avp/3dc/win95/SHPCHUNK.HPP

1095 lines
27 KiB
C++
Raw Normal View History

#ifndef _shpchunk_hpp
#define _shpchunk_hpp 1
#include "chunk.hpp"
#include "chnktype.hpp"
#include "mishchnk.hpp"
// shape flags
#define SHAPE_FLAG_PALETTISED 0x0000100
#define SHAPE_FLAG_USEZSP 0x0000200
#define SHAPE_FLAG_USEAUGZS 0x0000400
#define SHAPE_FLAG_USEAUGZSL 0x0000800
#define SHAPE_FLAG_EXTERNALFILE 0x0001000
#define SHAPE_FLAG_RECENTRED 0x0002000
#define SHAPE_FLAG_UNSTABLEBOUND_ZPOS 0x00004000
#define SHAPE_FLAG_UNSTABLEBOUND_ZNEG 0x00008000
#define SHAPE_FLAG_UNSTABLEBOUND_YPOS 0x00010000
#define SHAPE_FLAG_UNSTABLEBOUND_YNEG 0x00020000
#define SHAPE_FLAG_UNSTABLEBOUND_XPOS 0x00040000
#define SHAPE_FLAG_UNSTABLEBOUND_XNEG 0x00080000
#define SHAPE_FLAG_PSX_SUBDIVIDE 0x80000000
//flags that need to be removed before being copied into the shapeheaders
#define ChunkInternalItemFlags 0x00000000
class Object_Chunk;
class Shape_Header_Chunk;
class Anim_Shape_Frame_Chunk;
class Console_Shape_Chunk;
// flags structure
struct shape_flags
{
unsigned int locked : 1;
// add more flags here as they are needed
};
enum Console_Type
{
CT_PSX=0,
CT_Saturn=1,
// IMPORTANT
// since enums are not guaranteed to assume any particular
// storage class, code compiled on different compilers or
// with different settings may result in enums to be written
// to the data block as a char and read back in as an int,
// with the three most significant bytes containing junk.
// THIS MASK MUST BE KEPT UP TO DATE AS THE ENUM IS EXTENDED;
// ALSO ENSURE THAT NEW FILES LOADED INTO OLD SOFTWARE WILL
// NOT HAVE THEIR ENUM VALUE OVER-MASKED; THE MASK IS ONLY
// HERE TO ATTEMPT TO REMOVE PROBLEMS FROM FILES MADE
// PRIOR TO ITS INTRODUCTION
CT_MASK=0xff
};
// The shape chunk contains and handles all the interface data for the
// child chunks that it recognises in ChunkShape
/*--------------------------------------------------------------------**
** N.B. all changes to shape formats should be made to the sub shapes **
**--------------------------------------------------------------------*/
class Shape_Chunk : public Lockable_Chunk_With_Children
{
public:
// constructor from buffer
Shape_Chunk (Chunk_With_Children * parent, const char *, size_t);
// constructor from data (public so that other shape tools can call)
Shape_Chunk (Chunk_With_Children * parent, ChunkShape &shp_dat);
// I want the external file load to be as transparent as possible
// i.e. we have a shape which is loaded as usaul - it should then
// load the shape which is its main copy and copy itself over !!!
