFNGLTEXPARAMETERIPROC, glTexParameteri); LoadOGLProc(PFNGLTEXPARAMETERIPROC, glTexParameteri);
LoadOGLProc(PFNGLTEXSUBIMAGE2DPROC, glTexSubImage2D); LoadOGLProc(PFNGLTEXSUBIMAGE2DPROC, glTexSubImage2D);
LoadOGLProc(PFNGLTRANSLATEFPROC, glTranslatef);
LoadOGLProc(PFNGLVERTEX2FPROC, glVertex2f);
LoadOGLProc(PFNGLVERTEX2FVPROC, glVertex2fv);
LoadOGLProc(PFNGLVERTEX3FPROC, glVertex3f);
LoadOGLProc(PFNGLVERTEX3FVPROC, glVertex3fv);
LoadOGLProc(PFNGLVERTEX4FPROC, glVertex4f);
LoadOGLProc(PFNGLVERTEX4FVPROC, glVertex4fv);
LoadOGLProc(PFNGLVERTEXPOINTERPROC, glVertexPointer); LoadOGLProc(PFNGLVERTEXPOINTERPROC, glVertexPointer);
LoadOGLProc(PFNGLVIEWPORTPROC, glViewport); LoadOGLProc(PFNGLVIEWPORTPROC, glViewport);
if (!mode) { if (!mode) {
ogl_have_paletted_texture = 0;
ogl_have_secondary_color = 0;
ogl_use_paletted_texture = 0;
ogl_use_secondary_color = 0;
return; return;
} }
@ -251,67 +149,24 @@ void load_ogl_functions(int mode)
exit(EXIT_FAILURE); exit(EXIT_FAILURE);
} }
#if !defined(NDEBUG)
printf("GL_VENDOR: %s\n", pglGetString(GL_VENDOR));
printf("GL_RENDERER: %s\n", pglGetString(GL_RENDERER));
printf("GL_VERSION: %s\n", pglGetString(GL_VERSION));
//printf("GL_SHADING_LANGUAGE_VERSION: %s\n", pglGetString(GL_SHADING_LANGUAGE_VERSION));
printf("GL_EXTENSIONS: %s\n", pglGetString(GL_EXTENSIONS));
#endif
ext = (const char *) pglGetString(GL_EXTENSIONS); ext = (const char *) pglGetString(GL_EXTENSIONS);
ogl_have_multisample_filter_hint = check_token(ext, "GL_NV_multisample_filter_hint"); ogl_have_multisample_filter_hint = check_token(ext, "GL_NV_multisample_filter_hint");
ogl_have_paletted_texture = check_token(ext, "GL_EXT_paletted_texture");
ogl_have_secondary_color = check_token(ext, "GL_EXT_secondary_color");
ogl_have_texture_filter_anisotropic = check_token(ext, "GL_EXT_texture_filter_anisotropic"); ogl_have_texture_filter_anisotropic = check_token(ext, "GL_EXT_texture_filter_anisotropic");
#ifndef GL_COLOR_TABLE_WIDTH_EXT
#define GL_COLOR_TABLE_WIDTH_EXT GL_COLOR_TABLE_WIDTH
#endif
if (ogl_have_paletted_texture) {
ogl_missing_func = NULL;
LoadOGLProc(PFNGLCOLORTABLEEXTPROC, glColorTableEXT);
LoadOGLProc(PFNGLGETCOLORTABLEPARAMETERIVEXTPROC, glGetColorTableParameterivEXT);
if (!ogl_missing_func) {
GLint size;
pglColorTableEXT(GL_PROXY_TEXTURE_2D, GL_RGBA, 256, GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL);
pglGetColorTableParameterivEXT(GL_PROXY_TEXTURE_2D, GL_COLOR_TABLE_WIDTH_EXT, &size);
if (size != 256) {
ogl_have_paletted_texture = 0;
}
} else {
ogl_have_paletted_texture = 0;
}
}
if (ogl_have_secondary_color) {
ogl_missing_func = NULL;
LoadOGLProc(PFNGLSECONDARYCOLOR3FEXTPROC, glSecondaryColor3fEXT);
LoadOGLProc(PFNGLSECONDARYCOLOR3FVEXTPROC, glSecondaryColor3fvEXT);
LoadOGLProc(PFNGLSECONDARYCOLOR3UBEXTPROC, glSecondaryColor3ubEXT);
LoadOGLProc(PFNGLSECONDARYCOLOR3UBVEXTPROC, glSecondaryColor3ubvEXT);
LoadOGLProc(PFNGLSECONDARYCOLORPOINTEREXTPROC, glSecondaryColorPointerEXT);
if (ogl_missing_func) {
ogl_have_secondary_color = 0;
}
}
ogl_use_multisample_filter_hint = ogl_have_multisample_filter_hint; ogl_use_multisample_filter_hint = ogl_have_multisample_filter_hint;
ogl_use_paletted_texture = ogl_have_paletted_texture;
ogl_use_secondary_color = ogl_have_secondary_color;
ogl_use_texture_filter_anisotropic = ogl_have_texture_filter_anisotropic; ogl_use_texture_filter_anisotropic = ogl_have_texture_filter_anisotropic;
#if 0
fprintf(stderr, "RENDER DEBUG: pal:%d sec:%d mfh:%d tfa:%d\n",
ogl_use_paletted_texture,
ogl_use_secondary_color,
ogl_use_multisample_filter_hint,
ogl_use_texture_filter_anisotropic
);
#endif
} }
int check_for_errors(const char *file, int line) int check_for_errors_(const char *file, int line)
{ {
GLenum error; GLenum error;
int diderror = 0; int diderror = 0;

View file

@ -5,25 +5,32 @@
#include <windows.h> #include <windows.h>
#endif #endif
#if defined(USE_OPENGL_ES)
#include "SDL_opengles.h"
// OpenGL compatibility
typedef GLclampf GLclampd;
typedef GLfloat GLdouble;
#else
#include "SDL_opengl.h" #include "SDL_opengl.h"
//#include <GL/gl.h> #endif
//#include <GL/glext.h>
#if !defined(GL_CLAMP_TO_EDGE)
// Originally added by GL_SGIS_texture_edge_clamp; part of OpenGL 1.2 core.
