avp/src/sphere.h

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#ifndef _included_sphere_h_ /* Is this your first time? */
#define _included_sphere_h_ 1
typedef struct
{
int v[3];
} TRI_FACE;
#define SPHERE_ORDER 6
#define SPHERE_RADIUS ONE_FIXED
#define SPHERE_FACES (8*SPHERE_ORDER*SPHERE_ORDER)
#define SPHERE_VERTICES (4*SPHERE_ORDER*SPHERE_ORDER+2)
#define SPHERE_TEXTURE_WRAP 4
extern VECTORCH SphereVertex[];
extern VECTORCH SphereRotatedVertex[];
extern VECTORCH SphereAtmosRotatedVertex[];
extern int SphereAtmosU[];
extern int SphereAtmosV[];
extern TRI_FACE SphereFace[];
extern int SphereVertexHeight[];
typedef struct
{
VECTORCH Position[SPHERE_VERTICES];
VECTORCH Velocity[SPHERE_VERTICES];
int RipplePhase[SPHERE_VERTICES];
int BeenStopped[SPHERE_VERTICES];
int ExplosionPhase;
int NumberVerticesMoving;
int LifeTime;
int UseCollisions;
} VOLUMETRIC_EXPLOSION;
extern void Generate_Sphere(void);
#endif