Redid the most of the file loading/saving. Now uses $HOME/.avp/ and
$AVP_DIR to look for files.
This commit is contained in:
parent
95b8b49b76
commit
080430b3bd
40 changed files with 1400 additions and 1579 deletions
54
src/stubs.c
54
src/stubs.c
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@ -121,21 +121,6 @@ void ATRemoveTexture(void * pTexture)
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}
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/* avpreg.cpp */
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char *AvpCDPath = 0;
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void GetPathFromRegistry()
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{
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extern char * SecondTex_Directory;
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extern char * SecondSoundDir;
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fprintf(stderr, "GetPathFromRegistry()\n");
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SecondTex_Directory = "./graphics";
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SecondSoundDir = "./sounds";
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}
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/* d3_func.cpp */
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int GetTextureHandle(IMAGEHEADER *imageHeaderPtr)
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{
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@ -191,32 +176,6 @@ void CheckWireFrameMode(int shouldBeOn)
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fprintf(stderr, "CheckWireFrameMode(%d)\n", shouldBeOn);
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}
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void WriteEndCodeToExecuteBuffer()
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{
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fprintf(stderr, "WriteEndCodeToExecuteBuffer()\n");
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}
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BOOL UnlockExecuteBufferAndPrepareForUse()
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{
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fprintf(stderr, "UnlockExecuteBufferAndPrepareForUse()\n");
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return FALSE;
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}
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BOOL ExecuteBuffer()
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{
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fprintf(stderr, "ExecuteBuffer()\n");
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return FALSE;
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}
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BOOL EndD3DScene()
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{
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fprintf(stderr, "EndD3DScene()\n");
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return FALSE;
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}
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/* ddplat.cpp */
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void MinimizeAllDDGraphics()
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@ -304,17 +263,12 @@ void GenerateDirectDrawSurface()
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}
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/* dx_proj.cpp */
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int use_mmx_math = 0;
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/* dxlog.c */
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void dx_str_log(char const * str, int line, char const * file)
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{
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FILE *fp;
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fp = fopen("dx_error.log", "a");
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fp = OpenGameFile("dx_error.log", FILEMODE_APPEND, FILETYPE_CONFIG);
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if (fp == NULL)
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fp = stderr;
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@ -328,7 +282,7 @@ void dx_strf_log(char const * fmt, ... )
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va_list ap;
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FILE *fp;
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fp = fopen("dx_error.log", "a");
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fp = OpenGameFile("dx_error.log", FILEMODE_APPEND, FILETYPE_CONFIG);
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if (fp == NULL)
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fp = stderr;
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@ -345,7 +299,7 @@ void dx_line_log(int line, char const * file)
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{
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FILE *fp;
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fp = fopen("dx_error.log", "a");
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fp = OpenGameFile("dx_error.log", FILEMODE_APPEND, FILETYPE_CONFIG);
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if (fp == NULL)
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fp = stderr;
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