194 lines
3.3 KiB
C
194 lines
3.3 KiB
C
![]() |
#define _CRT_SECURE_NO_WARNINGS
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#include <windows.h>
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#include "files.h"
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static char *local_dir;
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static char *global_dir;
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/*
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Sets the local and global directories used by the other functions.
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Local = ~/.dir, where config and user-installed files are kept.
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Global = installdir, where installed data is stored.
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*/
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int SetGameDirectories(const char *local, const char *global)
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{
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local_dir = _strdup(local);
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global_dir = _strdup(global);
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// TODO - create local directory if it doesn't exist
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return 0;
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}
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#define DIR_SEPARATOR "\\"
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static char *FixFilename(const char *filename, const char *prefix, int force)
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{
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char *f, *ptr;
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int flen;
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int plen;
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plen = strlen(prefix) + 1;
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flen = strlen(filename) + plen + 1;
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f = (char *)malloc(flen);
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strcpy(f, prefix);
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strcat(f, DIR_SEPARATOR);
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strcat(f, filename);
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/* only the filename part needs to be modified */
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ptr = &f[plen+1];
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while (*ptr) {
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if ((*ptr == '/') || (*ptr == '\\') || (*ptr == ':')) {
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*ptr = DIR_SEPARATOR[0];
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} else if (*ptr == '\r' || *ptr == '\n') {
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*ptr = 0;
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break;
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} else {
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if (force) {
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*ptr = tolower(*ptr);
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}
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}
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ptr++;
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}
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return f;
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}
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/*
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Open a file of type type, with mode mode.
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Mode can be:
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#define FILEMODE_READONLY 0x01
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#define FILEMODE_WRITEONLY 0x02
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#define FILEMODE_READWRITE 0x04
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#define FILEMODE_APPEND 0x08
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Type is (mode = ReadOnly):
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#define FILETYPE_PERM 0x08 // try the global dir only
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#define FILETYPE_OPTIONAL 0x10 // try the global dir first, then try the local dir
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#define FILETYPE_CONFIG 0x20 // try the local dir only
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Type is (mode = WriteOnly or ReadWrite):
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FILETYPE_PERM: error
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FILETYPE_OPTIONAL: error
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FILETYPE_CONFIG: try the local dir only
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*/
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FILE *OpenGameFile(const char *filename, int mode, int type)
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{
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char *rfilename;
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char *openmode;
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FILE *fp;
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if ((type != FILETYPE_CONFIG) && (mode != FILEMODE_READONLY))
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return NULL;
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switch(mode) {
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case FILEMODE_READONLY:
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openmode = "rb";
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break;
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case FILEMODE_WRITEONLY:
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openmode = "wb";
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break;
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case FILEMODE_READWRITE:
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openmode = "w+";
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break;
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case FILEMODE_APPEND:
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openmode = "ab";
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break;
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default:
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return NULL;
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}
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if (type != FILETYPE_CONFIG) {
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rfilename = FixFilename(filename, global_dir, 0);
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fp = fopen(rfilename, openmode);
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free(rfilename);
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if (fp != NULL) {
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return fp;
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}
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rfilename = FixFilename(filename, global_dir, 1);
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fp = fopen(rfilename, openmode);
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free(rfilename);
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if (fp != NULL) {
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return fp;
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}
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}
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if (type != FILETYPE_PERM) {
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rfilename = FixFilename(filename, local_dir, 0);
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fp = fopen(rfilename, openmode);
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free(rfilename);
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if (fp != NULL) {
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return fp;
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}
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rfilename = FixFilename(filename, local_dir, 1);
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fp = fopen(rfilename, openmode);
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free(rfilename);
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return fp;
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}
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return NULL;
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}
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int CloseGameFile(FILE *pfd)
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{
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return fclose(pfd);
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}
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int GetGameFileAttributes(const char *filename, int type)
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{
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// TODO
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return 0;
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}
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int DeleteGameFile(const char *filename)
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{
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// TODO
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return 0;
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}
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int CreateGameDirectory(const char *dirname)
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{
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// TODO
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return 0;
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}
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void *OpenGameDirectory(const char *dirname, const char *pattern, int type)
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{
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// TODO
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return NULL;
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}
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GameDirectoryFile *ScanGameDirectory(void *dir)
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{
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// TODO
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return NULL;
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}
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int CloseGameDirectory(void *dir)
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{
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// TODO
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return 0;
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}
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void InitGameDirectories(char *argv0)
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{
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SetGameDirectories("local/", "./");
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}
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