40 lines
872 B
C
40 lines
872 B
C
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#ifndef _included_sphere_h_ /* Is this your first time? */
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#define _included_sphere_h_ 1
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typedef struct
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{
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int v[3];
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} TRI_FACE;
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#define SPHERE_ORDER 6
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#define SPHERE_RADIUS ONE_FIXED
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#define SPHERE_FACES (8*SPHERE_ORDER*SPHERE_ORDER)
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#define SPHERE_VERTICES (4*SPHERE_ORDER*SPHERE_ORDER+2)
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#define SPHERE_TEXTURE_WRAP 4
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extern VECTORCH SphereVertex[];
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extern VECTORCH SphereRotatedVertex[];
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extern VECTORCH SphereAtmosRotatedVertex[];
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extern int SphereAtmosU[];
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extern int SphereAtmosV[];
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extern TRI_FACE SphereFace[];
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extern int SphereVertexHeight[];
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typedef struct
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{
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VECTORCH Position[SPHERE_VERTICES];
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VECTORCH Velocity[SPHERE_VERTICES];
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int RipplePhase[SPHERE_VERTICES];
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int BeenStopped[SPHERE_VERTICES];
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int ExplosionPhase;
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int NumberVerticesMoving;
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int LifeTime;
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int UseCollisions;
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} VOLUMETRIC_EXPLOSION;
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extern void Generate_Sphere(void);
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#endif
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