// Problems will be encountered with the texturing data though -
// but this stuff should onyl be worked with with a hardware
// accelerator - so that should solve many of the problems
// destructor
virtual ~Shape_Chunk();
const ChunkShape shape_data;
Shape_Header_Chunk * get_header();
Shape_Chunk* make_copy_of_chunk();
List<Object_Chunk *> const & list_assoc_objs();
BOOL assoc_with_object(Object_Chunk *);
BOOL deassoc_with_object(Object_Chunk *);
// destroy all auxiliary chunks
// that is all except the header and the chunkshape
void destroy_auxiliary_chunks();
// functions for the locking functionality
BOOL file_equals (HANDLE &);
const char * get_head_id();
void set_lock_user(char *);
virtual void post_input_processing();
Console_Shape_Chunk* get_console_shape_data(Console_Type);
BOOL inc_v_no();
BOOL same_and_updated(Shape_Chunk &);
BOOL assoc_with_object_list(File_Chunk *);
BOOL update_my_chunkshape (ChunkShape & cshp);
// THIS IS A HACK, DO NOT USE AFTER AVP AUGUST DEMO
BOOL has_door;
private:
friend class Object_Chunk;
friend class Shape_Vertex_Chunk;
friend class Shape_Vertex_Normal_Chunk;
friend class Shape_Polygon_Normal_Chunk;
friend class Shape_Polygon_Chunk;
friend class Shape_Texture_Filenames_Chunk;
friend class Shape_UV_Coord_Chunk;
friend class Shape_Header_Chunk;
friend class Shape_External_File_Chunk;
friend class RIF_File_Chunk;
friend class File_Chunk;
friend class Shape_Centre_Chunk;
ChunkShape * shape_data_store;
static int max_id; // for id checking
};
///////////////////////////////////////////////
class Shape_Sub_Shape_Header_Chunk;
class Shape_Sub_Shape_Chunk : public Chunk_With_Children
{
public:
// constructor from buffer
Shape_Sub_Shape_Chunk (Chunk_With_Children * parent, const char *, size_t);
// constructor from data (public so that other shape tools can call)
Shape_Sub_Shape_Chunk (Chunk_With_Children * parent, ChunkShape &shp_dat);
// destructor
virtual ~Shape_Sub_Shape_Chunk();
const ChunkShape shape_data;
Shape_Sub_Shape_Header_Chunk * get_header();
Shape_Sub_Shape_Chunk* make_copy_of_chunk();
BOOL update_my_chunkshape (ChunkShape & cshp);
const char * get_shape_name();
Console_Shape_Chunk* get_console_shape_data(Console_Type);
// Number stored for list_pos when loading
int list_pos_number;
private:
friend class Shape_Vertex_Chunk;
friend class Shape_Vertex_Normal_Chunk;
friend class Shape_Polygon_Normal_Chunk;
friend class Shape_Polygon_Chunk;
friend class Shape_Texture_Filenames_Chunk;
friend class Shape_UV_Coord_Chunk;
friend class Shape_Sub_Shape_Header_Chunk;
friend class Shape_Centre_Chunk;
ChunkShape * shape_data_store;
};
///////////////////////////////////////////////
class Shape_Sub_Shape_Header_Chunk : public Chunk
{
public:
// constructor from buffer
Shape_Sub_Shape_Header_Chunk (Shape_Sub_Shape_Chunk * parent, const char * pdata, size_t psize);
~Shape_Sub_Shape_Header_Chunk();
virtual size_t size_chunk ();
virtual void fill_data_block (char * data_start);
const ChunkShape * const shape_data;
int file_id_num;
int flags;
private:
friend class Shape_Sub_Shape_Chunk;
friend class Shape_Morphing_Frame_Data_Chunk;
// constructor from data
Shape_Sub_Shape_Header_Chunk (Shape_Sub_Shape_Chunk * parent)
: Chunk (parent, "SUBSHPHD"),
shape_data (parent->shape_data_store),
flags (0), file_id_num (-1)
{}
};
///////////////////////////////////////////////
#define AnimCentreFlag_CentreSetByUser 0x00000001 //centre should not be recalculated from the extents of the sequences
class Anim_Shape_Centre_Chunk : public Chunk
{
public:
Anim_Shape_Centre_Chunk(Chunk_With_Children* const parent,const char*,size_t const);