#define GL_CLAMP_TO_EDGE 0x812F
#endif
#if !defined(APIENTRY)
#define APIENTRY
#endif
typedef void (APIENTRY *PFNGLALPHAFUNCPROC)(GLenum, GLclampf); typedef void (APIENTRY *PFNGLALPHAFUNCPROC)(GLenum, GLclampf);
typedef void (APIENTRY *PFNGLARRAYELEMENTPROC)(GLint);
typedef void (APIENTRY *PFNGLBEGINPROC)(GLenum);
typedef void (APIENTRY *PFNGLBINDTEXTUREPROC)(GLenum, GLuint); typedef void (APIENTRY *PFNGLBINDTEXTUREPROC)(GLenum, GLuint);
typedef void (APIENTRY *PFNGLBLENDFUNCPROC)(GLenum, GLenum); typedef void (APIENTRY *PFNGLBLENDFUNCPROC)(GLenum, GLenum);
typedef void (APIENTRY *PFNGLCLEARPROC)(GLbitfield); typedef void (APIENTRY *PFNGLCLEARPROC)(GLbitfield);
typedef void (APIENTRY *PFNGLCLEARCOLORPROC)(GLclampf, GLclampf, GLclampf, GLclampf); typedef void (APIENTRY *PFNGLCLEARCOLORPROC)(GLclampf, GLclampf, GLclampf, GLclampf);
typedef void (APIENTRY *PFNGLCOLOR3FPROC)(GLfloat, GLfloat, GLfloat);
typedef void (APIENTRY *PFNGLCOLOR3FVPROC)(const GLfloat *);
typedef void (APIENTRY *PFNGLCOLOR3UBPROC)(GLubyte, GLubyte, GLubyte);
typedef void (APIENTRY *PFNGLCOLOR3UBVPROC)(const GLubyte *);
typedef void (APIENTRY *PFNGLCOLOR4FPROC)(GLfloat, GLfloat, GLfloat, GLfloat); typedef void (APIENTRY *PFNGLCOLOR4FPROC)(GLfloat, GLfloat, GLfloat, GLfloat);
typedef void (APIENTRY *PFNGLCOLOR4FVPROC)(const GLfloat *);
typedef void (APIENTRY *PFNGLCOLOR4UBPROC)(GLubyte, GLubyte, GLubyte, GLubyte);
typedef void (APIENTRY *PFNGLCOLOR4UBVPROC)(const GLubyte *);
typedef void (APIENTRY *PFNGLCOLORPOINTERPROC)(GLint, GLenum, GLsizei, const GLvoid *); typedef void (APIENTRY *PFNGLCOLORPOINTERPROC)(GLint, GLenum, GLsizei, const GLvoid *);
typedef void (APIENTRY *PFNGLCULLFACEPROC)(GLenum); typedef void (APIENTRY *PFNGLCULLFACEPROC)(GLenum);
typedef void (APIENTRY *PFNGLDELETETEXTURESPROC)(GLsizei,const GLuint*); typedef void (APIENTRY *PFNGLDELETETEXTURESPROC)(GLsizei,const GLuint*);
@ -32,15 +39,10 @@ typedef void (APIENTRY *PFNGLDEPTHMASKPROC)(GLboolean);
typedef void (APIENTRY *PFNGLDEPTHRANGEPROC)(GLclampd, GLclampd); typedef void (APIENTRY *PFNGLDEPTHRANGEPROC)(GLclampd, GLclampd);
typedef void (APIENTRY *PFNGLDISABLEPROC)(GLenum); typedef void (APIENTRY *PFNGLDISABLEPROC)(GLenum);
typedef void (APIENTRY *PFNGLDISABLECLIENTSTATEPROC)(GLenum); typedef void (APIENTRY *PFNGLDISABLECLIENTSTATEPROC)(GLenum);
typedef void (APIENTRY *PFNGLDRAWBUFFERPROC)(GLenum);
typedef void (APIENTRY *PFNGLDRAWELEMENTSPROC)(GLenum, GLsizei, GLenum, const GLvoid *); typedef void (APIENTRY *PFNGLDRAWELEMENTSPROC)(GLenum, GLsizei, GLenum, const GLvoid *);
typedef void (APIENTRY *PFNGLDRAWPIXELSPROC)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
typedef void (APIENTRY *PFNGLDRAWRANGEELEMENTSPROC)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
typedef void (APIENTRY *PFNGLENABLEPROC)(GLenum); typedef void (APIENTRY *PFNGLENABLEPROC)(GLenum);
typedef void (APIENTRY *PFNGLENABLECLIENTSTATEPROC)(GLenum); typedef void (APIENTRY *PFNGLENABLECLIENTSTATEPROC)(GLenum);
typedef void (APIENTRY *PFNGLENDPROC)(GLvoid);
typedef void (APIENTRY *PFNGLFRONTFACEPROC)(GLenum); typedef void (APIENTRY *PFNGLFRONTFACEPROC)(GLenum);
