Checking in basic OpenAL support (Chuck Mason).
Don't default to fullscreen for now.
This commit is contained in:
parent
7460e9acd0
commit
0200ee9777
7 changed files with 472 additions and 25 deletions
10
src/main.c
10
src/main.c
|
@ -90,7 +90,7 @@ int InitialiseWindowsSystem()
|
|||
SDL_WM_SetCaption("Aliens vs Predator", "Aliens vs Predator");
|
||||
|
||||
/* -w will disable to first fullscreen, -f will turn it on */
|
||||
SDL_WM_ToggleFullScreen(surface);
|
||||
// SDL_WM_ToggleFullScreen(surface);
|
||||
SDL_WM_GrabInput(SDL_GRAB_ON);
|
||||
SDL_ShowCursor(0);
|
||||
|
||||
|
@ -569,14 +569,14 @@ int main(int argc, char *argv[])
|
|||
|
||||
AvP.CurrentEnv = AvP.StartingEnv = 0; /* are these even used? */
|
||||
|
||||
// AvP.PlayerType = I_Alien;
|
||||
// SetLevelToLoad(AVP_ENVIRONMENT_FERARCO); /* starting alien level */
|
||||
AvP.PlayerType = I_Alien;
|
||||
SetLevelToLoad(AVP_ENVIRONMENT_FERARCO); /* starting alien level */
|
||||
|
||||
// AvP.PlayerType = I_Marine;
|
||||
// SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */
|
||||
|
||||
AvP.PlayerType = I_Predator;
|
||||
SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); /* starting predator level */
|
||||
// AvP.PlayerType = I_Predator;
|
||||
// SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); /* starting predator level */
|
||||
|
||||
// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue