Cleanups (Tim Beckmann)
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62 changed files with 370 additions and 263 deletions
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@ -110,6 +110,8 @@ void OutputTranslucentPolyList(void);
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void RenderLightFlare(VECTORCH *positionPtr, unsigned int colour);
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extern void RenderFlechetteParticle(PARTICLE *particlePtr);
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void RenderExplosionSurface(VOLUMETRIC_EXPLOSION *explosionPtr);
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void ClearTranslucentPolyList(void);
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void AddHierarchicalShape(DISPLAYBLOCK *dptr, VIEWDESCRIPTORBLOCK *VDB_Ptr);
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/* KJL 10:25:44 7/23/97 - this offset is used to push back the normal game gfx,
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so that the HUD can be drawn over the top without sinking into walls, etc. */
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