typedef void (APIENTRY *PFNGLFRUSTUMPROC)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
typedef void (APIENTRY *PFNGLGENTEXTURESPROC)(GLsizei,GLuint*); typedef void (APIENTRY *PFNGLGENTEXTURESPROC)(GLsizei,GLuint*);
typedef GLenum (APIENTRY *PFNGLGETERRORPROC)(void); typedef GLenum (APIENTRY *PFNGLGETERRORPROC)(void);
typedef void (APIENTRY *PFNGLGETFLOATVPROC)(GLenum, GLfloat *); typedef void (APIENTRY *PFNGLGETFLOATVPROC)(GLenum, GLfloat *);
@ -48,34 +50,10 @@ typedef void (APIENTRY *PFNGLGETINTEGERVPROC)(GLenum, GLint *);
typedef const GLubyte* (APIENTRY *PFNGLGETSTRINGPROC)(GLenum); typedef const GLubyte* (APIENTRY *PFNGLGETSTRINGPROC)(GLenum);
typedef void (APIENTRY *PFNGLGETTEXPARAMETERFVPROC)(GLenum, GLenum, GLfloat*); typedef void (APIENTRY *PFNGLGETTEXPARAMETERFVPROC)(GLenum, GLenum, GLfloat*);
typedef void (APIENTRY *PFNGLHINTPROC)(GLenum, GLenum); typedef void (APIENTRY *PFNGLHINTPROC)(GLenum, GLenum);
typedef void (APIENTRY *PFNGLLOADIDENTITYPROC)(void);
typedef void (APIENTRY *PFNGLLOADMATRIXFPROC)(const GLfloat *);
typedef void (APIENTRY *PFNGLMATRIXMODEPROC)(GLenum);
typedef void (APIENTRY *PFNGLMULTMATRIXFPROC)(const GLfloat *);
typedef void (APIENTRY *PFNGLNORMALPOINTERPROC)(GLenum, GLsizei, const GLvoid *);
typedef void (APIENTRY *PFNGLORTHOPROC)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
typedef void (APIENTRY *PFNGLPIXELSTOREIPROC)(GLenum, GLint); typedef void (APIENTRY *PFNGLPIXELSTOREIPROC)(GLenum, GLint);
typedef void (APIENTRY *PFNGLPIXELZOOMPROC)(GLfloat, GLfloat);
typedef void (APIENTRY *PFNGLPOLYGONMODEPROC)(GLenum, GLenum);
typedef void (APIENTRY *PFNGLPOLYGONOFFSETPROC)(GLfloat, GLfloat); typedef void (APIENTRY *PFNGLPOLYGONOFFSETPROC)(GLfloat, GLfloat);
typedef void (APIENTRY *PFNGLPOPATTRIBPROC)(void);
typedef void (APIENTRY *PFNGLPOPCLIENTATTRIBPROC)(void);
typedef void (APIENTRY *PFNGLPOPMATRIXPROC)(void);
typedef void (APIENTRY *PFNGLPUSHATTRIBPROC)(GLbitfield);
typedef void (APIENTRY *PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield);
typedef void (APIENTRY *PFNGLPUSHMATRIXPROC)(void);
typedef void (APIENTRY *PFNGLRASTERPOS2IPROC)(GLint, GLint);
typedef void (APIENTRY *PFNGLREADBUFFERPROC)(GLenum);
typedef void (APIENTRY *PFNGLREADPIXELSPROC)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *); typedef void (APIENTRY *PFNGLREADPIXELSPROC)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *);
typedef void (APIENTRY *PFNGLROTATEFPROC)(GLfloat, GLfloat, GLfloat, GLfloat);
typedef void (APIENTRY *PFNGLSCALEFPROC)(GLfloat,GLfloat,GLfloat);
typedef void (APIENTRY *PFNGLSHADEMODELPROC)(GLenum); typedef void (APIENTRY *PFNGLSHADEMODELPROC)(GLenum);
typedef void (APIENTRY *PFNGLTEXCOORD2FPROC)(GLfloat, GLfloat);
typedef void (APIENTRY *PFNGLTEXCOORD2FVPROC)(const GLfloat *);
typedef void (APIENTRY *PFNGLTEXCOORD3FPROC)(GLfloat, GLfloat, GLfloat);
typedef void (APIENTRY *PFNGLTEXCOORD3FVPROC)(const GLfloat *);
typedef void (APIENTRY *PFNGLTEXCOORD4FPROC)(GLfloat, GLfloat, GLfloat);
typedef void (APIENTRY *PFNGLTEXCOORD4FVPROC)(const GLfloat *);
