Checking in basic OpenAL support (Chuck Mason).

Don't default to fullscreen for now.
This commit is contained in:
Steven Fuller 2001-08-14 17:51:26 +00:00 committed by Patryk Obara
parent 7460e9acd0
commit 0200ee9777
7 changed files with 472 additions and 25 deletions

View file

@ -90,7 +90,7 @@ int InitialiseWindowsSystem()
SDL_WM_SetCaption("Aliens vs Predator", "Aliens vs Predator");
/* -w will disable to first fullscreen, -f will turn it on */
SDL_WM_ToggleFullScreen(surface);
// SDL_WM_ToggleFullScreen(surface);
SDL_WM_GrabInput(SDL_GRAB_ON);
SDL_ShowCursor(0);
@ -569,14 +569,14 @@ int main(int argc, char *argv[])
AvP.CurrentEnv = AvP.StartingEnv = 0; /* are these even used? */
// AvP.PlayerType = I_Alien;
// SetLevelToLoad(AVP_ENVIRONMENT_FERARCO); /* starting alien level */
AvP.PlayerType = I_Alien;
SetLevelToLoad(AVP_ENVIRONMENT_FERARCO); /* starting alien level */
// AvP.PlayerType = I_Marine;
// SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */
AvP.PlayerType = I_Predator;
SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); /* starting predator level */
// AvP.PlayerType = I_Predator;
// SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); /* starting predator level */
// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */