Re-fixed the menus and enabled another font drawing function.

Fixed Profile Loading/Saving (had to disable debug mode).
This commit is contained in:
Steven Fuller 2001-11-05 02:47:58 +00:00 committed by Patryk Obara
parent 442b6b52ea
commit 06371ecc45
6 changed files with 111 additions and 23 deletions

View file

@ -137,6 +137,8 @@ int RenderMenuText(char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID
int RenderMenuText_Clipped(char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format, int topY, int bottomY)
{
return Hardware_RenderSmallMenuText(textPtr, x, y, alpha, format);
fprintf(stderr, "RenderMenuText_Clipped(%s, %d, %d, %d, %d, %d, %d)\n", textPtr, x, y, alpha, format, topY, bottomY);
return 0;
@ -282,7 +284,11 @@ void InitialiseMenuGfx()
}
glEnable(GL_BLEND);
// glBlendFunc(GL_ONE, GL_ONE);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glDisable(GL_DEPTH_TEST);
glEnable(GL_TEXTURE_2D);
glClear(GL_COLOR_BUFFER_BIT);