typedef void (APIENTRY *PFNGLTEXCOORDPOINTERPROC)(GLint, GLenum, GLsizei, const GLvoid *); typedef void (APIENTRY *PFNGLTEXCOORDPOINTERPROC)(GLint, GLenum, GLsizei, const GLvoid *);
typedef void (APIENTRY *PFNGLTEXENVFPROC)(GLenum, GLenum, GLfloat); typedef void (APIENTRY *PFNGLTEXENVFPROC)(GLenum, GLenum, GLfloat);
typedef void (APIENTRY *PFNGLTEXENVFVPROC)(GLenum, GLenum, const GLfloat *); typedef void (APIENTRY *PFNGLTEXENVFVPROC)(GLenum, GLenum, const GLfloat *);
@ -84,60 +62,15 @@ typedef void (APIENTRY *PFNGLTEXIMAGE2DPROC)(GLenum,GLint,GLint,GLsizei,GLsizei,
typedef void (APIENTRY *PFNGLTEXPARAMETERFPROC)(GLenum, GLenum, GLfloat); typedef void (APIENTRY *PFNGLTEXPARAMETERFPROC)(GLenum, GLenum, GLfloat);
typedef void (APIENTRY *PFNGLTEXPARAMETERIPROC)(GLenum, GLenum, GLint); typedef void (APIENTRY *PFNGLTEXPARAMETERIPROC)(GLenum, GLenum, GLint);
typedef void (APIENTRY *PFNGLTEXSUBIMAGE2DPROC)(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*); typedef void (APIENTRY *PFNGLTEXSUBIMAGE2DPROC)(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*);
typedef void (APIENTRY *PFNGLTRANSLATEFPROC)(GLfloat, GLfloat, GLfloat);
typedef void (APIENTRY *PFNGLVERTEX2FPROC)(GLfloat, GLfloat);
typedef void (APIENTRY *PFNGLVERTEX2FVPROC)(const GLfloat *);
typedef void (APIENTRY *PFNGLVERTEX3FPROC)(GLfloat, GLfloat, GLfloat);
typedef void (APIENTRY *PFNGLVERTEX3FVPROC)(const GLfloat *);
typedef void (APIENTRY *PFNGLVERTEX4FPROC)(GLfloat, GLfloat, GLfloat, GLfloat);
typedef void (APIENTRY *PFNGLVERTEX4FVPROC)(const GLfloat *);
typedef void (APIENTRY *PFNGLVERTEXPOINTERPROC)(GLint, GLenum, GLsizei, const GLvoid *); typedef void (APIENTRY *PFNGLVERTEXPOINTERPROC)(GLint, GLenum, GLsizei, const GLvoid *);
typedef void (APIENTRY *PFNGLVIEWPORTPROC)(GLint, GLint, GLsizei, GLsizei); typedef void (APIENTRY *PFNGLVIEWPORTPROC)(GLint, GLint, GLsizei, GLsizei);
/*
typedef void (APIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
typedef void (APIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data);
typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
*/
#if defined(_MSC_VER)
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);
typedef void (APIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
#endif
typedef void (APIENTRY *PFNGLXSWAPINTERVALSGIPROC)(int interval);
extern PFNGLALPHAFUNCPROC pglAlphaFunc; extern PFNGLALPHAFUNCPROC pglAlphaFunc;
extern PFNGLARRAYELEMENTPROC pglArrayElement;
extern PFNGLBEGINPROC pglBegin;
extern PFNGLBINDTEXTUREPROC pglBindTexture; extern PFNGLBINDTEXTUREPROC pglBindTexture;
extern PFNGLBLENDFUNCPROC pglBlendFunc; extern PFNGLBLENDFUNCPROC pglBlendFunc;
extern PFNGLCLEARPROC pglClear; extern PFNGLCLEARPROC pglClear;
extern PFNGLCLEARCOLORPROC pglClearColor; extern PFNGLCLEARCOLORPROC pglClearColor;
extern PFNGLCOLOR3FPROC pglColor3f;
extern PFNGLCOLOR3FVPROC pglColor3fv;
extern PFNGLCOLOR3UBPROC pglColor3ub;
extern PFNGLCOLOR3UBVPROC pglColor3ubv;
extern PFNGLCOLOR4FPROC pglColor4f; extern PFNGLCOLOR4FPROC pglColor4f;
extern PFNGLCOLOR4FVPROC pglColor4fv;
extern PFNGLCOLOR4UBPROC pglColor4ub;