Anim_Shape_Centre_Chunk(Chunk_With_Children* const parent);
ChunkVectorInt Centre;
int flags;
int pad2;
virtual void fill_data_block(char* data_start);
virtual size_t size_chunk();
};
///////////////////////////////////////////////
class Anim_Shape_Sequence_Chunk :public Chunk_With_Children
{
public:
//if the first constructor is used then the vertex normals and extents won't be calculated
//unless the post_input_processing function is called
Anim_Shape_Sequence_Chunk(Chunk_With_Children* const parent,const char*,size_t const);
Anim_Shape_Sequence_Chunk(Chunk_With_Children* const parent,int sequencenum,const char* name);
Anim_Shape_Sequence_Chunk(Chunk_With_Children* const parent,ChunkAnimSequence const* cas);
virtual void post_input_processing();
const ChunkAnimSequence sequence_data;
void update_my_sequencedata (ChunkAnimSequence &);
void set_sequence_flags(int flags);
void set_frame_flags(int frameno,int flags);
void GenerateInterpolatedFrames();
private :
ChunkAnimSequence *sequence_data_store;
int ConstructSequenceDataFromChildren();//copies everyting into the sequence_data
void RegenerateChildChunks();
};
///////////////////////////////////////////////
class Anim_Shape_Sequence_Data_Chunk:public Chunk
{
public:
Anim_Shape_Sequence_Data_Chunk(Anim_Shape_Sequence_Chunk* const parent,const char*,size_t const);
Anim_Shape_Sequence_Data_Chunk(Anim_Shape_Sequence_Chunk* const parent,ChunkAnimSequence* cas);
private:
friend class Anim_Shape_Sequence_Chunk;
int SequenceNum;
int flags,pad2,pad3,pad4;
char* name;
virtual size_t size_chunk();
virtual void fill_data_block(char* data_start);
};
///////////////////////////////////////////////
class Anim_Shape_Frame_Chunk : public Chunk_With_Children
{
public:
Anim_Shape_Frame_Chunk(Anim_Shape_Sequence_Chunk* const parent,const char*,size_t const);
Anim_Shape_Frame_Chunk(Anim_Shape_Sequence_Chunk * const parent,ChunkAnimFrame* caf,int frameno);
};
///////////////////////////////////////////////
class Anim_Shape_Frame_Data_Chunk : public Chunk
{
public:
Anim_Shape_Frame_Data_Chunk(Anim_Shape_Frame_Chunk* const parent,const char*,size_t const);
Anim_Shape_Frame_Data_Chunk(Anim_Shape_Frame_Chunk* const parent,ChunkAnimFrame* caf,int frameno);
private:
friend class Anim_Shape_Frame_Chunk;
friend class Anim_Shape_Sequence_Chunk;
int FrameNum;
int flags,num_interp_frames,pad3,pad4;
char* name;//name of asc file for frame
virtual size_t size_chunk();
virtual void fill_data_block(char* data_start);
};
///////////////////////////////////////////////
class Anim_Shape_Alternate_Texturing_Chunk : public Chunk_With_Children
{
public :
Anim_Shape_Alternate_Texturing_Chunk(Chunk_With_Children* const parent,const char*,size_t const);
Anim_Shape_Alternate_Texturing_Chunk(Chunk_With_Children* const parent)
:Chunk_With_Children(parent,"ASALTTEX")
{}
Shape_Sub_Shape_Chunk* CreateNewSubShape(const char* name);
};
///////////////////////////////////////////////
class Poly_Not_In_Bounding_Box_Chunk : public Chunk
{
public :
Poly_Not_In_Bounding_Box_Chunk(Chunk_With_Children* const parent,const char*,size_t const);
Poly_Not_In_Bounding_Box_Chunk(Chunk_With_Children* const parent);
virtual size_t size_chunk();
virtual void fill_data_block(char* data_start);
List<int> poly_no;
int pad1,pad2;
};
///////////////////////////////////////////////
class Console_Type_Chunk: public Chunk
{
public :
Console_Type_Chunk(Chunk_With_Children* const parent,const char* data,size_t)
:Chunk(parent,"CONSTYPE"),console((Console_Type)(*(int*)data & CT_MASK))
{}
Console_Type_Chunk(Chunk_With_Children* const parent,Console_Type ct)
:Chunk(parent,"CONSTYPE"),console(ct)
