Cleanups (Tim Beckmann)

This commit is contained in:
Steven Fuller 2002-01-09 23:07:34 +00:00 committed by Patryk Obara
parent 6fc3502f4b
commit 08545b98c6
62 changed files with 370 additions and 263 deletions

View file

@ -110,6 +110,8 @@ void OutputTranslucentPolyList(void);
void RenderLightFlare(VECTORCH *positionPtr, unsigned int colour);
extern void RenderFlechetteParticle(PARTICLE *particlePtr);
void RenderExplosionSurface(VOLUMETRIC_EXPLOSION *explosionPtr);
void ClearTranslucentPolyList(void);
void AddHierarchicalShape(DISPLAYBLOCK *dptr, VIEWDESCRIPTORBLOCK *VDB_Ptr);
/* KJL 10:25:44 7/23/97 - this offset is used to push back the normal game gfx,
so that the HUD can be drawn over the top without sinking into walls, etc. */