extern PFNGLCOLOR4UBVPROC pglColor4ubv;
extern PFNGLCOLORPOINTERPROC pglColorPointer; extern PFNGLCOLORPOINTERPROC pglColorPointer;
extern PFNGLCULLFACEPROC pglCullFace; extern PFNGLCULLFACEPROC pglCullFace;
extern PFNGLDELETETEXTURESPROC pglDeleteTextures; extern PFNGLDELETETEXTURESPROC pglDeleteTextures;
@ -146,15 +79,10 @@ extern PFNGLDEPTHMASKPROC pglDepthMask;
extern PFNGLDEPTHRANGEPROC pglDepthRange; extern PFNGLDEPTHRANGEPROC pglDepthRange;
extern PFNGLDISABLEPROC pglDisable; extern PFNGLDISABLEPROC pglDisable;
extern PFNGLDISABLECLIENTSTATEPROC pglDisableClientState; extern PFNGLDISABLECLIENTSTATEPROC pglDisableClientState;
extern PFNGLDRAWBUFFERPROC pglDrawBuffer;
extern PFNGLDRAWELEMENTSPROC pglDrawElements; extern PFNGLDRAWELEMENTSPROC pglDrawElements;
extern PFNGLDRAWPIXELSPROC pglDrawPixels;
extern PFNGLDRAWRANGEELEMENTSPROC pglDrawRangeElements;
extern PFNGLENABLEPROC pglEnable; extern PFNGLENABLEPROC pglEnable;
extern PFNGLENABLECLIENTSTATEPROC pglEnableClientState; extern PFNGLENABLECLIENTSTATEPROC pglEnableClientState;
extern PFNGLENDPROC pglEnd;
extern PFNGLFRONTFACEPROC pglFrontFace; extern PFNGLFRONTFACEPROC pglFrontFace;
extern PFNGLFRUSTUMPROC pglFrustum;
extern PFNGLGENTEXTURESPROC pglGenTextures; extern PFNGLGENTEXTURESPROC pglGenTextures;
extern PFNGLGETERRORPROC pglGetError; extern PFNGLGETERRORPROC pglGetError;
extern PFNGLGETFLOATVPROC pglGetFloatv; extern PFNGLGETFLOATVPROC pglGetFloatv;
@ -162,34 +90,10 @@ extern PFNGLGETINTEGERVPROC pglGetIntegerv;
extern PFNGLGETSTRINGPROC pglGetString; extern PFNGLGETSTRINGPROC pglGetString;
extern PFNGLGETTEXPARAMETERFVPROC pglGetTexParameterfv; extern PFNGLGETTEXPARAMETERFVPROC pglGetTexParameterfv;
extern PFNGLHINTPROC pglHint; extern PFNGLHINTPROC pglHint;
extern PFNGLLOADIDENTITYPROC pglLoadIdentity;
extern PFNGLLOADMATRIXFPROC pglLoadMatrixf;
extern PFNGLMATRIXMODEPROC pglMatrixMode;
extern PFNGLMULTMATRIXFPROC pglMultMatrixf;
extern PFNGLNORMALPOINTERPROC pglNormalPointer;
extern PFNGLORTHOPROC pglOrtho;
extern PFNGLPIXELSTOREIPROC pglPixelStorei; extern PFNGLPIXELSTOREIPROC pglPixelStorei;
extern PFNGLPIXELZOOMPROC pglPixelZoom;
extern PFNGLPOLYGONMODEPROC pglPolygonMode;
extern PFNGLPOLYGONOFFSETPROC pglPolygonOffset; extern PFNGLPOLYGONOFFSETPROC pglPolygonOffset;
extern PFNGLPOPATTRIBPROC pglPopAttrib;
extern PFNGLPOPCLIENTATTRIBPROC pglPopClientAttrib;
extern PFNGLPOPMATRIXPROC pglPopMatrix;
extern PFNGLPUSHATTRIBPROC pglPushAttrib;
extern PFNGLPUSHCLIENTATTRIBPROC pglPushClientAttrib;
extern PFNGLPUSHMATRIXPROC pglPushMatrix;
extern PFNGLRASTERPOS2IPROC pglRasterPos2i;
extern PFNGLREADBUFFERPROC pglReadBuffer;
extern PFNGLREADPIXELSPROC pglReadPixels; extern PFNGLREADPIXELSPROC pglReadPixels;
extern PFNGLROTATEFPROC pglRotatef;
extern PFNGLSCALEFPROC pglScalef;
extern PFNGLSHADEMODELPROC pglShadeModel; extern PFNGLSHADEMODELPROC pglShadeModel;
extern PFNGLTEXCOORD2FPROC pglTexCoord2f;
extern PFNGLTEXCOORD2FVPROC pglTexCoord2fv;
extern PFNGLTEXCOORD3FPROC pglTexCoord3f;
extern PFNGLTEXCOORD3FVPROC pglTexCoord3fv;
extern PFNGLTEXCOORD4FPROC pglTexCoord4f;