{}
Console_Type console;
virtual size_t size_chunk()
{return chunk_size=16;}
virtual void fill_data_block(char * data_start);
};
///////////////////////////////////////////////
class Console_Shape_Chunk : public Chunk_With_Children
{
public :
Console_Shape_Chunk(Chunk_With_Children* const parent,const char*,size_t);
Console_Shape_Chunk(Chunk_With_Children* const parent,Console_Type ct);
const ChunkShape shape_data;
void generate_console_chunkshape();//needs parent's chunkshape to be set up first
void update_my_chunkshape(ChunkShape&);
private:
friend class Shape_Polygon_Chunk;
friend class Shape_UV_Coord_Chunk;
ChunkShape * shape_data_store;
};
///////////////////////////////////////////////
class Shape_Vertex_Chunk : public Chunk
{
public:
virtual size_t size_chunk ()
{
return (chunk_size = (12 + (num_verts*sizeof(ChunkVectorInt))));
}
virtual BOOL output_chunk (HANDLE &);
virtual void fill_data_block (char * data_start);
const ChunkVectorInt * const vert_data;
const int num_verts;
// constructor from buffer
Shape_Vertex_Chunk (Shape_Sub_Shape_Chunk * parent, const char * vtdata, size_t vtsize);
Shape_Vertex_Chunk (Shape_Chunk * parent, const char * vtdata, size_t vtsize);
Shape_Vertex_Chunk (Anim_Shape_Frame_Chunk * parent, const char * vtdata, size_t vtsize);
private:
friend class Shape_Chunk;
friend class Shape_Sub_Shape_Chunk;
friend class Anim_Shape_Frame_Chunk;
// constructor from data
Shape_Vertex_Chunk (Shape_Sub_Shape_Chunk * parent, int n_verts)
: Chunk (parent, "SHPRAWVT"),
vert_data (parent->shape_data_store->v_list), num_verts (n_verts)
{}
Shape_Vertex_Chunk (Shape_Chunk * parent, int n_verts)
: Chunk (parent, "SHPRAWVT"),
vert_data (parent->shape_data_store->v_list), num_verts (n_verts)
{}
Shape_Vertex_Chunk (Anim_Shape_Frame_Chunk * parent,ChunkVectorInt* v_list ,int n_verts)
: Chunk (parent, "SHPRAWVT"),
vert_data (v_list), num_verts (n_verts)
{}
};
///////////////////////////////////////////////
class Shape_Vertex_Normal_Chunk: public Chunk
{
public:
// constructor from buffer
Shape_Vertex_Normal_Chunk (Shape_Sub_Shape_Chunk * parent, const char * vtdata, size_t vtsize);
Shape_Vertex_Normal_Chunk (Shape_Chunk * parent, const char * vtdata, size_t vtsize);
virtual size_t size_chunk ()
{
return (chunk_size = (12 + (num_verts*sizeof(ChunkVectorFloat))));
}
virtual BOOL output_chunk (HANDLE &);
virtual void fill_data_block (char * data_start);
const ChunkVectorFloat * const vert_norm_data;
const int num_verts;
private:
friend class Shape_Chunk;
friend class Shape_Sub_Shape_Chunk;
// constructor from data
Shape_Vertex_Normal_Chunk (Shape_Sub_Shape_Chunk * parent, int n_verts)
: Chunk (parent, "SHPVNORM"),
vert_norm_data (parent->shape_data_store->v_normal_list), num_verts (n_verts)
{}
Shape_Vertex_Normal_Chunk (Shape_Chunk * parent, int n_verts)
: Chunk (parent, "SHPVNORM"),
vert_norm_data (parent->shape_data_store->v_normal_list), num_verts (n_verts)
{}
};
///////////////////////////////////////////////
class Shape_Polygon_Normal_Chunk: public Chunk
{
public:
// constructor from buffer
Shape_Polygon_Normal_Chunk (Shape_Sub_Shape_Chunk * parent, const char * pndata, size_t pnsize);
Shape_Polygon_Normal_Chunk (Shape_Chunk * parent, const char * pndata, size_t pnsize);
Shape_Polygon_Normal_Chunk (Anim_Shape_Frame_Chunk * parent, const char * pndata, size_t pnsize);
virtual size_t size_chunk ()
{
return (chunk_size = (12 + (num_polys*sizeof(ChunkVectorFloat))));
}
virtual BOOL output_chunk (HANDLE &);
virtual void fill_data_block (char * data_start);
const ChunkVectorFloat * const poly_norm_data;
const int num_polys;
private:
