avp/3dc/win95/ENUMSCH.HPP

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#ifndef _included_enumsch_hpp_
#define _included_enumsch_hpp_
#include "chunk.hpp"
class Enum_Constant
{
public:
char * cname;
int value;
int reserved;
Enum_Constant() : cname(0), value(0), reserved(0) {}
~Enum_Constant()
{
if (cname) delete[] cname;
}
Enum_Constant(char const * const _cname, int const _value);
Enum_Constant(Enum_Constant const & ec2);
Enum_Constant & operator = (Enum_Constant const & ec2);
BOOL operator == (Enum_Constant const & ec2) const;
BOOL operator != (Enum_Constant const & ec2) const;
BOOL operator < (Enum_Constant const & ec2) const;
private:
friend class BMP_Enums_Chunk;
// constructor from buffer
Enum_Constant(char const * sdata);
size_t size_chunk() const;
void fill_data_block(char * data_start);
};
class Enum_Const_List
{
public:
List<Enum_Constant> enums;
virtual ~Enum_Const_List(){}
#if cencon
int lowest_free_index(void);
void Sort_By_Name(void);
#endif
};
class BMP_Enums_Chunk : public Chunk, public Enum_Const_List
{
public:
// constructor from buffer
BMP_Enums_Chunk (Chunk_With_Children * const parent, char const * sdata, size_t const ssize);
#if cencon
// empty constructor
BMP_Enums_Chunk (Chunk_With_Children * const parent)
: Chunk(parent,"BMPENUMS")
, ctype(0)
, reserved1(0)
, reserved2(0)
{}
#endif
~BMP_Enums_Chunk ()
{
if (ctype) delete[] ctype;
}
virtual size_t size_chunk ();
virtual void fill_data_block (char * data_start);
char * ctype;
int reserved1;
int reserved2;
// List<Enum_Constant> enums;
private:
friend class Enum_Chunk;
};
#endif // !_included_enumsch_hpp_