extern PFNGLTEXCOORD4FVPROC pglTexCoord4fv;
extern PFNGLTEXCOORDPOINTERPROC pglTexCoordPointer; extern PFNGLTEXCOORDPOINTERPROC pglTexCoordPointer;
extern PFNGLTEXENVFPROC pglTexEnvf; extern PFNGLTEXENVFPROC pglTexEnvf;
extern PFNGLTEXENVFVPROC pglTexEnvfv; extern PFNGLTEXENVFVPROC pglTexEnvfv;
@ -198,38 +102,18 @@ extern PFNGLTEXIMAGE2DPROC pglTexImage2D;
extern PFNGLTEXPARAMETERFPROC pglTexParameterf; extern PFNGLTEXPARAMETERFPROC pglTexParameterf;
extern PFNGLTEXPARAMETERIPROC pglTexParameteri; extern PFNGLTEXPARAMETERIPROC pglTexParameteri;
extern PFNGLTEXSUBIMAGE2DPROC pglTexSubImage2D; extern PFNGLTEXSUBIMAGE2DPROC pglTexSubImage2D;
extern PFNGLTRANSLATEFPROC pglTranslatef;
extern PFNGLVERTEX2FPROC pglVertex2f;
extern PFNGLVERTEX2FVPROC pglVertex2fv;
extern PFNGLVERTEX3FPROC pglVertex3f;
extern PFNGLVERTEX3FVPROC pglVertex3fv;
extern PFNGLVERTEX4FPROC pglVertex4f;
extern PFNGLVERTEX4FVPROC pglVertex4fv;
extern PFNGLVERTEXPOINTERPROC pglVertexPointer; extern PFNGLVERTEXPOINTERPROC pglVertexPointer;
extern PFNGLVIEWPORTPROC pglViewport; extern PFNGLVIEWPORTPROC pglViewport;
// GL_EXT_paletted_texture
extern PFNGLCOLORTABLEEXTPROC pglColorTableEXT;
extern PFNGLGETCOLORTABLEPARAMETERIVEXTPROC pglGetColorTableParameterivEXT;
// GL_EXT_secondary_color
extern PFNGLSECONDARYCOLOR3FEXTPROC pglSecondaryColor3fEXT;
extern PFNGLSECONDARYCOLOR3FVEXTPROC pglSecondaryColor3fvEXT;
extern PFNGLSECONDARYCOLOR3UBEXTPROC pglSecondaryColor3ubEXT;
extern PFNGLSECONDARYCOLOR3UBVEXTPROC pglSecondaryColor3ubvEXT;
extern PFNGLSECONDARYCOLORPOINTEREXTPROC pglSecondaryColorPointerEXT;
extern int ogl_have_multisample_filter_hint; extern int ogl_have_multisample_filter_hint;
extern int ogl_have_paletted_texture;
extern int ogl_have_secondary_color;
extern int ogl_have_texture_filter_anisotropic; extern int ogl_have_texture_filter_anisotropic;
extern int ogl_use_multisample_filter_hint; extern int ogl_use_multisample_filter_hint;
extern int ogl_use_paletted_texture;
extern int ogl_use_secondary_color;
extern int ogl_use_texture_filter_anisotropic; extern int ogl_use_texture_filter_anisotropic;
extern void load_ogl_functions(int mode); extern void load_ogl_functions(int mode);
extern int check_for_errors(const char *file, int line);
extern int check_for_errors_(const char *file, int line);
#define check_for_errors() check_for_errors_(__FILE__, __LINE__)
#endif #endif

File diff suppressed because it is too large Load diff

View file

@ -167,25 +167,6 @@ void UnlockSurface()
fprintf(stderr, "UnlockSurface()\n"); fprintf(stderr, "UnlockSurface()\n");
} }
void ReleaseDDSurface(void* DDSurface)
{
/*
fprintf(stderr, "ReleaseDDSurface(%p)\n", DDSurface);
*/
D3DTexture *t = (D3DTexture *)DDSurface;
if (t->id > 0) {
fprintf(stderr, "ReleaseDDSurface(%p) - OpenGL Object (tex = %d, %d, %d)\n", DDSurface, t->id, t->w, t->h);
} else {
if (t->buf) {
free(t->buf);
} else {
fprintf(stderr, "ReleaseDDSurface(%p) - What is This? (tex = %d, %d, %d)\n", DDSurface, t->id, t->w, t->h);
}
}
free(t);
}
BOOL ChangeDirectDrawObject() BOOL ChangeDirectDrawObject()
{ {

View file

@ -4,13 +4,20 @@
