490 lines
10 KiB
C++
490 lines
10 KiB
C++
![]() |
#include "chunk.hpp"
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#include "ltchunk.hpp"
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#ifdef cencon
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#define new my_new
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#endif
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//macro for helping to force inclusion of chunks when using libraries
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FORCE_CHUNK_INCLUDE_IMPLEMENT(ltchunk)
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////////////////////////////////////////////////////////////////////////////////////
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//Class Light_Set_Chunk
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RIF_IMPLEMENT_DYNCREATE("LIGHTSET",Light_Set_Chunk)
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CHUNK_WITH_CHILDREN_LOADER("LIGHTSET",Light_Set_Chunk)
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/*
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Children for Light_Set_Chunk :
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"LTSETHDR" Light_Set_Header_Chunk
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"STDLIGHT" Light_Chunk
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"AMBIENCE" Lighting_Ambience_Chunk
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"LITSCALE" Light_Scale_Chunk
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"AVPSTRAT" AVP_Strategy_Chunk
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*/
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Light_Set_Chunk::Light_Set_Chunk (Chunk_With_Children * parent, char * light_set_name)
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: Chunk_With_Children (parent, "LIGHTSET")
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{
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new Light_Set_Header_Chunk (this, light_set_name);
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}
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////////////////////////////////////////////////////////////////////////////////////
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RIF_IMPLEMENT_DYNCREATE("LTSETHDR",Light_Set_Header_Chunk)
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Light_Set_Header_Chunk::Light_Set_Header_Chunk (Light_Set_Chunk * parent, char l_set_name[8])
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: Chunk (parent, "LTSETHDR"), pad (0)
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{
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strncpy (light_set_name, l_set_name, 8);
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}
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void Light_Set_Header_Chunk::fill_data_block ( char * data_start)
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{
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strncpy (data_start, identifier, 8);
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data_start += 8;
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*((int *) data_start) = chunk_size;
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data_start += 4;
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strncpy (data_start, light_set_name, 8);
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data_start += 8;
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*((int *) data_start) = pad;
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}
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Light_Set_Header_Chunk::Light_Set_Header_Chunk (Chunk_With_Children * parent, const char * data, size_t const /*size*/)
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: Chunk (parent, "LTSETHDR")
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{
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strncpy (light_set_name, data, 8);
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data += 8;
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pad = *((int *) data);
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}
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////////////////////////////////////////////////////////////////////////////////////
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RIF_IMPLEMENT_DYNCREATE("STDLIGHT",Light_Chunk)
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void Light_Chunk::fill_data_block ( char * data_start)
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{
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strncpy (data_start, identifier, 8);
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data_start += 8;
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*((int *) data_start) = chunk_size;
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data_start += 4;
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*((int *) data_start) = light.light_number;
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data_start += 4;
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*((ChunkVectorInt *) data_start) = light.location;
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data_start += sizeof(ChunkVectorInt);
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*((ChunkMatrix *) data_start) = light.orientation;
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data_start += sizeof(ChunkMatrix);
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*((int *) data_start) = light.brightness;
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data_start += 4;
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*((int *) data_start) = light.spread;
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data_start += 4;
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*((int *) data_start) = light.range;
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data_start += 4;
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*((int *) data_start) = light.colour;
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data_start += 4;
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*((int *) data_start) = light.engine_light_flags;
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data_start += 4;
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*((int *) data_start) = light.local_light_flags;
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data_start += 4;
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*((int *) data_start) = light.pad1;
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data_start += 4;
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*((int *) data_start) = light.pad2;
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}
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#if UseOldChunkLoader
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Light_Chunk::Light_Chunk(Light_Set_Chunk * parent, const char * data, size_t const /*size*/)
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: Chunk (parent, "STDLIGHT")
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{
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light.light_number = *((int *) data);
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data += 4;
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light.location = *((ChunkVector *) data);
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data += sizeof(ChunkVector);
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light.orientation.mat11 = (int) *((double *) data);
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data += 8;
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light.orientation.mat12 = (int) *((double *) data);
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data += 8;
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light.orientation.mat13 = (int) *((double *) data);
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data += 8;
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light.orientation.mat21 = (int) *((double *) data);
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data += 8;
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light.orientation.mat22 = (int) *((double *) data);
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data += 8;
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light.orientation.mat23 = (int) *((double *) data);
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data += 8;
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light.orientation.mat31 = (int) *((double *) data);
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data += 8;
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light.orientation.mat32 = (int) *((double *) data);
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data += 8;
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light.orientation.mat33 = (int) *((double *) data);
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data += 8;
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light.brightness = *((int *) data);
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data += 4;
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light.spread = *((int *) data);
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data += 4;
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light.range = *((int *) data);
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data += 4;
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light.colour = *((int *) data);
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data += 4;
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light.engine_light_flags = *((int *) data);