friend class Shape_Chunk;
friend class Shape_Sub_Shape_Chunk;
friend class Anim_Shape_Frame_Chunk;
// constructor from data
Shape_Polygon_Normal_Chunk (Shape_Sub_Shape_Chunk * parent, int n_polys)
: Chunk (parent, "SHPPNORM"),
poly_norm_data (parent->shape_data_store->p_normal_list), num_polys (n_polys)
{}
Shape_Polygon_Normal_Chunk (Shape_Chunk * parent, int n_polys)
: Chunk (parent, "SHPPNORM"),
poly_norm_data (parent->shape_data_store->p_normal_list), num_polys (n_polys)
{}
Shape_Polygon_Normal_Chunk (Anim_Shape_Frame_Chunk * parent,ChunkVectorFloat* p_normal_list ,int n_polys)
: Chunk (parent, "SHPPNORM"),
poly_norm_data (p_normal_list), num_polys (n_polys)
{}
};
///////////////////////////////////////////////
class Shape_Polygon_Chunk : public Chunk
{
public:
// constructor from buffer
Shape_Polygon_Chunk (Shape_Sub_Shape_Chunk * parent, const char * pdata, size_t psize);
Shape_Polygon_Chunk (Shape_Chunk * parent, const char * pdata, size_t psize);
Shape_Polygon_Chunk (Console_Shape_Chunk * parent, const char * pdata, size_t psize);
virtual size_t size_chunk ()
{
return (chunk_size = (12 + (num_polys*36)));// 36 bytes per vertex
}
virtual BOOL output_chunk (HANDLE &);
virtual void fill_data_block (char * data_start);
const ChunkPoly * const poly_data;
const int num_polys;
private:
friend class Shape_Chunk;
friend class Shape_Sub_Shape_Chunk;
friend class Console_Shape_Chunk;
// constructor from data
Shape_Polygon_Chunk (Shape_Sub_Shape_Chunk * parent, int n_polys)
: Chunk (parent, "SHPPOLYS"),
poly_data (parent->shape_data_store->poly_list), num_polys (n_polys)
{}
Shape_Polygon_Chunk (Shape_Chunk * parent, int n_polys)
: Chunk (parent, "SHPPOLYS"),
poly_data (parent->shape_data_store->poly_list), num_polys (n_polys)
{}
Shape_Polygon_Chunk (Console_Shape_Chunk * parent, int n_polys)
: Chunk (parent, "SHPPOLYS"),
poly_data (parent->shape_data_store->poly_list), num_polys (n_polys)
{}
};
///////////////////////////////////////////////
class Shape_Header_Chunk : public Chunk
{
public:
// constructor from buffer
Shape_Header_Chunk (Shape_Chunk * parent, const char * pdata, size_t psize);
~Shape_Header_Chunk();
virtual size_t size_chunk ();
virtual BOOL output_chunk (HANDLE &);
virtual void fill_data_block (char * data_start);
const ChunkShape * const shape_data;
virtual void prepare_for_output();
char lock_user[17];
List<char *> object_names_store;
int flags;
private:
friend class Shape_Chunk;
friend class Object_Chunk;
friend class RIF_File_Chunk;
friend class File_Chunk;
friend class Environment;
friend class Shape_Morphing_Frame_Data_Chunk;
friend class Shape_External_File_Chunk;
int version_no;
int file_id_num;
List<Object_Chunk *> associated_objects_store;
// constructor from data
Shape_Header_Chunk (Shape_Chunk * parent)
: Chunk (parent, "SHPHEAD1"),
shape_data (parent->shape_data_store),
flags (0), file_id_num (-1), version_no (0)
{}
};
///////////////////////////////////////////////
class Shape_Centre_Chunk : public Chunk
{
public :
// constructor from buffer
Shape_Centre_Chunk (Chunk_With_Children * parent, const char * data, size_t datasize);
virtual size_t size_chunk ()
{return chunk_size=4*4+12;}
virtual void fill_data_block (char * data_start);
private:
friend class Shape_Chunk;
friend class Shape_Sub_Shape_Chunk;
// constructor from data
Shape_Centre_Chunk (Chunk_With_Children * parent)
: Chunk (parent, "SHPCENTR")
{}
//the data for this chunk is stored in its parent's ChunkShape
};
///////////////////////////////////////////////
class Shape_UV_Coord_Chunk : public Chunk
{
public:
// constructor from buffer