struct AwBackupTexture; struct AwBackupTexture;
typedef struct AwBackupTexture * AW_BACKUPTEXTUREHANDLE; typedef struct AwBackupTexture * AW_BACKUPTEXTUREHANDLE;
// fake type used by opengl.c
typedef struct DIRECTDRAWSURFACE typedef struct DIRECTDRAWSURFACE
{ {
unsigned char *buf; unsigned char *buf;
int id; int id;
int w; unsigned int w;
int h; unsigned int h;
unsigned int IsNpot;
unsigned int TexWidth;
unsigned int TexHeight;
float RecipW;
float RecipH;
int filter; int filter;
} DIRECTDRAWSURFACE; } DIRECTDRAWSURFACE;
@ -18,17 +25,7 @@ typedef struct DIRECTDRAWSURFACE
typedef DIRECTDRAWSURFACE * LPDIRECTDRAWSURFACE; typedef DIRECTDRAWSURFACE * LPDIRECTDRAWSURFACE;
typedef DIRECTDRAWSURFACE DDSurface; typedef DIRECTDRAWSURFACE DDSurface;
typedef struct DIRECT3DTEXTURE typedef DIRECTDRAWSURFACE DIRECT3DTEXTURE;
{
unsigned char *buf;
int id;
int w;
int h;
int filter;
} DIRECT3DTEXTURE;
typedef DIRECT3DTEXTURE * LPDIRECT3DTEXTURE; typedef DIRECT3DTEXTURE * LPDIRECT3DTEXTURE;
typedef DIRECT3DTEXTURE D3DTexture; typedef DIRECT3DTEXTURE D3DTexture;

View file

@ -386,7 +386,7 @@ AwTl::SurfUnion AwBackupTexture::Restore(AwTl::CreateTextureParms const & rParam
if (!pixelFormat.validB) if (!pixelFormat.validB)
db_log3("AwCreateGraphic(): ERROR: pixel format not valid"); db_log3("AwCreateGraphic(): ERROR: pixel format not valid");
if (!driverDesc.ddP || !driverDesc.validB && rParams.loadTextureB) if (!driverDesc.ddP || (!driverDesc.validB && rParams.loadTextureB))
db_log3("AwCreateGraphic(): ERROR: driver description not valid"); db_log3("AwCreateGraphic(): ERROR: driver description not valid");
awTlLastErr = pixelFormat.validB && driverDesc.ddP && (driverDesc.validB || !rParams.loadTextureB) ? AW_TLE_OK : AW_TLE_NOINIT; awTlLastErr = pixelFormat.validB && driverDesc.ddP && (driverDesc.validB || !rParams.loadTextureB) ? AW_TLE_OK : AW_TLE_NOINIT;
@ -426,13 +426,13 @@ void AwBackupTexture::ChoosePixelFormat(AwTl::CreateTextureParms const & _parmsR
unsigned fMyFlags = unsigned fMyFlags =
_parmsR.flags & AW_TLF_PREVSRCALL ? db_assert1(_parmsR.restoreH), m_fFlags _parmsR.flags & AW_TLF_PREVSRCALL ? db_assert1(_parmsR.restoreH), m_fFlags
: _parmsR.flags & AW_TLF_PREVSRC ? db_assert1(_parmsR.restoreH), : _parmsR.flags & AW_TLF_PREVSRC ? db_assert1(_parmsR.restoreH),
_parmsR.flags & ~AW_TLF_TRANSP | m_fFlags & AW_TLF_TRANSP ((_parmsR.flags & ~AW_TLF_TRANSP) | (m_fFlags & AW_TLF_TRANSP))
: _parmsR.flags; : _parmsR.flags;
// transparency? // transparency?
m_bTranspMask = HasTransparentMask(fMyFlags & AW_TLF_TRANSP ? true : false); m_bTranspMask = HasTransparentMask(fMyFlags & AW_TLF_TRANSP ? true : false);
if (_parmsR.loadTextureB || fMyFlags & AW_TLF_TEXTURE) if (_parmsR.loadTextureB || (fMyFlags & AW_TLF_TEXTURE))
{ {
#if 0 #if 0
// use a texture format // use a texture format
@ -521,13 +521,26 @@ AwTl::SurfUnion AwBackupTexture::CreateTexture(AwTl::CreateTextureParms const &
{ {
using namespace AwTl; using namespace AwTl;
// fprintf(stderr, "AwBackupTexture::CreateTexture(...) This is where we could convert the image to RGB/RGBA, and so on\n"); // which flags to use?