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data += 4;
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light.local_light_flags = *((int *) data);
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data += 4;
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light.pad1 = *((int *) data);
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data += 4;
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light.pad2 = *((int *) data);
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#if engine || cencon
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light_added_to_module = FALSE;
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#endif
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}
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#else
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Light_Chunk::Light_Chunk(Chunk_With_Children * parent, const char * data, size_t const /*size*/)
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: Chunk (parent, "STDLIGHT")
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{
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light.light_number = *((int *) data);
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data += 4;
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light.location = *((ChunkVectorInt *) data);
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data += sizeof(ChunkVectorInt);
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light.orientation = *((ChunkMatrix *) data);
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data += sizeof(ChunkMatrix);
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light.brightness = *((int *) data);
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data += 4;
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light.spread = *((int *) data);
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data += 4;
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light.range = *((int *) data);
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data += 4;
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light.colour = *((int *) data);
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data += 4;
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light.engine_light_flags = *((int *) data);
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data += 4;
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light.local_light_flags = *((int *) data);
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data += 4;
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light.pad1 = *((int *) data);
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data += 4;
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light.pad2 = *((int *) data);
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#if engine || cencon
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light_added_to_module = FALSE;
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#endif
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}
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#endif
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#if InterfaceEngine
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AVP_Strategy_Chunk* Light_Chunk::GetStrategyChunk()
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{
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List<Chunk*> chlist;
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parent->lookup_child("AVPSTRAT",chlist);
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for(LIF<Chunk*> chlif(&chlist);!chlif.done();chlif.next())
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{
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AVP_Strategy_Chunk* asc=(AVP_Strategy_Chunk*)chlif();
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if(asc->index==light.light_number) return asc;
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}
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return 0;
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}
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AVP_Strategy_Chunk* Light_Chunk::CreateStrategyChunk()
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{
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AVP_Strategy_Chunk* asc=GetStrategyChunk();
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if(asc) return asc;
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asc=new AVP_Strategy_Chunk(parent);
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asc->index=light.light_number;
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return asc;
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}
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#endif
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////////////////////////////////////////////////////////////////////////////////////
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RIF_IMPLEMENT_DYNCREATE("SHPVTINT",Shape_Vertex_Intensities_Chunk)
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Shape_Vertex_Intensities_Chunk::Shape_Vertex_Intensities_Chunk
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(Chunk_With_Children *parent, char *lsn, int num_v, int * i_array)
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: Chunk (parent, "SHPVTINT"), num_vertices(num_v), pad (0)
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{
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strncpy (light_set_name, lsn, 8);
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intensity_array = new int [num_v];
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for (int i=0; i<num_v; i++)
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{
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intensity_array[i] = i_array[i];
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}
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}
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void Shape_Vertex_Intensities_Chunk::fill_data_block ( char * data_start)
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{
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strncpy (data_start, identifier, 8);
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data_start += 8;
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*((int *) data_start) = chunk_size;
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data_start += 4;
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strncpy (data_start, light_set_name,8);
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data_start += 8;
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*((int *) data_start) = pad;
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data_start += 4;
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*((int *) data_start) = num_vertices;
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data_start += 4;
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int * cia = (int *)data_start, * ia = intensity_array;
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for (int i = num_vertices; i; i--)
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{
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*cia++ = *ia++;
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}
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}
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Shape_Vertex_Intensities_Chunk::Shape_Vertex_Intensities_Chunk(Chunk_With_Children * parent, const char * data, size_t const /*size*/)
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: Chunk (parent, "SHPVTINT")
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{
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strncpy (light_set_name, data, 8);
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data += 8;
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pad = *((int *)data);
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data += 4;
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num_vertices = *((int *)data);
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data += 4;
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intensity_array = new int [num_vertices];
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int * cia = (int *)data, * ia = intensity_array;
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for (int i = num_vertices; i; i--)
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{
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*ia++ = *cia++;
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}
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}
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Shape_Vertex_Intensities_Chunk::~Shape_Vertex_Intensities_Chunk()
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{
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if (intensity_array)
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delete [] intensity_array;
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}
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///////////////////////////////////////////////////////////////////////////
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RIF_IMPLEMENT_DYNCREATE("AMBIENCE",Lighting_Ambience_Chunk)
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void Lighting_Ambience_Chunk::fill_data_block ( char * data_start)
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{
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strncpy (data_start, identifier, 8);
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data_start += 8;
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*((int *) data_start) = chunk_size;