Shape_UV_Coord_Chunk (Shape_Sub_Shape_Chunk * parent, const char * uvdata, size_t uvsize);
Shape_UV_Coord_Chunk (Shape_Chunk * parent, const char * uvdata, size_t uvsize);
Shape_UV_Coord_Chunk (Console_Shape_Chunk * parent, const char * uvdata, size_t uvsize);
virtual size_t size_chunk ();
virtual BOOL output_chunk (HANDLE &);
virtual void fill_data_block (char * data_start);
const ChunkUV_List * const uv_data;
const int num_uvs;
private:
friend class Shape_Chunk;
friend class Shape_Sub_Shape_Chunk;
friend class Console_Shape_Chunk;
// constructor from data
Shape_UV_Coord_Chunk (Shape_Sub_Shape_Chunk * parent, int n_uvs)
: Chunk (parent, "SHPUVCRD"),
uv_data (parent->shape_data_store->uv_list), num_uvs (n_uvs)
{}
Shape_UV_Coord_Chunk (Shape_Chunk * parent, int n_uvs)
: Chunk (parent, "SHPUVCRD"),
uv_data (parent->shape_data_store->uv_list), num_uvs (n_uvs)
{}
Shape_UV_Coord_Chunk (Console_Shape_Chunk * parent, int n_uvs)
: Chunk (parent, "SHPUVCRD"),
uv_data (parent->shape_data_store->uv_list), num_uvs (n_uvs)
{}
};
///////////////////////////////////////////////
class Shape_Texture_Filenames_Chunk : public Chunk
{
public:
// constructor from buffer
Shape_Texture_Filenames_Chunk (Shape_Sub_Shape_Chunk * parent, const char * tfndata, size_t tfnsize);
Shape_Texture_Filenames_Chunk (Shape_Chunk * parent, const char * tfndata, size_t tfnsize);
virtual size_t size_chunk ();
virtual BOOL output_chunk (HANDLE &);
virtual void fill_data_block (char * data_start);
char ** tex_fns;
const int num_tex_fns;
private:
friend class Shape_Chunk;
friend class Shape_Sub_Shape_Chunk;
// constructor from data
Shape_Texture_Filenames_Chunk (Shape_Sub_Shape_Chunk * parent, int n_tfns)
: Chunk (parent, "SHPTEXFN"),
tex_fns (parent->shape_data_store->texture_fns), num_tex_fns (n_tfns)
{}
Shape_Texture_Filenames_Chunk (Shape_Chunk * parent, int n_tfns)
: Chunk (parent, "SHPTEXFN"),
tex_fns (parent->shape_data_store->texture_fns), num_tex_fns (n_tfns)
{}
};
///////////////////////////////////////////////
class Shape_Merge_Data_Chunk : public Chunk
{
public:
Shape_Merge_Data_Chunk (Shape_Sub_Shape_Chunk * parent, int *, int);
Shape_Merge_Data_Chunk (Shape_Chunk * parent, int *, int);
~Shape_Merge_Data_Chunk ();
int * merge_data;
int num_polys;
size_t size_chunk()
{
return chunk_size = 12 + num_polys*4;
}
void fill_data_block (char *);
Shape_Merge_Data_Chunk (Shape_Sub_Shape_Chunk * parent, const char *, size_t);
Shape_Merge_Data_Chunk (Shape_Chunk * parent, const char *, size_t);
};
///////////////////////////////////////////////
class Shape_External_File_Chunk : public Chunk_With_Children
{
public:
Shape_External_File_Chunk (Chunk_With_Children * parent, const char * fname);
Shape_External_File_Chunk (Chunk_With_Children * const parent, const char *, size_t const);
void post_input_processing();
#if cencon || InterfaceEngine
void update_from_external_rif(BOOL force_scale_update);
#endif
//gets name from shape_external_object_name_chunk if it has one
//otherwise takes name from rif_name_chunk
const char * get_shape_name();
private:
friend class Shape_Chunk;
friend class Shape_Sub_Shape_Chunk;
//Used to avoid updating external shapes in files that have been loaded
//by Shape_External_File_Chunk::post_input_processing
static BOOL UpdatingExternalShape;
};
///////////////////////////////////////////////
class Shape_External_Filename_Chunk : public Chunk
{
public:
Shape_External_Filename_Chunk (Chunk_With_Children * parent, const char * fname);
Shape_External_Filename_Chunk (Chunk_With_Children * parent, const char *, size_t);
~Shape_External_Filename_Chunk ();
// Here is stored the shape name, rescale value and version number.