unsigned fMyFlags =
(_parmsR.flags & AW_TLF_PREVSRCALL) ? db_assert1(_parmsR.restoreH),
(_parmsR.flags & (AW_TLF_CHECKLOST|AW_TLF_SKIPNOTLOST)) | (m_fFlags & ~(AW_TLF_CHECKLOST|AW_TLF_SKIPNOTLOST))
: (_parmsR.flags & AW_TLF_PREVSRC) ? db_assert1(_parmsR.restoreH),
((_parmsR.flags & ~AW_TLF_TRANSP) | (m_fFlags & AW_TLF_TRANSP))
: _parmsR.flags;
if (_parmsR.originalWidthP) *_parmsR.originalWidthP = m_nWidth; if (_parmsR.originalWidthP) *_parmsR.originalWidthP = m_nWidth;
if (_parmsR.originalHeightP) *_parmsR.originalHeightP = m_nHeight; if (_parmsR.originalHeightP) *_parmsR.originalHeightP = m_nHeight;
D3DTexture *Tex = (D3DTexture *)malloc(sizeof(D3DTexture)); if (_parmsR.rectA != NULL) {
fprintf(stderr, "AwBackupTexture::CreateTexture - rectangle cutouts?\n");
}
if (pixelFormat.texB && (m_bTranspMask && (!pixelFormat.alphaB || fMyFlags & AW_TLF_CHROMAKEY))) {
fprintf(stderr, "AwBackupTexture::CreateTexture - chroma\n");
}
// convert asset to 32-bit rgba
unsigned char *buf = (unsigned char *)malloc(m_nWidth * m_nHeight * 4); unsigned char *buf = (unsigned char *)malloc(m_nWidth * m_nHeight * 4);
Colour * paletteP = m_nPaletteSize ? GetPalette() : NULL; Colour * paletteP = m_nPaletteSize ? GetPalette() : NULL;
@ -573,19 +586,20 @@ AwTl::SurfUnion AwBackupTexture::CreateTexture(AwTl::CreateTextureParms const &
} }
/* temp junk */ // convert to texture
D3DTexture *Tex = (D3DTexture *)calloc(1, sizeof(D3DTexture));
Tex->w = m_nWidth; Tex->w = m_nWidth;
Tex->h = m_nHeight; Tex->h = m_nHeight;
if (pixelFormat.texB) { if (pixelFormat.texB) {
Tex->buf = NULL; /* not used */ CreateOGLTexture(Tex, buf);
CreateOGLTexture(Tex, buf); /* this will set the id */
free(buf);
} else { } else {
Tex->buf = buf; /* hey, I need this! */
CreateIMGSurface(Tex, buf); CreateIMGSurface(Tex, buf);
} }
return static_cast<SurfUnion>(Tex); return static_cast<SurfUnion>(Tex);
#if 0 #if 0
// which flags to use? // which flags to use?

View file

@ -130,8 +130,7 @@ namespace AwTl {
DDSurface * surfaceP; DDSurface * surfaceP;
void * voidP; void * voidP;
SurfUnion(){} SurfUnion(){}
SurfUnion(D3DTexture * p) : textureP(p){} SurfUnion(void * p) : voidP(p){}
SurfUnion(DDSurface * p) : surfaceP(p){}
}; };
union PtrUnion union PtrUnion

View file

@ -581,6 +581,10 @@ a = itmp;}
#else #else
// parts of mathline.c that have been re-inlined.
// MUL_FIXED, f2i
#include "mathline.h"
/* inline assembly has been moved to mathline.c */ /* inline assembly has been moved to mathline.c */
void ADD_LL(LONGLONGCH *a, LONGLONGCH *b, LONGLONGCH *c); void ADD_LL(LONGLONGCH *a, LONGLONGCH *b, LONGLONGCH *c);
void ADD_LL_PP(LONGLONGCH *c, LONGLONGCH *a); void ADD_LL_PP(LONGLONGCH *c, LONGLONGCH *a);
@ -592,7 +596,6 @@ void EQUALS_LL(LONGLONGCH *a, LONGLONGCH *b);
void NEG_LL(LONGLONGCH *a); void NEG_LL(LONGLONGCH *a);
void ASR_LL(LONGLONGCH *a, int shift); void ASR_LL(LONGLONGCH *a, int shift);
void IntToLL(LONGLONGCH *a, int *b); void IntToLL(LONGLONGCH *a, int *b);
int MUL_FIXED(int a, int b);
int DIV_FIXED(int a, int b); int DIV_FIXED(int a, int b);
#define DIV_INT(a, b) ((a) / (b)) #define DIV_INT(a, b) ((a) / (b))
@ -602,20 +605,7 @@ int WideMulNarrowDiv(int a, int b, int c);
void RotateVector_ASM(VECTORCH *v, MATRIXCH *m); void RotateVector_ASM(VECTORCH *v, MATRIXCH *m);
void RotateAndCopyVector_ASM(VECTORCH *v1, VECTORCH *v2, MATRIXCH *m); void RotateAndCopyVector_ASM(VECTORCH *v1, VECTORCH *v2, MATRIXCH *m);
/*
int FloatToInt(float);
#define f2i(a, b) { a = FloatToInt(b); }
*/
int SqRoot32(int A); int SqRoot32(int A);
void FloatToInt();
extern float fti_fptmp;
extern int fti_itmp;
#define f2i(a, b) { \
fti_fptmp = (b); \
FloatToInt(); \
a = fti_itmp;}
#endif #endif