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data_start += 4;
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*((int *) data_start) = ambience;
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data_start += 4;
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}
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///////////////////////////////////////////////////////////////////////////
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RIF_IMPLEMENT_DYNCREATE("LITSCALE",Light_Scale_Chunk)
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Light_Scale_Chunk::Light_Scale_Chunk(Light_Set_Chunk* parent,int mode)
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:Chunk(parent,"LITSCALE")
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{
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LightMode=mode;
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prelight_multiply=runtime_multiply=1;
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prelight_multiply_above=runtime_multiply_above=0;
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prelight_add=runtime_add=0;
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spare1=spare2=spare3=0;
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}
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Light_Scale_Chunk::Light_Scale_Chunk(Chunk_With_Children* parent,const char* data,size_t)
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:Chunk(parent,"LITSCALE")
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{
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LightMode=*(int*)data;
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data+=4;
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prelight_multiply=*(float*)data;
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data+=4;
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prelight_multiply_above= (int) *(float*)data;
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data+=4;
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prelight_add= (int) *(float*)data;
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data+=4;
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runtime_multiply=*(float*)data;
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data+=4;
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runtime_multiply_above= (int) *(float*)data;
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data+=4;
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runtime_add= (int) *(float*)data;
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data+=4;
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spare1=*(int*)data;
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data+=4;
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spare2=*(int*)data;
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data+=4;
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spare3=*(int*)data;
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data+=4;
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}
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void Light_Scale_Chunk::fill_data_block(char* data_start)
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{
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strncpy(data_start,identifier,8);
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data_start+=8;
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*((int *) data_start) = chunk_size;
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data_start += 4;
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*(int*)data_start=LightMode;
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data_start+=4;
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*(float*)data_start=prelight_multiply;
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data_start+=4;
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*(float*)data_start= (float) prelight_multiply_above;
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data_start+=4;
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*(float*)data_start= (float) prelight_add;
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data_start+=4;
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*(float*)data_start=runtime_multiply;
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data_start+=4;
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*(float*)data_start= (float) runtime_multiply_above;
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data_start+=4;
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*(float*)data_start= (float) runtime_add;
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data_start+=4;
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*(int*)data_start=spare1;
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data_start+=4;
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*(int*)data_start=spare2;
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data_start+=4;
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*(int*)data_start=spare3;
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data_start+=4;
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}
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int Light_Scale_Chunk::ApplyPrelightScale(int l)
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{
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if(l<prelight_multiply_above)return l;
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l+=(prelight_add-prelight_multiply_above);
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l= (int)(l*prelight_multiply);
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l+=prelight_multiply_above;
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l=min(l,255);
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return max(l,prelight_multiply_above);
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}
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int Light_Scale_Chunk::ApplyRuntimeScale(int l)
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{
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if(l<runtime_multiply_above)return l;
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l+=(runtime_add-runtime_multiply_above);
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l=(int)( l*runtime_multiply);
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l+=runtime_multiply_above;
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l=min(l,255);
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return max(l,runtime_multiply_above);
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}
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////////////////////////////////////////////////////////////////////////////////////
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RIF_IMPLEMENT_DYNCREATE("PLOBJLIT",Placed_Object_Light_Chunk)
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Placed_Object_Light_Chunk::Placed_Object_Light_Chunk(Chunk_With_Children * parent, const char * data, size_t const /*size*/)
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: Chunk (parent, "PLOBJLIT")
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{
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light=*(Placed_Object_Light_Data*) data;
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data+=sizeof(Placed_Object_Light_Data);
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num_extra_data=*(int*)data;
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data+=4;
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if(num_extra_data)
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{
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extra_data=new int[num_extra_data];
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for(int i=0;i<num_extra_data;i++)
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{
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extra_data[i]=*(int*)data;
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data+=4;
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}
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}
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else
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{
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extra_data=0;
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}
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}
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Placed_Object_Light_Chunk::~Placed_Object_Light_Chunk()
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{
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if(extra_data)
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{
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delete [] extra_data;
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}
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}
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void Placed_Object_Light_Chunk::fill_data_block(char* data)
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{
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strncpy (data, identifier, 8);
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data += 8;
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*((int *) data) = chunk_size;
|
||
|
|
||
|
data += 4;
|
||
|
|
||
|
*(Placed_Object_Light_Data*)data=light;
|
||
|
data+=sizeof(Placed_Object_Light_Data);
|
||
|
|
||
|
*(int*)data=num_extra_data;
|
||
|
data+=4;
|
||
|
|
||
|
for(int i=0;i<num_extra_data;i++)
|
||
|
{
|
||
|
*(int*)data=extra_data[i];
|
||
|
data+=4;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////////////////////
|