char * file_name;
double rescale;
int version_no;
size_t size_chunk()
{
return chunk_size = 12 + 8 + 4 + strlen(file_name) + (4-strlen(file_name)%4);
}
void fill_data_block (char *);
private:
friend class Shape_External_File_Chunk;
friend class Sprite_Header_Chunk;
};
///////////////////////////////////////////////
//This is needed if more than one shape is being imported from a rif file
class Shape_External_Object_Name_Chunk : public Chunk
{
public :
Shape_External_Object_Name_Chunk(Chunk_With_Children * parent, const char * fname);
Shape_External_Object_Name_Chunk (Chunk_With_Children * parent, const char *, size_t);
~Shape_External_Object_Name_Chunk();
int pad;
char* object_name;
char* shape_name; //a combination of object and file name
size_t size_chunk()
{
return chunk_size = 12 +4+ strlen(object_name) + (4-strlen(object_name)%4);
}
void post_input_processing();
void fill_data_block (char *);
private:
friend class Shape_External_File_Chunk;
};
///////////////////////////////////////////////
class Shape_Morphing_Data_Chunk : public Chunk_With_Children
{
public:
Shape_Morphing_Data_Chunk (Shape_Chunk * parent)
: Chunk_With_Children (parent, "SHPMORPH"), parent_shape (parent) {}
Shape_Chunk * parent_shape;
Shape_Sub_Shape_Chunk * parent_sub_shape;
virtual void prepare_for_output();
Shape_Morphing_Data_Chunk (Shape_Chunk * parent, const char *, size_t);
Shape_Morphing_Data_Chunk (Shape_Sub_Shape_Chunk * parent, const char *, size_t);
};
///////////////////////////////////////////////
class Shape_Morphing_Frame_Data_Chunk : public Chunk
{
public:
// constructor from wherever
Shape_Morphing_Frame_Data_Chunk (Shape_Morphing_Data_Chunk * parent)
: Chunk (parent, "FRMMORPH"), frame_store (0), num_frames(0)
{}
// constructor from buffer
Shape_Morphing_Frame_Data_Chunk (Shape_Morphing_Data_Chunk * parent,const char *, size_t);
~Shape_Morphing_Frame_Data_Chunk();
int a_flags;
int a_speed;
List<a_frame *> anim_frames;
virtual void fill_data_block (char *);
virtual size_t size_chunk ()
{
return (chunk_size = 12 + 12 + num_frames * 12);
}
virtual void prepare_for_output();
virtual void post_input_processing();
private:
int num_frames;
int * frame_store;
friend class Shape_Morphing_Data_Chunk;
};
///////////////////////////////////////////////
class Shape_Poly_Change_Info_Chunk : public Chunk
{
public:
Shape_Poly_Change_Info_Chunk (Shape_Chunk * parent, List<poly_change_info> & pci, int orig_num_v)
: Chunk (parent, "SHPPCINF"), change_list (pci), original_num_verts (orig_num_v)
{}
int original_num_verts;
List<poly_change_info> change_list;
virtual void fill_data_block (char *);
virtual size_t size_chunk ()
{
return (chunk_size = 12 + 4 + 4 + change_list.size() * 12);
}
Shape_Poly_Change_Info_Chunk (Chunk_With_Children * parent,const char *, size_t);
};
///////////////////////////////////////////////
class Shape_Name_Chunk : public Chunk
{
public:
Shape_Name_Chunk (Chunk_With_Children * parent, const char * rname);
// constructor from buffer
Shape_Name_Chunk (Chunk_With_Children * parent, const char * sdata, size_t ssize);
~Shape_Name_Chunk();
char * shape_name;
virtual size_t size_chunk ()
{
return (chunk_size = 12 + strlen (shape_name) + 4 - strlen (shape_name)%4);
}
virtual void fill_data_block (char * data_start);
private:
friend class Shape_Sub_Shape_Chunk;
};
///////////////////////////////////////////////
class Shape_Fragments_Chunk : public Chunk_With_Children
{
public:
Shape_Fragments_Chunk (Chunk_With_Children * parent)
: Chunk_With_Children (parent, "SHPFRAGS")
{}
Shape_Fragments_Chunk (Chunk_With_Children * const parent, char const *, const size_t);
};
///////////////////////////////////////////////
class Shape_Fragment_Type_Chunk : public Chunk
{
public :
Shape_Fragment_Type_Chunk(Chunk_With_Children* parent,const char* name);
Shape_Fragment_Type_Chunk (Chunk_With_Children * const parent,const char *, size_t const);
~Shape_Fragment_Type_Chunk();
size_t size_chunk ();
void fill_data_block (char * data_start);
char* frag_type_name;
int pad1,pad2;
};
///////////////////////////////////////////////
class Shape_Fragments_Data_Chunk : public Chunk
{
public:
Shape_Fragments_Data_Chunk (Chunk_With_Children * parent, int num_frags)
: Chunk (parent, "FRAGDATA"), num_fragments (num_frags),
pad1(0), pad2(0), pad3(0)
{}
Shape_Fragments_Data_Chunk (Chunk_With_Children * parent, const char * sdata, size_t ssize);
int num_fragments;
int pad1, pad2, pad3;
virtual size_t size_chunk ()
{
return (chunk_size = 12 + 16);
}
virtual void fill_data_block (char *);
private:
friend class Shape_Sub_Shape_Chunk;
};
///////////////////////////////////////////////
class Shape_Fragment_Location_Chunk : public Chunk
{
public:
Shape_Fragment_Location_Chunk (Chunk_With_Children * parent, ChunkVectorInt & location)
: Chunk (parent, "FRAGLOCN"), frag_loc (location),
pad1(0), pad2(0), pad3(0), pad4(0)
{}
Shape_Fragment_Location_Chunk (Chunk_With_Children * parent, const char * sdata, size_t ssize);
ChunkVectorInt frag_loc;
int pad1, pad2, pad3, pad4;
virtual size_t size_chunk ()
{
return (chunk_size = 12 + 28);
}
virtual void fill_data_block (char *);
private:
friend class Shape_Sub_Shape_Chunk;
};
///////////////////////////////////////////////
class Shape_Preprocessed_Data_Chunk : public Chunk
{
public:
Shape_Preprocessed_Data_Chunk (Chunk_With_Children * parent,int _blocksize,int _first_pointer,unsigned int* _memory_block);
Shape_Preprocessed_Data_Chunk (Chunk_With_Children * parent, const char * data, size_t ssize);
~Shape_Preprocessed_Data_Chunk ()
{
if(extra_data) delete extra_data;
if(memory_block) delete memory_block;
}
virtual size_t size_chunk ()
{
return (chunk_size = 12 + 12+block_size*4+num_extra_data*4);
}
virtual void fill_data_block (char *);
int num_extra_data;
int* extra_data;
void* GetMemoryBlock();
private:
int block_size;
int first_pointer;
unsigned int* memory_block;
friend class Shape_Chunk;
friend class Shape_Sub_Shape_Chunk;
};
#endif